Self Medicate

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DOS Skill Rogue SelfMedicate.png
Self Medicate
   
Ability : Scoundrel (2)
Action Point : 6
Skill Level : 8
Cooldown : 12 turn(s)
Range : 0m


Effect

Removes Bleeding, Crippled, Blinded and Weakened status on self

Details

Notes

This skills requires at least a level 2 in the Scoundrel Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 10 in Dexterity to avoid the low attribute penalty.