Trip

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DOS Skill Rogue Trip.png
Trip
   
Ability : Scoundrel (1)
Requirement : Dagger
Action Point : 4
Skill Level : 4
Cooldown : 10 turn(s)
Range : 3m


Effect

Knock Down a target. Deals 5-5 damage.

Details

Range:3.0m

Damage

The table below shows the base damage for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

Dexterity Min
Damage
Max
Damage
Notes
5 3 4 Penalty from low Dexterity: 30%
6 4 4 Penalty from low Dexterity: 20%
7 4 5 Penalty from low Dexterity: 10%
8 5 5  
9 5 6 Boost from high Dexterity: 5%
10 5 6 Boost from high Dexterity: 10%
11 5 6 Boost from high Dexterity: 15%
12 6 6 Boost from high Dexterity: 20%
13 6 7 Boost from high Dexterity: 25%
14 6 7 Boost from high Dexterity: 30%
15 6 7 Boost from high Dexterity: 35%
16 7 7 Boost from high Dexterity: 40%
17 7 8 Boost from high Dexterity: 45%
18 7 7 Boost from high Dexterity: 50%
19 7 7 Boost from high Dexterity: 50%
20 7 7 Boost from high Dexterity: 50%
21 7 7 Boost from high Dexterity: 50%
22 7 7 Boost from high Dexterity: 50%
23 7 7 Boost from high Dexterity: 50%
24 7 7 Boost from high Dexterity: 50%
25 7 7 Boost from high Dexterity: 50%

Notes

This skills requires at least a level 1 in the Scoundrel Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 8 in Dexterity to avoid the low attribute penalty.