Divinity Original Sin Wiki

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Divinity Original Sin Wiki
(→‎Object categories: wider filter)
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== Overview ==
 
  +
Random treasure and trader inventories are generated via treasure tables.
 
Random treasure and vendor inventories are generated via treasure tables.
 
   
 
Each treasure table consists of a number of subtables. Each subtable consists of the following:
 
Each treasure table consists of a number of subtables. Each subtable consists of the following:
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* A list of entries. Each entry consists of a weight for it to be chosen and:
 
* A list of entries. Each entry consists of a weight for it to be chosen and:
 
:* Another treasure table.
 
:* Another treasure table.
:* An object category.
+
:* An [[object category]].
 
:* A specific item.
 
:* A specific item.
 
== Object categories ==
 
 
Note that not all objects have an object category or a positive amount; those that do not cannot be spawned by category.
 
 
<table class="wikitable sortable mw-collapsible mw-collapsed">
 
<tr>
 
<th>Internal name</th>
 
<th>Object category</th>
 
<th>Min amount</th>
 
<th>Max amount</th>
 
</tr>
 
<tr>
 
<td>ARM_BoiledLeatherRingArmor</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Belt_A</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_B</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_C</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_C_B</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_D</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_E</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_F</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_G</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_H</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Body_Sourcehunter</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Boots_A</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Boots_B</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Boots_C</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Boots_D</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Gloves_A</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Gloves_B</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Gloves_C</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Gloves_D</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Chain_Helmet_A</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_A_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_A_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_A_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_A_Torso</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_B_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_B_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_B_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_B_Torso</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_Boots_Henchman_Jahan</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_Boots_Henchman_Madoc</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_Bracers_Henchman_Jahan</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_Bracers_Henchman_Madoc</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_C_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_C_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_C_Torso</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_D_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_D_Torso</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_E_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_E_Torso</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_F_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_F_Torso</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_G_Torso</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Cloth_Torso_Henchman_Jahan</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Coat</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet_B</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet_C</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet_D</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet_E</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet_F</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet_G</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Amulet_H</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Ring</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Ring_B</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Ring_C</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Ring_D</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Copper_Ring_E</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedClothBoots_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedClothBoots_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedClothTorso_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedClothTorso_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedClothTorso_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedClothTorso_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedClothTorso_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedLeatherBoots_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedLeatherBoots_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedLeatherBoots_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedLeatherTorso_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedLeatherTorso_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedLeatherTorso_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedLeatherTorso_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedMetalBoots_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedMetalBoots_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedMetalBoots_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedMetalTorso_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedMetalTorso_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedMetalTorso_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedRobe_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_CraftedRobe_Trethon</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_DragonScaleArmor</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_DragonScaleArmor_B</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_A</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_B</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_C</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_D</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_E</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_F</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_G</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_H</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_I</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_J</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_K</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_L</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_M</td>
 
<td>Garment</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Garment_Sourcehunter</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Amulet</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Amulet_B</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Amulet_C</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_B</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_C</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_D</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_E</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_F</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_G</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_H</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_I</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_J</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_K</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Gold_Ring_L</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_HIB_UNI_WinterAmulet</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Heavychainbelt</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Heavychainbelt_B</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_Antler_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_Antler_A_Adult</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_CrabPincer_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_Feather_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_Feather_A_Fancy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_Starfish_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_Starfish_A_Glowing</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_ThirdEye_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Helmet_ThirdEye_A_Creepy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_LacedScaleArmor</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_LacedScaleArmor_B</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_LacedScaleArmor_C</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_A_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_A_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_A_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_A_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_B_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_B_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_B_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_B_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Belt_A</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Body_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Body_SourceHunter</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_A</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_B</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_C</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_D</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_E</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_F</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_G</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_H</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_I</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_J</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_K</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_L</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Boots_M</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_C_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_C_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_C_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_D_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_D_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_D_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_E_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_E_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_E_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_F_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_F_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_F_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_G_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_G_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_G_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Gloves_A</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_H_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_H_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_H_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Helmet_A</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_I_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_I_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_I_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_J_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_J_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_J_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_K_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_K_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_K_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_L_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_L_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_L_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_M_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_M_Helmet</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_M_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Mask_Helmet_A</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Mask_Helmet_B</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Mask_Helmet_C</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Mask_Helmet_D</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Mask_Helmet_E</td>
 
<td>Helmet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_N_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_N_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_O_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_O_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_P_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_P_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Q_Torso</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Leather_Torso_Henchman_Madoc</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_A_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_A_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_A_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_A_Helmet_BuriedOrc_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_A_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_A_Torso_BuriedOrc_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_B_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_B_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_B_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_B_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_C_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_C_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_C_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_C_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_D_Boots</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_D_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_D_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_D_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_E_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_E_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_E_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_F_Bracers</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_F_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_F_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_G_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_G_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_H_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_H_Torso</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_I_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_J_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_K_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_L_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Metal_M_Helmet</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_PaddedLeatherGambeson</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_PaddedLeatherGambeson_B</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Panty_A_Dirty</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Panty_A_Zandalor</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Belt_A</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Belt_B</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Belt_C</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Belt_D</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Belt_E</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Belt_F</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_A</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_B</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_C</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_D</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_E</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_F</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_G</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_H</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_I</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_J</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Body_K</td>
 
<td>MetalArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Boots_A</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Boots_B</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Boots_C</td>
 
<td>Shoe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Gloves_A</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Gloves_B</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Gloves_C</td>
 
<td>Glove</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Plate_Helmet_A</td>
 
<td>HelmetMetal</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Rags</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RivetedCanvasBrigandine</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RivetedCanvasBrigandine_B</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RivetedLeatherBrigandine</td>
 
<td>LeatherArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RivetedScaleArmor</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RivetedScaleArmor_B</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RivetedScaleArmor_C</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_A_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_B_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_C_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_D_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_E_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_F_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_G_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_H_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_I_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_J_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_K_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_L_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_M_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_N_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_O_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_P_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_Q_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_R_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_S_Torso</td>
 
<td>Robe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_SourceHunter_Air</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_SourceHunter_Control</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_SourceHunter_Damage</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_SourceHunter_Earth</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_SourceHunter_Fire</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_SourceHunter_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Robe_SourceHunter_Witch</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Rope</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RoundedScaleArmor</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RoundedScaleArmor_B</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_RoundedScaleArmor_C</td>
 
<td>ChainArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Sash</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Shirt</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Silver_Amulet</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Silver_Amulet_B</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Silver_Amulet_C</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Silver_Amulet_D</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Silver_Amulet_E</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Silver_Ring</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Silver_Ring_B</td>
 
<td>Ring</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_Snowboots</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_SourceHunterClothAmor</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_SourceHunter_Boots</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_SourceHunter_Bracers</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_SourceHunter_Breast</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_Spikedbelt</td>
 
<td>Belt</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_ThickCanvasGambeson</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_ThickCanvasGambeson_B</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_ThickLeatherGambeson</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_ThickLeatherGambeson_B</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_ThinCanvasGambeson</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_ThinCanvasGambeson_B</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_ThinLeatherGambeson</td>
 
<td>ClothArmor</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ARM_UNI_HIB_WinterRing</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_WER_Monocle</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ARM_WER_Monocle_Sheep</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ASH_Ophelia</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Book_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Book_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Book_C</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Book_D</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Book_E</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_ImmaculatesBible1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_ImmaculatesBible2</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_ImmaculatesBible3</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_ImmaculatesBible4</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_ImmaculatesBible5</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_ImmaculatesBible6</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Kickstarter_CodexOfPestilentialThought</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Kickstarter_Grimoire_Inconceivable</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Paper_Sheet_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Quest_HiberheimDictionary</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Archer1</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Archer2</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Archer3</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Cooking1</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Cooking2</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Cooking3</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Cooking4</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Cooking5</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Legionnaire</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic1</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic10</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic2</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic3</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic4</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic5</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic6</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic7</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic8</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Magic9</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion1</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion10</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion2</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion3</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion4</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion5</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion6</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion7</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion8</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Potion9</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Smith1</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Smith2</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Smith3</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Smith4</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Smith5</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Smith6</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Smith7</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor1</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor10</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor11</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor12</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor13</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor14</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor15</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor16</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor17</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor18</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor19</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor2</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor20</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor3</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor4</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor5</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor6</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor7</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor8</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_RCP_Survivor9</td>
 
<td>Book</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Scroll_Voodoo_Ghost</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Scroll_Voodoo_Skeleton</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Scroll_Voodoo_Zombie</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Skill_Air_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Skill_Earth_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Skill_Fire_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Skill_Water_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_Skill_Witchcraft_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerMundane1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerMundane2</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerMundane3</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerMundane4</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerMundane5</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerMundane6</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerScroll1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerScroll2</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerScroll3</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSecret1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSecret2</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSecret3</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSecret4</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSecret5</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill10</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill11</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill2</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill3</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill4</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill5</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill6</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill7</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill8</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TellerSkill9</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TreasureMap1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TreasureMap2</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TreasureMap3</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TreasureMap4</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TreasureMap5</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>BOOK_TreasureMap6</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CONT_Backpack_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CONT_Backpack_A_SourceHunter</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CONT_Barrel_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CONT_Barrel_A_Lid_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CONT_Barrel_A_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CONT_Barrel_Oil_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CONT_Barrel_Ooze_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CONT_Grain_Sack_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Bottle_Beer_A</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Bottle_Beer_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Bottle_Mud_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Bottle_Water_A</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Bottle_Water_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Bottle_Wine_A</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Bottle_Wine_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Apple</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Apple_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Empty</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Milk</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_MilkHoney</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_MilkHoney_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Milk_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Oil</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Orange</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Orange_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Tea</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Tea_Poisoned</td>
 
<td>Drink</td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Cup_A_Water_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Glass_A_Wine</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Glass_A_Wine_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_A_Ambrosia</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_A_Ambrosia_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_A_Beer</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_A_Beer_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_A_Empty</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_A_Tea</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_A_Tea_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_Beer_A</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_Water_A</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_Water_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_Wine_A</td>
 
