Divinity Original Sin Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Divinity Original Sin Wiki
Advertisement
DOS Skill Fire FireBall.png
Down-to-Earth Conclusion {E}
   
Ability : Geomancer (1)
Action Point : 0
Skill Level : -1
Cooldown : 0 turn(s)
Range : 0m


Effect

Details

Success rate

Damage

The table below shows the base damage for the skill. These numbers are valid for a level 1 character.

Every level-up increases the damage of the skill by two-thirds of the base damage.

Intelligence Min
Damage
Max
Damage
Notes
5 166 202 Penalty from low Intelligence: 20%
6 186 228 Penalty from low Intelligence: 10%
7 207 253  
8 217 266 Boost from high Intelligence: 5%
9 228 278 Boost from high Intelligence: 10%
10 238 291 Boost from high Intelligence: 15%
11 248 304 Boost from high Intelligence: 20%
12 259 316 Boost from high Intelligence: 25%
13 269 329 Boost from high Intelligence: 30%
14 279 342 Boost from high Intelligence: 35%
15 290 354 Boost from high Intelligence: 40%
16 300 367 Boost from high Intelligence: 45%
17 310 379 Boost from high Intelligence: 50%
18 310 379 Boost from high Intelligence: 50%
19 310 379 Boost from high Intelligence: 50%
20 310 379 Boost from high Intelligence: 50%
21 310 379 Boost from high Intelligence: 50%
22 310 379 Boost from high Intelligence: 50%
23 310 379 Boost from high Intelligence: 50%
24 310 379 Boost from high Intelligence: 50%
25 310 379 Boost from high Intelligence: 50%

Notes

This skills requires at least a level 1 in the Geomancer Ability. If you don't meet this requirement, the Action Points cost to use it will be increased.

You need at least 7 in Intelligence to avoid the low attribute penalty.