Difference between revisions of "Template:StatusEffect"

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Line 11: Line 11:
 
=+4 Movement; +4 maximum AP; +4 start AP; +3 recovery AP
 
=+4 Movement; +4 maximum AP; +4 start AP; +3 recovery AP
 
| Raged
 
| Raged
=-4 Dexterity; +50% damage; +1 critical chance; -50 armor
+
=-25% chance to hit; +50% damage; +1 critical chance; -50 armor
 
| Lucky
 
| Lucky
 
=+2 Luck
 
=+2 Luck
Line 24: Line 24:
 
=-10% Fire resistance; +10% Water resistance
 
=-10% Fire resistance; +10% Water resistance
 
| Burning
 
| Burning
=-20% Fire resistance; +40% Water resistance
+
=-20% Fire resistance; +40% Water resistance; Deal fire damage each turn
 
| Chilled
 
| Chilled
  +
| Chill
 
=+10% Fire resistance; -10% Water resistance
 
=+10% Fire resistance; -10% Water resistance
 
| Frozen
 
| Frozen
=+40% Fire resistance; -20% Water resistance; +5 Armor
+
=+40% Fire resistance; -20% Water resistance; +5 Armor; Can't move or act
 
| Wet
 
| Wet
 
=+10% Fire resistance; -20% Air resistance
 
=+10% Fire resistance; -20% Air resistance
 
| Infectious Diseased
 
| Infectious Diseased
  +
| Infectious Disease
 
=-3 Constitution
 
=-3 Constitution
 
| Drunk
 
| Drunk
Line 37: Line 39:
 
| Fear
 
| Fear
 
=Fear
 
=Fear
  +
|Knock Down
|No Effect
 
  +
|Knocked Down
  +
=Can't move or act
  +
|Bleeding
  +
=Deal physical damage each turn
  +
|Blind
  +
=Cannot target beyond point-blank range
  +
|Charmed
  +
|Charm
  +
=Controlled by the enemy
  +
|Healing
  +
=Restore HP each turn
  +
|Poison
  +
=Poison damage each turn
  +
|Muted
  +
=Can't cast spells
  +
|Petrified
  +
=+5 armor; Can't move or act
  +
|???
 
}}
 
}}

Revision as of 14:49, 22 July 2014

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