<td>Drink</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Drink_Mug_Wine_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Bread_Cheese_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Bread_Cheese_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Carrot_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Carrot_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Dinner_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Dinner_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Fries_Cold_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Fries_Cold_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Fries_Rivellon_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Fries_Rivellon_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Honey_Jar_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Honey_Jar_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Meat_Raw_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Pie_Apple_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Pie_Apple_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Pie_Cyseal_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Pie_Cyseal_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Pizza_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Pizza_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_Boiled_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_Boiled_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_Mash_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_Mash_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_Mash_Cold_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Potato_Mash_Cold_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_RottenEggs_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Soup_Pumpkin_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Soup_Pumpkin_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Stew_Dwarven_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Stew_Dwarven_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Stew_Elven_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Stew_Elven_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Tomato_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Tomato_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Tomato_Sauce_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Food_Tomato_Sauce_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Heart_Fiery</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Augmentor_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Drudanae</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_FannyBlossom_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Farhangite_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Mushroom_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Mushroom_B</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Mushroom_C</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Mushroom_D</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Mushroom_E</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Mushroom_F</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Mushroom_Jellyfish_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Stardust_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Tea_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Herb_Whisperwood_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Ingred_Dough_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Ingred_Dough_Apple_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Ingred_Dough_CheeseBread_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Ingred_Dough_Cyseal_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Ingred_Dough_Pizza_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Porridge_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Porridge_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Porridge_Potato_A</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Porridge_Potato_A_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Air_Res_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Air_Res_Huge_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Air_Res_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Air_Res_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Antidote_Poison_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Armor_Boost_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Armor_Boost_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Armor_Boost_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Charm_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Charm_Large_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Charm_Medium_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Debuf_All_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Debuf_Constitution_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Debuf_Dexterity_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Debuf_Intelligence_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Debuf_Perception_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Debuf_Speed_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Debuf_Strength_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Dexterity_TempBoost_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Dexterity_TempBoost_Large_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Dexterity_TempBoost_Medium_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Earth_Res_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Earth_Res_Huge_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Earth_Res_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Earth_Res_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Empty_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>2</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Fire_Res_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Fire_Res_Huge_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Fire_Res_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Fire_Res_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Intelligence_TempBoost_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Intelligence_TempBoost_Large_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Intelligence_TempBoost_Medium_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Intimidate_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Intimidate_Large_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Intimidate_Medium_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Invisible_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Invisible_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Invisible_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Poison_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Poison_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Poison_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Poison_Res_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Poison_Res_Huge_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Poison_Res_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Poison_Res_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Reason_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Reason_Large_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Reason_Medium_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Speed_TempBoost_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Speed_TempBoost_Large_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Speed_TempBoost_Medium_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Telekinesis_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Telekinesis_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Telekinesis_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Water_Res_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Water_Res_Huge_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Water_Res_Large_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_Potion_Water_Res_Medium_A</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CON_UNI_Mug_Beer_Nurrid_Ovrur</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>CYS_PickedUpShell</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>CYS_PickedUpShell_Cooked</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>DAF_COR_BO_Garrick_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>DAF_COR_Ophelia</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>DAF_UnknownMixture_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>DAF_UnknownMixture_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FARM_Beehive_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Apple</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Apple_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Bread</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Bread_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Cheese</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishA</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishA_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishB</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishB_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishC</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishC_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishD</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishD_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishE</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishE_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishF</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_FishF_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Ham</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Ham_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Orange</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Orange_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Pear</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Pear_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Poisoned_Cheese_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Pumpkin</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FOOD_PumpkinPart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_PumpkinPart_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Pumpkin_C</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Pumpkin_C_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_Pumpkin_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_RoastedPork</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FOOD_RoastedPork_Poisoned</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Bar_Barrel_A_Beer_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Bar_Barrel_A_Wine_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_BoilingPot_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Brew_Fireplace_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Bucket_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Bucket_A_Milk</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Bucket_A_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_CookingPot_A_Open</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Cutlery_Knife_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Casual_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Casual_Beard</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Casual_Beard_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Casual_F_C</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Casual_F_G</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Casual_Hat_A</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Female_A</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Female_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Landscape</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Male_A</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Painting_Pig</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Pan</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_PaperKnife</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Poor_Oven_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Poor_Oven_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Fork_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_A</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_C</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_D</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_E</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_F</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_G</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_H</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_I</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_J</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_K</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_L</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_M</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_N</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_O</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_P</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_Q</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_R</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_S</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Knife_T</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_Rich_Plate_A</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_WashBoard_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>FUR_WashTubBoard_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>FUR_WashTub_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>HAR_Fish_Star</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Fish_Star_Glowing</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Fish_Star_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>HAR_Fish_Star_Magic_Glowing</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_A</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_C</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_D</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_E</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_F</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_G</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_H</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_I</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_J</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_K</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_L</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_M</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_N</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_O</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_P</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_Q</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Pearl_R</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HAR_Shell</td>
 
<td>Food</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>HIB_CrackedSentinel</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Huge_Gold</td>
 
<td>Gold</td>
 
<td>60</td>
 
<td>250</td>
 
</tr>
 
<tr>
 
<td>Huge_Gold_Big</td>
 
<td>GoldBig</td>
 
<td>410</td>
 
<td>500</td>
 
</tr>
 
<tr>
 
<td>Hum_WaterMillWheel_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Hum_Well_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Hum_Well_A_Snow</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ITEM_Bowl</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_BrokenBottle</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_CookingPot</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyBottle</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_C</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_D</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_E</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_F</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_G</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_H</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_I</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_J</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_K</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_L</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_M</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_N</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_O</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_P</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_Q</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_R</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_S</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_EmptyCupGold_T</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_Log</td>
 
<td>Wood</td>
 
<td>1</td>
 
<td>2</td>
 
</tr>
 
<tr>
 
<td>ITEM_Nails</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_Pillow</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_Soap</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpiderEggBoss</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>ITEM_Spoon</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_C</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_D</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_E</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_F</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_G</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_H</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_I</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_J</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_K</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_L</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_M</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_N</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_O</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_P</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_Q</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_R</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_S</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_SpoonGold_T</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>ITEM_Vial_OpheliaBlood</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>InBetween_Gold</td>
 
<td>Gold</td>
 
<td>10</td>
 
<td>25</td>
 
</tr>
 
<tr>
 
<td>InBetween_Gold_Big</td>
 
<td>GoldBig</td>
 
<td>100</td>
 
<td>160</td>
 
</tr>
 
<tr>
 
<td>LAB_MortarPestle_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Antler_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Antler_A_Adult</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Antler_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Antler_A_Magic_Adult</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Bone_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Bone_A_Iron</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Buffalo_Amulet_A</td>
 
<td>Amulet</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Min Vorr</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Min_Joph</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Min_Koor</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Min_Umn</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Min_Ydra</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Pag_Joph</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Pag_Koor</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Pag_Umn</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Pag_Vorr</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Pag_Ydra</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Ser_Joph</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Ser_Koor</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Ser_Umn</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Ser_Vorr</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Ser_Ydra</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Uru_Joph</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Uru_Koor</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Uru_Umn</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Uru_Vorr</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Uru_Ydra</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Yit Joph</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Yit Koor</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Yit_Umn</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Yit_Vorr</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Charm_Orb_Yit_Ydra</td>
 
<td>CharmOrbs</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Chicken_Claw_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Chicken_Claw_MagicAmulet_A_Big</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Chicken_Claw_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Chicken_Claw_MagicBelt_A_Big</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Chicken_Claw_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Chicken_Claw_MagicRing_A_Big</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_A_Sharp</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_A_Sharp_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_Crab_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_MagicAmulet_A_Sharp</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_MagicBelt_A_Sharp</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Claw_MagicRing_A_Sharp</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Copper_Ring</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_EerieEye_Amulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_EerieEye_Amulet_A_Creepy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Essence_Air_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Essence_Earth_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Essence_Fire_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Essence_Shadow_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Essence_Water_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Eye_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Eye_A_Creepy</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Eye_A_Earie_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Eye_A_Earie_A_Creepy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_A_Fancy</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_A_Magic_Fancy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_A_Quill_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_MagicAmulet_A_Fancy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_MagicBelt_A_Fancy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Feather_MagicRing_A_Fancy</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Flour_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Foot_Chicken_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Foot_Chicken_A_Big</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Foot_Chicken_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Foot_Chicken_A_Magic_Big</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Gems_Crystal</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Gems_Diamond</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Gems_Diamond_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Gems_Malachite</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Gold_Ring</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Gold_Ring_Heavy</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Hair_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Hide_Animal_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ingred_CrossbowWithoutString</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ink_Pot_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ink_Pot_A_Quill_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ink_Pot_A_Quill_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Jar_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Kickstarter_Pouch_JoshuaSpice</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Moonstone_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Needle_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Needle_Thread_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Needle_Thread_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Orc_Tusk</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_OreBar_A_BlackRock_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_OreBar_A_Iron_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_OreBar_A_Iron_A_Large</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_OreBar_A_Silver_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_OreBar_A_Steel_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_OreBar_A_Steel_A_Large</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ore_A_BlackRock_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ore_A_Iron_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ore_A_Silver_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Paw_A_Rabbit_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Paw_A_Rabbit_A_Lucky</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Paw_A_Rabbit_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Paw_A_Rabbit_A_Magic_Lucky</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_MagicAmulet_A_Lucky</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_MagicBelt_A_Lucky</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_MagicRing_A_Lucky</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_SuperAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_SuperAmulet_A_Lucky</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_SuperBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_SuperBelt_A_Lucky</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_SuperRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rabbit_Paw_SuperRing_A_Lucky</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rat_Tail_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rat_Tail_MagicAmulet_A_Long</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rat_Tail_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rat_Tail_MagicBelt_A_Long</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rat_Tail_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rat_Tail_MagicRing_A_Long</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Rope_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_A</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_B</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_C</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_D</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_E</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_F</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_G</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_H</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_I</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_J</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_K</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_L</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_M</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_N</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_O</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Ruby_P</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Scraps_Cloth_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Scraps_Leather_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Scraps_Metal_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Scraps_Plate_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Scraps_Scale_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Scraps_Wood_A</td>
 
<td>Wood</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Scraps_Wood_A_Mush</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Silver_Ring</td>
 
<td>Precious</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Sinew_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Sinew_A_Strong</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_Human_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_Human_A_Ancient</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_Human_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_Human_A_Magic_Ancient</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_Human_A_Magic_Tattooed</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_Human_A_Tattooed</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicAmulet_A_Ancient</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicAmulet_A_Tattooed</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicBelt_A_Ancient</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicBelt_A_Tattooed</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicRing_A_Ancient</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Skull_MagicRing_A_Tattooed</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Soul_Tormented_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Star_Fish_Amulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Star_Fish_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Star_Fish_MagicAmulet_A_Glowing</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Stone_A_Whet_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_String_Bow_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tail_A_Rat_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tail_A_Rat_A_Long</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tail_A_Rat_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tail_A_Rat_A_Magic_Long</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Thread_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_A_Magic_Sharp</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_A_Sharp</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_MagicAmulet_A_Sharp</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_MagicBelt_A_Sharp</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tooth_MagicRing_A_Sharp</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_A_Large</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_A_Magic</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_A_Magic_Large</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_MagicAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_MagicAmulet_A_Large</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_MagicBelt_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_MagicBelt_A_Large</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_MagicRing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Tusk_MagicRing_A_Large</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Wheat_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_WhetStone_Wheel_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Wool_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>LOOT_Yarn_A_Wool_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LTS_Campfire_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LTS_Smith_Fireplace_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>LUC_BlueMushroom</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Large_Gold</td>
 
<td>Gold</td>
 
<td>20</td>
 
<td>100</td>
 
</tr>
 
<tr>
 
<td>Large_Gold_Big</td>
 
<td>GoldBig</td>
 
<td>250</td>
 
<td>310</td>
 
</tr>
 
<tr>
 
<td>Larger_Gold</td>
 
<td>Gold</td>
 
<td>40</td>
 
<td>150</td>
 
</tr>
 
<tr>
 
<td>Larger_Gold_Big</td>
 
<td>GoldBig</td>
 
<td>350</td>
 
<td>400</td>
 
</tr>
 
<tr>
 
<td>Medium_Gold</td>
 
<td>Gold</td>
 
<td>15</td>
 
<td>60</td>
 
</tr>
 
<tr>
 
<td>Medium_Gold_Big</td>
 
<td>GoldBig</td>
 
<td>200</td>
 
<td>230</td>
 
</tr>
 
<tr>
 
<td>POTION_DAF_EngineerPotion</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_DAF_SC_FakeAntidotePotion_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_DAF_SC_RealAntidote</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_DAF_VisibilityPotion_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_HealingCrystal</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_Huge_Healing_Potion</td>
 
<td>Trader Potion</td>
 
<td>6</td>
 
<td>20</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_Constitution_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_Dexterity_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_Healing_Potion</td>
 
<td>HealingPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_Intelligence_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_Perception_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_ResistAll_Potion</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_Speed_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Large_Strength_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_Constitution_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_Dexterity_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_Healing_Potion</td>
 
<td>HealingPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_Intelligence_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_Perception_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_ResistAll_Potion</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_Speed_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Medium_Strength_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_Constitution_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_Dexterity_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_Healing_Potion</td>
 
<td>HealingPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_Intelligence_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_Perception_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_ResistAll_Potion</td>
 
<td>VariousPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_Speed_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Minor_Strength_Potion</td>
 
<td>StatPotion</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>POTION_Permanent_Constitution_Potion</td>
 
<td></td>
 
<td>1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_Permanent_Dexterity_Potion</td>
 
<td></td>
 
<td>1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_Permanent_Healing_Potion</td>
 
<td></td>
 
<td>1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_Permanent_Intelligence_Potion</td>
 
<td></td>
 
<td>1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_Permanent_Perception_Potion</td>
 
<td></td>
 
<td>1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_Permanent_Speed_Potion</td>
 
<td></td>
 
<td>1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>POTION_Permanent_Strength_Potion</td>
 
<td></td>
 
<td>1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Pile_Of_Gold</td>
 
<td>Gold</td>
 
<td>80</td>
 
<td>300</td>
 
</tr>
 
<tr>
 
<td>Pile_Of_Gold_Big</td>
 
<td>GoldBig</td>
 
<td>500</td>
 
<td>650</td>
 
</tr>
 
<tr>
 
<td>QUEST_Cys_ForceField</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>QUEST_Jakes_Knife</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>QUEST_UNI_ARM_Amulet_RoyalGuard</td>
 
<td></td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>Quest_BOOK_LeandraBook</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_Bar_Barrel_A_Whisky_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_Barley</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_CYS_BlossiusWill</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_CYS_BlossiusWillAltered</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_CYS_Evelyns_Reveal_Spell</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_ControlPanel_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_ControlPanel_A_Used</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_DAF_OpheliaAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_DAF_SheilaAltar_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_DAF_SheilaAltar_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_DAF_SheilaAmulet_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_DAF_VincentHeirloom</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_FishingBoat</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_GoblinHeart_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_GoblinTransformSpell_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_Grist</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_HIB_ElementalForge</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_ImmaculatesAmulet</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_ImpFearless</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LUC_SacrificialChickenCorpse</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LUC_SacrificialChickenEmptyVial</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LUC_SacrificialChickenFullVial</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LUC_TempleMiniStatue</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LUC_WitchCave_Conduit_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LUC_WitchCave_IceShard_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LeandraBlood</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_LeandraSpell</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_MaradinosMagical</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_NickHead</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_SnorriBall</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_Spirit</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_Stone_Blood_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_Stone_Blood_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_WER_EyeOfASheep</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_WER_SigilOfY</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_WER_SigilOfZ</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_WeresheepWool</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Quest_Wort</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_AirShield_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_AirSummon_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_BanishSummon</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Bleed</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_BlessedEarth</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Blind</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Blink</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_BlitzBoltStart</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_BlitzBolt_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_BoulderBash_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_BoulderDash_1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_BurningTouch</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_CauseFear</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ChainLightning</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ChillingTouch</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ChillyWind</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_CleansingWater</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_CreateGreaterUndead</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_CreateLava</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_CreateSmokescreen</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_CreateUndead</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_CripplingBlow</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_DeadlySpores</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_DrainWillpower</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_DrawBlood</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_EarthShield_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_EarthSummon_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Earthquake_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_EndureElements</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Enervation</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ErodingStrike</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ExplodeSelf</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FarSight</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FeatherFall</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FingerOfDeath</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FireFly_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FireShield_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FireSummon_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FireSurfaceSelf</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Fireball_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_FlareStart</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Flare_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Fortify</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_HailAttack</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Haste</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_HelpingHand</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_IceShardStart</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_IceShard_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_IceSummon_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_IceWall_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Immolate</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ImmuneToBurning</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ImmuneToElectrify</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ImmuneToFreeze</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ImmuneToPoisoning</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Infect</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_InfectiousFlame</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_InstantPressure</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_InvisibilitySelf</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_InvisibilityTarget</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Invulnerability</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_LightningStorm_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_LightningStrike_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_MagicalUnlock_1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_MassDisease</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_MassWeakness</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_MeteorStrike</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_NaturesCurse</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_OozeSpray_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_PetrifyingTouch</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_PhoenixDive_1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_PoisonDartStart</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_PoisonDart_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_PurifyingFire_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Rage</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Rain_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Charm</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Cleanse_Doctor</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Cleanse_FirstAid</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Cleanse_TreatPoisoning</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Jump_TacticalRetreatStart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Multishot</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Projectile_CharmStart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Projectile_Ricochet</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_Silence</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Ranger_SplittingArrow</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_RegenerateMajor</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_RegenerateMedium</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_RegenerateStart</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_RemovePetrification</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Resurrect_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_ShockingHands</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Slow</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_SlowMass</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_SummonBloodSwarm</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_SummonSpider</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_SummonWolf</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_SurvivorsKarma</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_TargetedBless</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_TargetedCurse</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_TargetedDamageBoost</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_TargetedOilSurface</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_TargetedPerceptionBoost</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_TeleportationFreeFall_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Tornado_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_VampiricTouch</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Cone_DivineLight</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Fear</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Flurry</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Inspire</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_NullResistance</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Rush_RushStart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Shout_InspireStart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Shout_NullResistanceStart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Target_StunStart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_Warrior_Whirlwind</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_WaterOfLife</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_WaterShield_1</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_WeakeningTouch</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SCROLL_WinterbreathMedium</td>
 
<td>Scroll</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_AbilityPoint</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_AbilityPoint_Teller</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_BanishSummon</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Bleed</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_BlessedEarth</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Blind</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Blink</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_BlitzBoltStart</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Boulder_BoulderBash</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Boulder_BoulderDash</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_BurningTouch</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_CauseFear</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ChainLightning</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ChillingTouch</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ChillyWind</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Cleanse_PurifyingFire</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_CleansingWater</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Cone_OozeSpray</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_CreateGreaterUndead</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_CreateLava</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_CreateSmokescreen</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_CreateUndead</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_CripplingBlow</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_DeadlySpores</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_DeathKnightBane</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_DrainWillpower</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_DrawBlood</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_EndureElements</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Enervation</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ErodingStrike</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ExplodeSelf</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_FarSight</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_FeatherFall</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_FingerOfDeath</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_FireSurfaceSelf</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_FlareStart</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Fortify</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_HailAttack</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Haste</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_HelpingHand</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_IceShardStart</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Immolate</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ImmuneToBurning</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ImmuneToElectrify</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ImmuneToFreeze</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ImmuneToPoisoning</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Infect</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_InfectiousFlame</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_InstantPressure</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_InvisibilitySelf</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_InvisibilityTarget</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Invulnerability</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Jump_PhoenixDive</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_MassDisease</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_MassWeakness</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_MeteorStrike</td>
 
<td></td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_MultiStrike_LightningStrike</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_NaturesCurse</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Path_FireFly</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_PetrifyingTouch</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_PoisonDartStart</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Projectile_BlitzBolt</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Projectile_Fireball</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Projectile_Flare</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Projectile_IceShard</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Projectile_PoisonDart</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Quake_Earthquake</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rage</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rain_Water</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Charm</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Cleanse_Doctor</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Cleanse_FirstAid</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Cleanse_TreatPoisoning</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Jump_TacticalRetreatStart</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Multishot</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Projectile_Ricochet</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Shout_RangedPowerStance</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Shout_RangedPrecisionStance</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_Silence</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Ranger_SplittingArrow</td>
 
<td></td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_RegenerateMajor</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_RegenerateMedium</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_RegenerateStart</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_RemovePetrification</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Resurrect</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Cleanse_SelfMedicate</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Jump_CloakAndDagger</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Shout_FastTrack</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Summon_Bomber</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_CharmingTouch</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_DaggersDrawn</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_EyeGouge</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_Lacerate</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_Poison</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_PreciseIncision</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_RazorsEdge</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Rogue_Target_Trip</td>
 
<td>SkillbookRogue</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Shield_Air</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Shield_Earth</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Shield_Fire</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Shield_Water</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_ShockingHands</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Slow</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_SlowMass</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_StatPoint</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_StatPoint_Teller</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Storm_Lightning</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_SummonBloodSwarm</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_SummonSpider</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_SummonWolf</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Summon_Air</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Summon_Earth</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Summon_Fire</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Summon_Ice</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_SurvivorsKarma</td>
 
<td>SkillbookRanger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_TargetedBless</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_TargetedCurse</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_TargetedDamageBoost</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_TargetedOilSurface</td>
 
<td>SkillbookEarth</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_TargetedPerceptionBoost</td>
 
<td>SkillbookFire</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Teleportation_FreeFall</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Tornado_Air</td>
 
<td>SkillbookAir</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_VampiricTouch</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Wall_Ice</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Cone_DivineLight</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Fear</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Flurry</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Heal_CureWoundsKnight</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Inspire</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_NullResistance</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Rush_RushStart</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Shout_InspireStart</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Shout_MeleePowerStance</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Shout_MeleePrecisionStance</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Shout_NullResistanceStart</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Target_StunStart</td>
 
<td>SkillbookWarrior</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_Warrior_Whirlwind</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_WaterOfLife</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_WeakeningTouch</td>
 
<td>SkillbookWitchcraft</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>SKILLBOOK_WinterbreathMedium</td>
 
<td>SkillbookWater</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>STAT_Quest_Knights_WPN_2H_Axe_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>STAT_Quest_Knights_WPN_2H_Polearm_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>STAT_Quest_Knights_WPN_Mace_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>STAT_Quest_Knights_WPN_Sword_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Scroll_Skill_Air_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>Scroll_Skill_Earth_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>Scroll_Skill_Fire_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>Scroll_Skill_Water_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>Scroll_Skill_Witchcraft_Blank_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>Small_Gold</td>
 
<td>Gold</td>
 
<td>2</td>
 
<td>10</td>
 
</tr>
 
<tr>
 
<td>Small_Gold_Big</td>
 
<td>GoldBig</td>
 
<td>50</td>
 
<td>100</td>
 
</tr>
 
<tr>
 
<td>TOOL_2H_WoodAxe_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Broom_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_Black</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_Blue</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_Green</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_Mystery</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_Purple</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_Red</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_White</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Dye_Yellow</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Figurine_GeneralRaze</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Figurine_Wood_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_FishingRod_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_FishingRod_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_FishingRod_C</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Hammer</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_IdentifyingGlass</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Intestines_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Lockpick</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Pouch_Dust_Bone_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Pouch_Dust_Magic_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Pouch_Dust_Moon_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Pouch_Dust_Pixie_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Pouch_Dust_Star_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_RepairHammer</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Scope_A</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Shears_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Shovel_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Smith_Anvil_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Smith_Anvil_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Tong_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Trap_DisarmToolkit</td>
 
<td>Ingredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>TOOL_VoodooDoll</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_VoodooDoll1</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_VoodooDoll2</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_VoodooDoll3</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_VoodooDoll4</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_VoodooDoll5</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>TOOL_Wand_ShamblingMound</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>Trader_Bank_Gold</td>
 
<td>Trader Gold</td>
 
<td>6000</td>
 
<td>15000</td>
 
</tr>
 
<tr>
 
<td>Trader_Huge_Gold</td>
 
<td>Trader Gold</td>
 
<td>4500</td>
 
<td>8500</td>
 
</tr>
 
<tr>
 
<td>Trader_Insane_Gold</td>
 
<td>Trader Gold</td>
 
<td>5500</td>
 
<td>10000</td>
 
</tr>
 
<tr>
 
<td>Trader_Large_Gold</td>
 
<td>Trader Gold</td>
 
<td>2400</td>
 
<td>4200</td>
 
</tr>
 
<tr>
 
<td>Trader_Medium_Gold</td>
 
<td>Trader Gold</td>
 
<td>1400</td>
 
<td>3000</td>
 
</tr>
 
<tr>
 
<td>Trader_Small_Gold</td>
 
<td>Trader Gold</td>
 
<td>700</td>
 
<td>2000</td>
 
</tr>
 
<tr>
 
<td>UNIQUE_Pyramid</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>UNI_Halloween_Pumpkin_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>UNI_HolyGrail_DLC_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_2H_Axe_A</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_2H_Axe_B</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_B</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_C</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_D</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_E</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_F</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_G</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_H</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arbalest_I</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>2</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Antler_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Charming_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Explosive_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Fire_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Freezing_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Poison_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Poison_Cloud_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Silver_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_SlowDown_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Smokescreen_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Static_Could_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Steam_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowHead_Stunning_A</td>
 
<td>ArrowIngredient</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ArrowShaft_A</td>
 
<td>Wood</td>
 
<td>1</td>
 
<td>3</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Charming_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Cloud_Static_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Cloud_Steam_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Debuff_All_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Debuff_Constitution_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Debuff_Dexterity_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Debuff_Intelligence_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Debuff_Perception_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Debuff_Speed_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Debuff_Strength_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Explosive_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Fire_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Freezing_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_KO_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Poison_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Poison_Cloud_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Silver_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_SlowDown_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_SmokeScreen_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Steam_Cloud_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Stunning_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Arrow_Water_A</td>
 
<td>Arrow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Axe_A_1_Axe</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Axe_A_1_Axe_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Axe_A_1_Axe_C</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Axe_B_1_Cleaver</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Axe_B_1_Cleaver_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Axe_B_1_Cleaver_C</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Axe_B_1_Cleaver_D</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Bardiche_2H</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BastardSword</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BastardSword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BastardSword_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BastardSword_D</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H_C</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H_D</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H_E</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H_F</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H_G</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BattleAxe_1H_H</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BeardedAxe_1H</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_BeardedAxe_1H_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Axe_A</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Axe_B</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Axe_C</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Axe_D</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Axe_E</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Axe_F</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Axe_G</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Hammer_A</td>
 
<td>BlackrockWeaponTwoHandedHammer</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Hammer_B</td>
 
<td>BlackrockWeaponTwoHandedHammer</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Hammer_C</td>
 
<td>BlackrockWeaponTwoHandedHammer</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Hammer_D</td>
 
<td>BlackrockWeaponTwoHandedHammer</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Hammer_E</td>
 
<td>BlackrockWeaponTwoHandedHammer</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Hammer_F</td>
 
<td>BlackrockWeaponTwoHandedHammer</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Hammer_G</td>
 
<td>BlackrockWeaponTwoHandedHammer</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Spear_A</td>
 
<td>BlackrockWeaponSpear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Spear_B</td>
 
<td>BlackrockWeaponSpear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Spear_C</td>
 
<td>BlackrockWeaponSpear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Spear_D</td>
 
<td>BlackrockWeaponSpear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Spear_E</td>
 
<td>BlackrockWeaponSpear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Spear_F</td>
 
<td>BlackrockWeaponSpear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Spear_G</td>
 
<td>BlackrockWeaponSpear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Sword_A</td>
 
<td>BlackrockWeaponTwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Sword_B</td>
 
<td>BlackrockWeaponTwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Sword_C</td>
 
<td>BlackrockWeaponTwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Sword_D</td>
 
<td>BlackrockWeaponTwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Sword_E</td>
 
<td>BlackrockWeaponTwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Sword_F</td>
 
<td>BlackrockWeaponTwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_2H_Sword_G</td>
 
<td>BlackrockWeaponTwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Axe_A</td>
 
<td>BlackrockWeaponAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Axe_B</td>
 
<td>BlackrockWeaponAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Axe_C</td>
 
<td>BlackrockWeaponAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Axe_D</td>
 
<td>BlackrockWeaponAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Axe_E</td>
 
<td>BlackrockWeaponAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Axe_F</td>
 
<td>BlackrockWeaponAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Axe_G</td>
 
<td>BlackrockWeaponAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Bow_A</td>
 
<td>BlackrockWeaponBow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Bow_B</td>
 
<td>BlackrockWeaponBow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Bow_C</td>
 
<td>BlackrockWeaponBow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Bow_D</td>
 
<td>BlackrockWeaponBow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Bow_E</td>
 
<td>BlackrockWeaponBow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Bow_F</td>
 
<td>BlackrockWeaponBow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Bow_G</td>
 
<td>BlackrockWeaponBow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Crossbow_A</td>
 
<td>BlackrockWeaponCrossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Crossbow_B</td>
 
<td>BlackrockWeaponCrossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Crossbow_C</td>
 
<td>BlackrockWeaponCrossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Crossbow_D</td>
 
<td>BlackrockWeaponCrossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Crossbow_E</td>
 
<td>BlackrockWeaponCrossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Crossbow_F</td>
 
<td>BlackrockWeaponCrossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Crossbow_G</td>
 
<td>BlackrockWeaponCrossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_DaggerPush_A</td>
 
<td>BlackrockWeaponDagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_DaggerPush_B</td>
 
<td>BlackrockWeaponDagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_DaggerPush_C</td>
 
<td>BlackrockWeaponDagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_DaggerPush_D</td>
 
<td>BlackrockWeaponDagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_DaggerPush_E</td>
 
<td>BlackrockWeaponDagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_DaggerPush_F</td>
 
<td>BlackrockWeaponDagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_DaggerPush_G</td>
 
<td>BlackrockWeaponDagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Hammer_A</td>
 
<td>BlackrockWeaponClub</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Hammer_B</td>
 
<td>BlackrockWeaponClub</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Hammer_C</td>
 
<td>BlackrockWeaponClub</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Hammer_D</td>
 
<td>BlackrockWeaponClub</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Hammer_E</td>
 
<td>BlackrockWeaponClub</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Hammer_F</td>
 
<td>BlackrockWeaponClub</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Hammer_G</td>
 
<td>BlackrockWeaponClub</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Scythe_A</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Scythe_B</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Scythe_C</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Scythe_D</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Scythe_E</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Scythe_F</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Scythe_G</td>
 
<td>BlackrockWeaponTwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Shield_A_A</td>
 
<td>BlackrockShield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Shield_A_B</td>
 
<td>BlackrockShield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Shield_A_C</td>
 
<td>BlackrockShield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Shield_B_A</td>
 
<td>BlackrockShield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Blackrock_Shield_B_B</td>
 
<td>BlackrockShield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Bow_A_1_Composite_Bow</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Bow_A_1_Composite_Bow_B</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Bow_A_1_Composite_Bow_C</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Bow_A_1_Composite_Bow_D</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Branch_A</td>
 
<td>Wood</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Branch_A_Nails</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CYS_UNI_Cathedral_Guardian_Sword</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CeremonialSword_2H</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_CeremonialSword_2H_B</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_B</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_C</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_D</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_E</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_F</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_G</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_H</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Claymore_2H_I</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HAxe_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HAxe_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HAxe_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HAxe_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HSword_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HSword_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HSword_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HSword_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Crafted2HSword_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedAxe_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedAxe_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedAxe_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedAxe_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedAxe_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedBow_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedBow_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedBow_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedBow_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedBow_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedCrossbow_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedCrossbow_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedCrossbow_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedCrossbow_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedDagger_01</td>
 
<td></td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedDagger_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedDagger_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedDagger_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedDagger_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_01_Air</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_01_Earth</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_01_Fire</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_01_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_02_Air</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_02_Earth</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_02_Fire</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_02_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_03_Air</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_03_Earth</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_03_Fire</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_03_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_04_Air</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_04_Earth</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_04_Fire</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedQuarterstaff_04_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedShield_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedShield_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedShield_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSpear_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSpear_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSpear_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSpear_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSpear_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSword_01</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSword_02</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSword_03</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSword_04</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSword_05</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_CraftedSword_SwordOfPlanets</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cudgel</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cudgel_B</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Staff_A_Scythe</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Staff_A_Scythe_B</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Staff_B_Fighting_Staff_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Staff_B_Fighting_Staff_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Staff_B_Fighting_Staff_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Staff_B_Fighting_Staff_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Sword_A</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Sword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Cyclops_Sword_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_CysealGuardBow</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_CysealGuardSword</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_CysealGuardSword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Dagger_A_Dagger</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_BigSword_A</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_BigSword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_BigSword_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_DoubleAxe</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_DoubleAxe_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_SingleAxe</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_SingleAxe_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_SmallSword</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_SmallSword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DarkMinions_SmallSword_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DecorationSword_2H</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_DecorationSword_Henchman_Madoc</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Estoc</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Estoc_B</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Fauchard_2H</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Fauchard_2H_B</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_FightingKnife</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_FightingKnife_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Flammenschwert</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Flammenschwert_B</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Flammenschwert_C</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Flammenschwert_D</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_FlangedMace</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_FlangedMace_B</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_FlangedMace_C</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_FlangedMace_D</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Gada</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Glaive_2H</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Glaive_2H_B</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Glaive_2H_C</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Bow_A_Hunter</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Mace_A_Spiked_Club</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_B_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_B_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_B_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_B_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Staff_A_BlueGlowStaff_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Sword_A</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Sword_A_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Sword_A_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Sword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Sword_B_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Goblins_Sword_B_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_HatchetTool_1H</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_HeadingSword2H</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_HeadingSword2H_B</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_HeadingSword2H_C</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Heavycrossbow</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Heavycrossbow_B</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_2H_Axe_A</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_2H_Axe_B</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Buffalo_Sabre_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Mace_A</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Mace_B</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Sabre_A_Rusty</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Scythe_A</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Scythe_B</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Scythe_C</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_A</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_B</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_C</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_D</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_E</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_F</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_G</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_H</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_I</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_J</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_K</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_Shield_L</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_WarHammer_B_A</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_WarHammer_B_B</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_WarHammer_B_C</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_WarHammer_B_D</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Human_Normal_WarHammer_B_E</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Icara_Staff_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Imps_2H_Spear_A</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Imps_2H_Spear_B</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Imps_2H_Spear_ZixZax</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Kickstarter_StaffOfImagination</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Kickstarter_SwordOfHolyFlame</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_KiteShield_B</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_KnightlySourceHunter_2H</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_KnobbedMace</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_KnobbedMace_B</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Lance</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Lance_B</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Lance_C</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Leandra_Staff_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_LeatherShield</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Lightcrossbow</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Lightcrossbow_B</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_LongDagger_A</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_LongDagger_B</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_LongDagger_C</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_LongDagger_D</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_LongSword</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_LongSword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_LongSword_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_B</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_C</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_D</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_E</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_F</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_G</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_H</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_I</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_J</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Longbow_K</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Luculla_Prostitute_Broom</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Luculla_Prostitute_Dagger</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Luculla_Prostitute_Guitar</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Luculla_Prostitute_Log</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Luculla_Prostitute_Pen</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Luculla_Prostitute_Stick</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Luculla_Prostitute_Sword</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Menaulion</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Mercygiver</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Mercygiver_B</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Mercygiver_C</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Mercygiver_D</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_A</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_B</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_C</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_D</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_E</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_F</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_G</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_H</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Metal_Shield_I</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_MorningStar</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_MorningStar_B</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_MorningStar_C</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_MorningStar_D</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_B</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_C</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_D</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_E</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_F</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_G</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_H</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_OakFlatBow_I</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Orcs_Shaman_Staff_A_Fighting_Staff_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Orcs_Shaman_Staff_A_Fighting_Staff_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Orcs_Shaman_Staff_A_Fighting_Staff_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Orcs_Shaman_Staff_A_Fighting_Staff_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Orcs_Warrior_Elite_Axe_A</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Orcs_Warrior_Sword_A</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PeasantsBlackBillPolearm_2H</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Pitchfork</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PocketKnife</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PoleCleaver_2H</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PoleCleaver_2H_B</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PoleCleaver_2H_C</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Poniard</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Poniard_B</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Poniard_C</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Poniard_D</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PracticeSword2H</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PracticeSword2H_B</td>
 
<td>TwoHandedSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PushDagger</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PushDagger_B</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_PushDagger_C</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_B_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_B_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_B_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_B_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_C_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_C_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_C_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_C_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_D_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_D_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_D_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_D_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_E_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_E_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_E_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_E_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_F_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_F_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_F_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_F_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_G_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_G_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_G_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_G_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_H_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_H_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_H_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_H_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Henchman_Jahan</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_I_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_I_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_I_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_I_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_J_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_J_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_J_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_J_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_K_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_K_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_K_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_K_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_L_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_L_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_L_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_L_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_M_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_M_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_M_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_M_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_N_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_N_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_N_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_N_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_O_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_O_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_O_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_O_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Sourcehunter_Air</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Sourcehunter_Earth</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Sourcehunter_Fire</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Sourcehunter_Water</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Quarterstaff_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Rapier_A</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Rapier_B</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Rapier_C</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Rapier_D</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Regularcrossbow</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Regularcrossbow_B</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Rondel</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Rondel_B</td>
 
<td>Dagger</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Royal_Shield_A</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Royal_Shield_B</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Royal_Shield_C</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Royal_Shield_D</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Royal_Shield_E</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Royal_Shield_F</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Scimitar</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Scimitar_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Scimitar_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShepherdsAxe_1H</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortBow</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortBow_B</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortBow_C</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortBow_D</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortBow_E</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortBow_F</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortSword</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortSword_B</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortSword_C</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_ShortSword_D</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SmallHandAxeTool_1H</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SmallHandAxeTool_1H_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SmallHandAxeTool_1H_C</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SourceHunter_Mace</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_SourceHunter_Shield</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Spear</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Spear_A</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Spear_B</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Spear_C</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Spear_D</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Spear_E</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SpikedClub</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SpikedClub_B</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SpikedClub_C</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_SpikedClub_D</td>
 
<td>Club</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_StandardIssueBow</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_StandardIssueBow_B</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_StandardIssueBow_C</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Steelcrossbow</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Steelcrossbow_B</td>
 
<td>Crossbow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_A_Training_Sword</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Kickstarter_Japanese</td>
 
<td>Sword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Tenebrium_A</td>
 
<td>BlackrockWeaponSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Tenebrium_B</td>
 
<td>BlackrockWeaponSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Tenebrium_C</td>
 
<td>BlackrockWeaponSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Tenebrium_D</td>
 
<td>BlackrockWeaponSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Tenebrium_E</td>
 
<td>BlackrockWeaponSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Tenebrium_F</td>
 
<td>BlackrockWeaponSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Sword_Tenebrium_G</td>
 
<td>BlackrockWeaponSword</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Trident</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Trident_B</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Trident_C</td>
 
<td>Spear</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Trolls_2H_Staff_IceKing_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Trolls_2H_Staff_IceKing_A_Human</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNIQUE_ClobberingTime</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNIQUE_Coffinfeeder</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNIQUE_HacksawDecapitator</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNIQUE_Hanneman</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNIQUE_Impaler</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNIQUE_Pergamon</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNIQUE_Snakebite</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_UNI_FearfulSword</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Undead_2H_Axe_Braccus_A</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Undead_Pickaxe_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Unique_Heartseeker</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wollocks_Guitar_A</td>
 
<td>Junk</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wollocks_Shield_A</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wollocks_Staff_A_SkullHorns_Air</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wollocks_Staff_A_SkullHorns_Earth</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wollocks_Staff_A_SkullHorns_Fire</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wollocks_Staff_A_SkullHorns_Water</td>
 
<td>Staff</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_WoodMaulTool_1H</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_WoodMaulTool_1H_B</td>
 
<td>Axe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_WoodMaulTool_2H</td>
 
<td>TwoHandedAxe</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_A</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_A_Round_Shield_CHEAT</td>
 
<td></td>
 
<td>-1</td>
 
<td>-1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_B</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_C</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_D</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_E</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_F</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_G</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_H</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_I</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_J</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wood_Shield_K</td>
 
<td>Shield</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_Wooden_Stake</td>
 
<td>Wood</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_B</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_C</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_D</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_E</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_F</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_G</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_H</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_I</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
<tr>
 
<td>WPN_YewLongbow_J</td>
 
<td>Bow</td>
 
<td>1</td>
 
<td>1</td>
 
</tr>
 
</table>
 
   
 
== Treasure tables ==
 
== Treasure tables ==
   
  +
=== AirSkillTrainer ===
<div class="mw-collapsible mw-collapsed">
 
  +
* 1 [[#ST_Skillbook_AirTrainer|ST_Skillbook_AirTrainer]]
<span id="AirSkillTrainer"><b>AirSkillTrainer</b></span>
 
* 1 [[#ST_Skillbook_AirTrainer|ST_Skillbook_AirTrainer]] (100.0%)
 
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
Line 11,787: Line 18:
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
<span id="Animals_Boar"><b>Animals_Boar</b></span>
+
=== Animals_Boar ===
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Hide_Animal_A (20.0%)
 
:* LOOT_Hide_Animal_A (20.0%)
Line 11,796: Line 27:
 
:* LOOT_Sinew_A (33.3%)
 
:* LOOT_Sinew_A (33.3%)
 
:* LOOT_Hair_A (33.3%)
 
:* LOOT_Hair_A (33.3%)
<span id="Animals_Bull"><b>Animals_Bull</b></span>
+
=== Animals_Bull ===
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Hide_Animal_A (50.0%)
 
:* LOOT_Hide_Animal_A (50.0%)
Line 11,803: Line 34:
 
:* LOOT_Sinew_A (50.0%)
 
:* LOOT_Sinew_A (50.0%)
 
:* TOOL_Intestines_A (50.0%)
 
:* TOOL_Intestines_A (50.0%)
<span id="Animals_Cat"><b>Animals_Cat</b></span>
+
=== Animals_Cat ===
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Hair_A (25.0%)
 
:* LOOT_Hair_A (25.0%)
 
:* LOOT_Claw_A (25.0%)
 
:* LOOT_Claw_A (25.0%)
 
:* LOOT_Tooth_A (50.0%)
 
:* LOOT_Tooth_A (50.0%)
<span id="Animals_Chicken"><b>Animals_Chicken</b></span>
+
=== Animals_Chicken ===
 
* 0-2 (mean 0.70) of the following:
 
* 0-2 (mean 0.70) of the following:
 
:* LOOT_Foot_Chicken_A (40.0%)
 
:* LOOT_Foot_Chicken_A (40.0%)
 
:* LOOT_Feather_A (60.0%)
 
:* LOOT_Feather_A (60.0%)
* 1 CON_Food_Meat_Raw_A (100.0%)
+
* 1 CON_Food_Meat_Raw_A
<span id="Animals_Cow"><b>Animals_Cow</b></span>
+
=== Animals_Cow ===
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Hide_Animal_A (50.0%)
 
:* LOOT_Hide_Animal_A (50.0%)
Line 11,821: Line 52:
 
:* LOOT_Bone_A (33.3%)
 
:* LOOT_Bone_A (33.3%)
 
:* TOOL_Intestines_A (33.3%)
 
:* TOOL_Intestines_A (33.3%)
<span id="Animals_Crab"><b>Animals_Crab</b></span>
+
=== Animals_Crab ===
* 1 LOOT_Claw_Crab_A (100.0%)
+
* 1 LOOT_Claw_Crab_A
<span id="Animals_Deer"><b>Animals_Deer</b></span>
+
=== Animals_Deer ===
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Hide_Animal_A (50.0%)
 
:* LOOT_Hide_Animal_A (50.0%)
 
:* CON_Food_Meat_Raw_A (50.0%)
 
:* CON_Food_Meat_Raw_A (50.0%)
* 1 LOOT_Antler_A (100.0%)
+
* 1 LOOT_Antler_A
 
* 0-1 (mean 0.50) of the following:
 
* 0-1 (mean 0.50) of the following:
 
:* LOOT_Sinew_A (50.0%)
 
:* LOOT_Sinew_A (50.0%)
 
:* TOOL_Intestines_A (50.0%)
 
:* TOOL_Intestines_A (50.0%)
<span id="Animals_Dog"><b>Animals_Dog</b></span>
+
=== Animals_Dog ===
 
* 0-2 (mean 0.70) of the following:
 
* 0-2 (mean 0.70) of the following:
 
:* LOOT_Hair_A (20.0%)
 
:* LOOT_Hair_A (20.0%)
Line 11,837: Line 68:
 
:* LOOT_Bone_A (30.0%)
 
:* LOOT_Bone_A (30.0%)
 
:* TOOL_Intestines_A (20.0%)
 
:* TOOL_Intestines_A (20.0%)
<span id="Animals_Pig"><b>Animals_Pig</b></span>
+
=== Animals_Pig ===
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Hide_Animal_A (37.5%)
 
:* LOOT_Hide_Animal_A (37.5%)
Line 11,845: Line 76:
 
:* LOOT_Bone_A (50.0%)
 
:* LOOT_Bone_A (50.0%)
 
:* LOOT_Tooth_A (50.0%)
 
:* LOOT_Tooth_A (50.0%)
<span id="Animals_Rabbit"><b>Animals_Rabbit</b></span>
+
=== Animals_Rabbit ===
 
* 0-2 (mean 0.70) of the following:
 
* 0-2 (mean 0.70) of the following:
 
:* LOOT_Hide_Animal_A (33.3%)
 
:* LOOT_Hide_Animal_A (33.3%)
 
:* LOOT_Paw_A_Rabbit_A (66.7%)
 
:* LOOT_Paw_A_Rabbit_A (66.7%)
* 1 CON_Food_Meat_Raw_A (100.0%)
+
* 1 CON_Food_Meat_Raw_A
<span id="Animals_Rat"><b>Animals_Rat</b></span>
+
=== Animals_Rat ===
 
* 0-1 (mean 0.40) of the following:
 
* 0-1 (mean 0.40) of the following:
 
:* LOOT_Tail_A_Rat_A (33.3%)
 
:* LOOT_Tail_A_Rat_A (33.3%)
 
:* LOOT_Hair_A (66.7%)
 
:* LOOT_Hair_A (66.7%)
* 1 CON_Food_Meat_Raw_A (100.0%)
+
* 1 CON_Food_Meat_Raw_A
<span id="Animals_Sheep"><b>Animals_Sheep</b></span>
+
=== Animals_Sheep ===
* 1 LOOT_Wool_A (100.0%)
+
* 1 LOOT_Wool_A
* 1 CON_Food_Meat_Raw_A (100.0%)
+
* 1 CON_Food_Meat_Raw_A
* 0-1 (mean 0.30) TOOL_Intestines_A (100.0%)
+
* 0-1 (mean 0.30) TOOL_Intestines_A
<span id="Animals_Wolf"><b>Animals_Wolf</b></span>
+
=== Animals_Wolf ===
* 0-1 (mean 0.70) LOOT_Hide_Animal_A (100.0%)
+
* 0-1 (mean 0.70) LOOT_Hide_Animal_A
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Hair_A (40.0%)
 
:* LOOT_Hair_A (40.0%)
 
:* LOOT_Tooth_A (20.0%)
 
:* LOOT_Tooth_A (20.0%)
 
:* TOOL_Intestines_A (40.0%)
 
:* TOOL_Intestines_A (40.0%)
<span id="BlackrockTrader"><b>BlackrockTrader</b></span>
+
=== BlackrockTrader ===
* 1 [[#ST_BlackrockWeaponTrader|ST_BlackrockWeaponTrader]] (100.0%)
+
* 1 [[#ST_BlackrockWeaponTrader|ST_BlackrockWeaponTrader]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
* 2-3 (mean 2.50) BlackrockShield (80.0% normal, 10.0% magic, 10.0% rare)
+
* 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)
<span id="BurriedCorpseArmour"><b>BurriedCorpseArmour</b></span>
+
=== BurriedCorpseArmour ===
* 1 ARM_Metal_A_Torso_BuriedOrc_A (always)
+
* 1 ARM_Metal_A_Torso_BuriedOrc_A
* 1 ARM_Metal_A_Helmet_BuriedOrc_A (always)
+
* 1 ARM_Metal_A_Helmet_BuriedOrc_A
<span id="CYS_Apples"><b>CYS_Apples</b></span>
+
=== CYS_Apples ===
* 6 FOOD_Apple (100.0%)
+
* 6 FOOD_Apple
<span id="CYS_Arhu"><b>CYS_Arhu</b></span>
+
=== CYS_Arhu ===
* 1 [[#ST_Skillbook_EarthTrainer|ST_Skillbook_EarthTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_EarthTrainer|ST_Skillbook_EarthTrainer]]
* 1 [[#FireSkillTrainer|FireSkillTrainer]] (100.0%)
+
* 1 [[#FireSkillTrainer|FireSkillTrainer]]
* 1 [[#ST_AllPotions|ST_AllPotions]] (100.0%)
+
* 1 [[#ST_AllPotions|ST_AllPotions]]
* 4 SCROLL_Resurrect_1 (100.0%)
+
* 4 SCROLL_Resurrect_1
* 1 LAB_MortarPestle_A (100.0%)
+
* 1 LAB_MortarPestle_A
* 1 TOOL_IdentifyingGlass (100.0%)
+
* 1 TOOL_IdentifyingGlass
* 1 TOOL_RepairHammer (100.0%)
+
* 1 TOOL_RepairHammer
* 1 GoldBig (100.0% normal)
+
* 1 GoldBig (100.0% -> 100.0% normal)
<span id="CYS_ArrowSeller"><b>CYS_ArrowSeller</b></span>
+
=== CYS_ArrowSeller ===
* 1 [[#RangerTrainer|RangerTrainer]] (100.0%)
+
* 1 [[#RangerTrainer|RangerTrainer]]
* 1 [[#ST_ArrowArcherTrader|ST_ArrowArcherTrader]] (100.0%)
+
* 1 [[#ST_ArrowArcherTrader|ST_ArrowArcherTrader]]
<span id="CYS_Aureus"><b>CYS_Aureus</b></span>
+
=== CYS_Aureus ===
* 1 [[#WarriorTrainer|WarriorTrainer]] (100.0%)
+
* 1 [[#WarriorTrainer|WarriorTrainer]]
<span id="CYS_BathingLady"><b>CYS_BathingLady</b></span>
+
=== CYS_BathingLady ===
* 1 ITEM_Soap (always)
+
* 1 ITEM_Soap
<span id="CYS_Beggar"><b>CYS_Beggar</b></span>
+
=== CYS_Beggar ===
* 1 FUR_Cutlery_Knife_A (always)
+
* 1 FUR_Cutlery_Knife_A
* 0-3 (mean 1.50) Junk (100.0% normal)
+
* 0-3 (mean 1.50) Junk (100.0% -> 100.0% normal)
<span id="CYS_BellegarDemonAirSpecific"><b>CYS_BellegarDemonAirSpecific</b></span>
+
=== CYS_BellegarDemonAirSpecific ===
* 1 LOOT_Essence_Air_A (100.0%)
+
* 1 LOOT_Essence_Air_A
<span id="CYS_BellegarDemonEarthSpecific"><b>CYS_BellegarDemonEarthSpecific</b></span>
+
=== CYS_BellegarDemonEarthSpecific ===
* 1 LOOT_Essence_Earth_A (100.0%)
+
* 1 LOOT_Essence_Earth_A
<span id="CYS_BellegarDemonFireSpecific"><b>CYS_BellegarDemonFireSpecific</b></span>
+
=== CYS_BellegarDemonFireSpecific ===
* 1 LOOT_Essence_Fire_A (100.0%)
+
* 1 LOOT_Essence_Fire_A
<span id="CYS_BellegarDemonWaterSpecific"><b>CYS_BellegarDemonWaterSpecific</b></span>
+
=== CYS_BellegarDemonWaterSpecific ===
* 1 LOOT_Essence_Water_A (100.0%)
+
* 1 LOOT_Essence_Water_A
<span id="CYS_Cathedral_Guardian_A"><b>CYS_Cathedral_Guardian_A</b></span>
+
=== CYS_Cathedral_Guardian_A ===
* 1 LOOT_Ore_A_Iron_A (100.0%)
+
* 1 LOOT_Ore_A_Iron_A
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="CYS_Cathedral_Guardian_A_Boss"><b>CYS_Cathedral_Guardian_A_Boss</b></span>
+
=== CYS_Cathedral_Guardian_A_Boss ===
* 1 WPN_CYS_UNI_Cathedral_Guardian_Sword (always)
+
* 1 WPN_CYS_UNI_Cathedral_Guardian_Sword
* 1 GoldBig (100.0% normal)
+
* 1 GoldBig (100.0% -> 100.0% normal)
<span id="CYS_Cathedral_Guardian_B"><b>CYS_Cathedral_Guardian_B</b></span>
+
=== CYS_Cathedral_Guardian_B ===
* 1 SCROLL_RemovePetrification (100.0%)
+
* 1 SCROLL_RemovePetrification
* 1 LOOT_Ore_A_Iron_A (100.0%)
+
* 1 LOOT_Ore_A_Iron_A
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="CYS_CheeseSeller"><b>CYS_CheeseSeller</b></span>
+
=== CYS_CheeseSeller ===
 
* 15-20 (mean 17.50) of the following:
 
* 15-20 (mean 17.50) of the following:
 
:* FOOD_Cheese (75.0%)
 
:* FOOD_Cheese (75.0%)
:* Food (25.0% normal)
+
:* Food (25.0% -> 100.0% normal)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="CYS_Cook"><b>CYS_Cook</b></span>
+
=== CYS_Cook ===
* 1 [[#TavernTrader|TavernTrader]] (100.0%)
+
* 1 [[#TavernTrader|TavernTrader]]
<span id="CYS_Dietmar"><b>CYS_Dietmar</b></span>
+
=== CYS_Dietmar ===
* 1 Dagger (100.0% rare)
+
* 1 Dagger (100.0% -> 100.0% rare)
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="CYS_DukeOfFerrol"><b>CYS_DukeOfFerrol</b></span>
+
=== CYS_DukeOfFerrol ===
* 1 [[#GenericNpc|GenericNpc]] (100.0%)
+
* 1 [[#GenericNpc|GenericNpc]]
* 1 GoldBig (100.0% normal)
+
* 1 GoldBig (100.0% -> 100.0% normal)
<span id="CYS_Elemental_Rock_Fire"><b>CYS_Elemental_Rock_Fire</b></span>
+
=== CYS_Elemental_Rock_Fire ===
* 1 LOOT_Ore_A_Iron_A (100.0%)
+
* 1 LOOT_Ore_A_Iron_A
* 0-1 (mean 0.50) LOOT_Essence_Fire_A (100.0%)
+
* 0-1 (mean 0.50) LOOT_Essence_Fire_A
<span id="CYS_Evelyn"><b>CYS_Evelyn</b></span>
+
=== CYS_Evelyn ===
 
* 4-5 (mean 4.50) of the following:
 
* 4-5 (mean 4.50) of the following:
:* HealingPotion (75.0% normal)
+
:* HealingPotion (75.0% -> 100.0% normal)
:* Ingredient (25.0% normal)
+
:* Ingredient (25.0% -> 100.0% normal)
* 1 SCROLL_Regenerate_1 (100.0%)
+
* 1 SCROLL_Regenerate_1
* 1 SCROLL_Resurrect_1 (100.0%)
+
* 1 SCROLL_Resurrect_1
* 1 CON_Herb_Drudanae (100.0%)
+
* 1 CON_Herb_Drudanae
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="CYS_EvelynsPouch"><b>CYS_EvelynsPouch</b></span>
+
=== CYS_EvelynsPouch ===
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="CYS_FishMonger"><b>CYS_FishMonger</b></span>
+
=== CYS_FishMonger ===
 
* 1-4 (mean 2.50) of the following:
 
* 1-4 (mean 2.50) of the following:
 
:* FOOD_FishA (20.0%)
 
:* FOOD_FishA (20.0%)
Line 11,944: Line 175:
 
:* FOOD_FishD (20.0%)
 
:* FOOD_FishD (20.0%)
 
:* FOOD_FishE (20.0%)
 
:* FOOD_FishE (20.0%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="CYS_FishSeller"><b>CYS_FishSeller</b></span>
+
=== CYS_FishSeller ===
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
 
* 10-16 (mean 13.00) of the following:
 
* 10-16 (mean 13.00) of the following:
 
:* FOOD_FishA (20.0%)
 
:* FOOD_FishA (20.0%)
Line 11,953: Line 184:
 
:* FOOD_FishD (20.0%)
 
:* FOOD_FishD (20.0%)
 
:* FOOD_FishE (20.0%)
 
:* FOOD_FishE (20.0%)
<span id="CYS_FoodSeller"><b>CYS_FoodSeller</b></span>
+
=== CYS_FoodSeller ===
* 1 [[#FoodTrader|FoodTrader]] (100.0%)
+
* 1 [[#FoodTrader|FoodTrader]]
* 1 FOOD_Pumpkin (100.0%)
+
* 1 FOOD_Pumpkin
* 4 CON_Food_Carrot_A (100.0%)
+
* 4 CON_Food_Carrot_A
* 5 CON_Food_Potato_A (100.0%)
+
* 5 CON_Food_Potato_A
* 3 FOOD_Apple (100.0%)
+
* 3 FOOD_Apple
* 3 CON_Food_Tomato_A (100.0%)
+
* 3 CON_Food_Tomato_A
* 2 FOOD_Bread (100.0%)
+
* 2 FOOD_Bread
<span id="CYS_GeneralSeller"><b>CYS_GeneralSeller</b></span>
+
=== CYS_GeneralSeller ===
* 1 [[#TraderEquipment|TraderEquipment]] (100.0%)
+
* 1 [[#TraderEquipment|TraderEquipment]]
<span id="CYS_GiantCrabSpecific"><b>CYS_GiantCrabSpecific</b></span>
+
=== CYS_GiantCrabSpecific ===
* 1 HAR_Pearl_A (always)
+
* 1 HAR_Pearl_A
* 1 LOOT_Claw_Crab_A (100.0%)
+
* 1 LOOT_Claw_Crab_A
<span id="CYS_Healer"><b>CYS_Healer</b></span>
+
=== CYS_Healer ===
 
* 1-3 (mean 2.00) of the following:
 
* 1-3 (mean 2.00) of the following:
:* Gold)
+
:* Gold (-1.0% -> 100.0% normal)
:* HealingPotion (100.0% normal)
+
:* HealingPotion (100.0% -> 100.0% normal)
<span id="CYS_Level2Crate"><b>CYS_Level2Crate</b></span>
+
=== CYS_Level2Crate ===
* 1 Sword (100.0% normal)
+
* 1 Sword (100.0% -> 100.0% normal)
* 1 Bow (100.0% normal)
+
* 1 Bow (100.0% -> 100.0% normal)
<span id="CYS_Level2CrateDagger"><b>CYS_Level2CrateDagger</b></span>
+
=== CYS_Level2CrateDagger ===
* 1 Dagger (100.0% normal)
+
* 1 Dagger (100.0% -> 100.0% normal)
<span id="CYS_Level2CrateStaff"><b>CYS_Level2CrateStaff</b></span>
+
=== CYS_Level2CrateStaff ===
* 1 Staff (100.0% normal)
+
* 1 Staff (100.0% -> 100.0% normal)
<span id="CYS_Librarian"><b>CYS_Librarian</b></span>
+
=== CYS_Librarian ===
* 3 Gold (100.0% normal)
+
* 3 Gold (100.0% -> 100.0% normal)
* 2-5 (mean 3.50) Book (100.0% normal)
+
* 2-5 (mean 3.50) Book (100.0% -> 100.0% normal)
<span id="CYS_LightHouseHorror"><b>CYS_LightHouseHorror</b></span>
+
=== CYS_LightHouseHorror ===
* 1 WPN_UNIQUE_ClobberingTime (always)
+
* 1 WPN_UNIQUE_ClobberingTime
* 1 LOOT_Bone_A (100.0%)
+
* 1 LOOT_Bone_A
* 1 LOOT_Eye_A (100.0%)
+
* 1 LOOT_Eye_A
<span id="CYS_MagicSeller"><b>CYS_MagicSeller</b></span>
+
=== CYS_MagicSeller ===
* 1 [[#ST_Skillbook_AirTrainer|ST_Skillbook_AirTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_AirTrainer|ST_Skillbook_AirTrainer]]
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]]
* 5-6 (mean 5.50) Scroll (100.0% normal)
+
* 5-6 (mean 5.50) Scroll (100.0% -> 100.0% normal)
* 1 [[#ST_IngredientsTrader|ST_IngredientsTrader]] (100.0%)
+
* 1 [[#ST_IngredientsTrader|ST_IngredientsTrader]]
* 1 [[#ST_PotionsTrader|ST_PotionsTrader]] (100.0%)
+
* 1 [[#ST_PotionsTrader|ST_PotionsTrader]]
* 1 SCROLL_Resurrect_1 (100.0%)
+
* 1 SCROLL_Resurrect_1
* 1 LAB_MortarPestle_A (100.0%)
+
* 1 LAB_MortarPestle_A
* 1 TOOL_IdentifyingGlass (100.0%)
+
* 1 TOOL_IdentifyingGlass
* 1 TOOL_RepairHammer (100.0%)
+
* 1 TOOL_RepairHammer
 
* 1-3 (mean 2.17) of the following:
 
* 1-3 (mean 2.17) of the following:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (16.7%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (16.7%)
Line 11,999: Line 230:
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (33.3%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (33.3%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (33.3%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (33.3%)
* 1-2 (mean 1.50) Robe (80.0% normal, 20.0% magic)
+
* 1-2 (mean 1.50) Robe (100.0% -> 80.0% normal, 20.0% magic)
<span id="CYS_Mortician"><b>CYS_Mortician</b></span>
+
=== CYS_Mortician ===
* 1 TOOL_Hammer (100.0%)
+
* 1 TOOL_Hammer
* 1 ITEM_Nails (100.0%)
+
* 1 ITEM_Nails
* 1 [[#GenericNpc|GenericNpc]] (100.0%)
+
* 1 [[#GenericNpc|GenericNpc]]
<span id="CYS_Painter"><b>CYS_Painter</b></span>
+
=== CYS_Painter ===
* 1 BOOK_TreasureMap1 (always)
+
* 1 BOOK_TreasureMap1
* 1 BOOK_TreasureMap2 (always)
+
* 1 BOOK_TreasureMap2
* 1 BOOK_TreasureMap3 (always)
+
* 1 BOOK_TreasureMap3
* 1 BOOK_TreasureMap4 (always)
+
* 1 BOOK_TreasureMap4
* 1 BOOK_TreasureMap5 (always)
+
* 1 BOOK_TreasureMap5
* 1 BOOK_TreasureMap6 (always)
+
* 1 BOOK_TreasureMap6
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="CYS_PotionSeller"><b>CYS_PotionSeller</b></span>
+
=== CYS_PotionSeller ===
* 1 [[#TraderPotions|TraderPotions]] (100.0%)
+
* 1 [[#TraderPotions|TraderPotions]]
<span id="CYS_Shambling_Mound_Lava"><b>CYS_Shambling_Mound_Lava</b></span>
+
=== CYS_Shambling_Mound_Lava ===
* 1 LOOT_Ore_A_Iron_A (100.0%)
+
* 1 LOOT_Ore_A_Iron_A
<span id="CYS_ShellChest"><b>CYS_ShellChest</b></span>
+
=== CYS_ShellChest ===
* 1 GoldBig (100.0% normal)
+
* 1 GoldBig (100.0% -> 100.0% normal)
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (33.3%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (33.3%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (33.3%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (33.3%)
:* Precious (33.3% normal)
+
:* Precious (33.3% -> 100.0% normal)
<span id="CYS_Shereth"><b>CYS_Shereth</b></span>
+
=== CYS_Shereth ===
* 1 [[#ST_Skillbook_WitchcraftTrainer|ST_Skillbook_WitchcraftTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WitchcraftTrainer|ST_Skillbook_WitchcraftTrainer]]
* 1 [[#RogueTrainer|RogueTrainer]] (100.0%)
+
* 1 [[#RogueTrainer|RogueTrainer]]
<span id="CYS_TavernKeeper"><b>CYS_TavernKeeper</b></span>
+
=== CYS_TavernKeeper ===
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
 
* 9-16 (mean 12.50) of the following:
 
* 9-16 (mean 12.50) of the following:
:* Food (20.0% normal)
+
:* Food (20.0% -> 100.0% normal)
:* Drink (80.0% normal)
+
:* Drink (80.0% -> 100.0% normal)
<span id="CYS_Thelyron"><b>CYS_Thelyron</b></span>
+
=== CYS_Thelyron ===
* 1 [[#TraderMagic|TraderMagic]] (100.0%)
+
* 1 [[#TraderMagic|TraderMagic]]
* 1 SCROLL_Regenerate_1 (100.0%)
+
* 1 SCROLL_Regenerate_1
* 1 SCROLL_Resurrect_1 (100.0%)
+
* 1 SCROLL_Resurrect_1
* 1 CON_Herb_Drudanae (100.0%)
+
* 1 CON_Herb_Drudanae
<span id="CYS_VegetableSeller"><b>CYS_VegetableSeller</b></span>
+
=== CYS_VegetableSeller ===
* 1 [[#FoodTrader|FoodTrader]] (100.0%)
+
* 1 [[#FoodTrader|FoodTrader]]
<span id="CYS_Victoria"><b>CYS_Victoria</b></span>
+
=== CYS_Victoria ===
* 5-6 (mean 5.50) [[#ST_PaperWork|ST_PaperWork]] (100.0%)
+
* 5-6 (mean 5.50) [[#ST_PaperWork|ST_PaperWork]]
* 1 BOOK_Quest_HiberheimDictionary (always)
+
* 1 BOOK_Quest_HiberheimDictionary
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="CYS_WaterArrows"><b>CYS_WaterArrows</b></span>
+
=== CYS_WaterArrows ===
* 2 WPN_Arrow_Water_A (100.0%)
+
* 2 WPN_Arrow_Water_A
<span id="CYS_WishingWell"><b>CYS_WishingWell</b></span>
+
=== CYS_WishingWell ===
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]] (100.0%)
+
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]]
* 1 [[#ST_ArmorMagic|ST_ArmorMagic]] (100.0%)
+
* 1 [[#ST_ArmorMagic|ST_ArmorMagic]]
<span id="CYS_WishingWellBad"><b>CYS_WishingWellBad</b></span>
+
=== CYS_WishingWellBad ===
* 1 [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 1 [[#ST_RandomLootJunk|ST_RandomLootJunk]]
<span id="CYS_WishingWellGood"><b>CYS_WishingWellGood</b></span>
+
=== CYS_WishingWellGood ===
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]] (100.0%)
+
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]]
* 1 [[#ST_ArmorMagic|ST_ArmorMagic]] (100.0%)
+
* 1 [[#ST_ArmorMagic|ST_ArmorMagic]]
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (50.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (50.0%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (50.0%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (50.0%)
<span id="CYS_WishingWellMeh"><b>CYS_WishingWellMeh</b></span>
+
=== CYS_WishingWellMeh ===
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]] (100.0%)
+
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]]
<span id="CYS_ZixZax"><b>CYS_ZixZax</b></span>
+
=== CYS_ZixZax ===
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
* 2 SCROLL_Resurrect_1 (100.0%)
+
* 2 SCROLL_Resurrect_1
* 1 [[#TraderMagic|TraderMagic]] (100.0%)
+
* 1 [[#TraderMagic|TraderMagic]]
  +
=== Cleric ===
<span id="Cleric"><b>Cleric</b></span>
 
* 1 [[#Warrior|Warrior]] (100.0%)
+
* 1 [[#Warrior|Warrior]]
<span id="Cont_Barrel"><b>Cont_Barrel</b></span>
+
=== Cont_Barrel ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_Basket"><b>Cont_Basket</b></span>
+
=== Cont_Basket ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_BasketVeggies"><b>Cont_BasketVeggies</b></span>
+
=== Cont_BasketVeggies ===
* 0-1 (mean 0.50) Food (100.0% normal)
+
* 0-1 (mean 0.50) Food (100.0% -> 100.0% normal)
<span id="Cont_Beehive"><b>Cont_Beehive</b></span>
+
=== Cont_Beehive ===
* 0-1 (mean 0.20) [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (100.0%)
+
* 0-1 (mean 0.20) [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]]
<span id="Cont_BirdNest"><b>Cont_BirdNest</b></span>
+
=== Cont_BirdNest ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_BoarNest"><b>Cont_BoarNest</b></span>
+
=== Cont_BoarNest ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_BonePile"><b>Cont_BonePile</b></span>
+
=== Cont_BonePile ===
 
* 0-2 (mean 0.30) of the following:
 
* 0-2 (mean 0.30) of the following:
 
:* LOOT_Bone_A (75.0%)
 
:* LOOT_Bone_A (75.0%)
 
:* LOOT_Skull_Human_A (25.0%)
 
:* LOOT_Skull_Human_A (25.0%)
* 0-1 (mean 0.05) [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (100.0%)
+
* 0-1 (mean 0.05) [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]]
<span id="Cont_Bookcase"><b>Cont_Bookcase</b></span>
+
=== Cont_Bookcase ===
* 0-3 (mean 0.70) [[#ST_PaperWork|ST_PaperWork]] (100.0%)
+
* 0-3 (mean 0.70) [[#ST_PaperWork|ST_PaperWork]]
* 0-1 (mean 0.02) [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 0-1 (mean 0.02) [[#ST_Skillbook|ST_Skillbook]]
<span id="Cont_BottleRack"><b>Cont_BottleRack</b></span>
+
=== Cont_BottleRack ===
* 0-3 (mean 1.50) CON_Potion_Empty_A (100.0%)
+
* 0-3 (mean 1.50) CON_Potion_Empty_A
* 0-2 (mean 0.50) [[#ST_AllPotions|ST_AllPotions]] (100.0%)
+
* 0-2 (mean 0.50) [[#ST_AllPotions|ST_AllPotions]]
<span id="Cont_Crate"><b>Cont_Crate</b></span>
+
=== Cont_Crate ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_CupboardCloset"><b>Cont_CupboardCloset</b></span>
+
=== Cont_CupboardCloset ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (26.7%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (26.7%)
:* ClothArmor (33.3% normal)
+
:* ClothArmor (33.3% -> 100.0% normal)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (6.7%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (6.7%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (13.3%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (13.3%)
:* Food (10.0% normal)
+
:* Food (10.0% -> 100.0% normal)
:* Junk (10.0% normal)
+
:* Junk (10.0% -> 100.0% normal)
<span id="Cont_Desk"><b>Cont_Desk</b></span>
+
=== Cont_Desk ===
 
* 0-2 (mean 0.30) of the following:
 
* 0-2 (mean 0.30) of the following:
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (40.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (40.0%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (20.0%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (20.0%)
:* Dagger (40.0% normal)
+
:* Dagger (40.0% -> 100.0% normal)
* 0-1 (mean 0.25) Gold (100.0% normal)
+
* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
<span id="Cont_Fishpile"><b>Cont_Fishpile</b></span>
+
=== Cont_Fishpile ===
 
* 0-2 (mean 0.75) of the following:
 
* 0-2 (mean 0.75) of the following:
 
:* FOOD_FishA (20.0%)
 
:* FOOD_FishA (20.0%)
Line 12,113: Line 344:
 
:* FOOD_FishD (20.0%)
 
:* FOOD_FishD (20.0%)
 
:* FOOD_FishE (20.0%)
 
:* FOOD_FishE (20.0%)
<span id="Cont_PotatoSack"><b>Cont_PotatoSack</b></span>
+
=== Cont_PotatoSack ===
* 0-4 (mean 1.33) CON_Food_Potato_A (100.0%)
+
* 0-4 (mean 1.33) CON_Food_Potato_A
<span id="Cont_RabbitHole"><b>Cont_RabbitHole</b></span>
+
=== Cont_RabbitHole ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_Straw"><b>Cont_Straw</b></span>
+
=== Cont_Straw ===
* 1 LOOT_Wheat_A (100.0%)
+
* 1 LOOT_Wheat_A
* 0-1 (mean 0.20) LOOT_Needle_A (100.0%)
+
* 0-1 (mean 0.20) LOOT_Needle_A
* 0-1 (mean 0.20) [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (100.0%)
+
* 0-1 (mean 0.20) [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]]
<span id="Cont_TreeTrunk"><b>Cont_TreeTrunk</b></span>
+
=== Cont_TreeTrunk ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_TrollDroppings"><b>Cont_TrollDroppings</b></span>
+
=== Cont_TrollDroppings ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.05) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_Vase"><b>Cont_Vase</b></span>
+
=== Cont_Vase ===
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-2 (mean 0.30) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 0-1 (mean 0.02) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="Cont_WheatSack"><b>Cont_WheatSack</b></span>
+
=== Cont_WheatSack ===
* 0-2 (mean 0.70) LOOT_Wheat_A (100.0%)
+
* 0-2 (mean 0.70) LOOT_Wheat_A
<span id="Cont_Woodpile"><b>Cont_Woodpile</b></span>
+
=== Cont_Woodpile ===
* 0-1 (mean 0.40) Wood (100.0% normal)
+
* 0-1 (mean 0.40) Wood (100.0% -> 100.0% normal)
* 0-1 (mean 0.10) Gold (100.0% normal)
+
* 0-1 (mean 0.10) Gold (100.0% -> 100.0% normal)
  +
=== Corpse ===
<span id="Corpse"><b>Corpse</b></span>
 
 
* 0-1 (mean 0.10) of the following:
 
* 0-1 (mean 0.10) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (30.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (30.0%)
Line 12,147: Line 378:
 
:* LOOT_Tooth_A (30.0%)
 
:* LOOT_Tooth_A (30.0%)
 
:* LOOT_Bone_A (30.0%)
 
:* LOOT_Bone_A (30.0%)
<span id="CysealBellegarSillyChest"><b>CysealBellegarSillyChest</b></span>
+
=== CysealBellegarSillyChest ===
* 1 Staff (100.0% magic)
+
* 1 Staff (100.0% -> 100.0% magic)
<span id="CysealMayorCecil"><b>CysealMayorCecil</b></span>
+
=== CysealMayorCecil ===
* 1 [[#GenericNpc|GenericNpc]] (100.0%)
+
* 1 [[#GenericNpc|GenericNpc]]
* 1 [[#ST_SecGearNormal|ST_SecGearNormal]] (100.0%)
+
* 1 [[#ST_SecGearNormal|ST_SecGearNormal]]
* 1 [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (100.0%)
+
* 1 [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]]
<span id="Cyseal_Bellegar"><b>Cyseal_Bellegar</b></span>
+
=== Cyseal_Bellegar ===
* 1 [[#WizardTrader|WizardTrader]] (100.0%)
+
* 1 [[#WizardTrader|WizardTrader]]
<span id="Cyseal_BellegarWoman"><b>Cyseal_BellegarWoman</b></span>
+
=== Cyseal_BellegarWoman ===
 
* 1 of the following:
 
* 1 of the following:
:* GoldBig (50.0% normal)
+
:* GoldBig (50.0% -> 100.0% normal)
:* Precious (50.0% normal)
+
:* Precious (50.0% -> 100.0% normal)
<span id="Cyseal_Corpse_GreavingBrother"><b>Cyseal_Corpse_GreavingBrother</b></span>
+
=== Cyseal_Corpse_GreavingBrother ===
* 1 TwoHandedAxe (100.0% magic)
+
* 1 TwoHandedAxe (100.0% -> 100.0% magic)
* 1 LOOT_Orc_Tusk (100.0%)
+
* 1 LOOT_Orc_Tusk
<span id="Cyseal_Corpse_Orc"><b>Cyseal_Corpse_Orc</b></span>
+
=== Cyseal_Corpse_Orc ===
* 1 [[#Corpse|Corpse]] (100.0%)
+
* 1 [[#Corpse|Corpse]]
* 1 LOOT_Orc_Tusk (100.0%)
+
* 1 LOOT_Orc_Tusk
<span id="DAF_AnguishDemon"><b>DAF_AnguishDemon</b></span>
+
=== DAF_AnguishDemon ===
* 1 WPN_UNIQUE_HacksawDecapitator (always)
+
* 1 WPN_UNIQUE_HacksawDecapitator
<span id="DAF_CassandraMonster"><b>DAF_CassandraMonster</b></span>
+
=== DAF_CassandraMonster ===
* 1 WPN_UNIQUE_Coffinfeeder (always)
+
* 1 WPN_UNIQUE_Coffinfeeder
<span id="DAF_EquipmentTrader"><b>DAF_EquipmentTrader</b></span>
+
=== DAF_EquipmentTrader ===
 
* 4-7 (mean 5.50) of the following:
 
* 4-7 (mean 5.50) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (26.7%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (26.7%)
Line 12,177: Line 408:
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (26.7%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (26.7%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (6.7%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (6.7%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="DAF_MagicTrader"><b>DAF_MagicTrader</b></span>
+
=== DAF_MagicTrader ===
 
* 4-7 (mean 5.50) of the following:
 
* 4-7 (mean 5.50) of the following:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (30.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (30.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (20.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (20.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (50.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (50.0%)
* 1 Robe (80.0% magic, 20.0% rare)
+
* 1 Robe (100.0% -> 80.0% magic, 20.0% rare)
* 1 Staff (80.0% magic, 20.0% rare)
+
* 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
* 4-7 (mean 5.50) Scroll (100.0% normal)
+
* 4-7 (mean 5.50) Scroll (100.0% -> 100.0% normal)
* 2 SCROLL_Resurrect_1 (100.0%)
+
* 2 SCROLL_Resurrect_1
* 4-7 (mean 5.50) [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 4-7 (mean 5.50) [[#ST_Skillbook|ST_Skillbook]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="DAF_MaradinoStat"><b>DAF_MaradinoStat</b></span>
+
=== DAF_MaradinoStat ===
* 1 SKILLBOOK_AbilityPoint (always)
+
* 1 SKILLBOOK_AbilityPoint
<span id="DAF_Norok"><b>DAF_Norok</b></span>
+
=== DAF_Norok ===
* 1 TOOL_Figurine_Wood_A (always)
+
* 1 TOOL_Figurine_Wood_A
<span id="DAF_Skeleton_Trader"><b>DAF_Skeleton_Trader</b></span>
+
=== DAF_Skeleton_Trader ===
* 1 [[#IngredientTrader|IngredientTrader]] (100.0%)
+
* 1 [[#IngredientTrader|IngredientTrader]]
* 1 [[#ST_RareIngredient|ST_RareIngredient]] (100.0%)
+
* 1 [[#ST_RareIngredient|ST_RareIngredient]]
* 10 TOOL_Lockpick (100.0%)
+
* 10 TOOL_Lockpick
* 10 TOOL_Trap_DisarmToolkit (100.0%)
+
* 10 TOOL_Trap_DisarmToolkit
* 1 [[#ST_AllPotions|ST_AllPotions]] (100.0%)
+
* 1 [[#ST_AllPotions|ST_AllPotions]]
* 8 HealingPotion (100.0% normal)
+
* 8 HealingPotion (100.0% -> 100.0% normal)
 
* 12-14 (mean 13.00) of the following:
 
* 12-14 (mean 13.00) of the following:
 
:* [[#ST_WeaponRare|ST_WeaponRare]] (50.0%)
 
:* [[#ST_WeaponRare|ST_WeaponRare]] (50.0%)
Line 12,209: Line 440:
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (50.0%)
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (50.0%)
 
:* [[#ST_SecGearLegendary|ST_SecGearLegendary]] (50.0%)
 
:* [[#ST_SecGearLegendary|ST_SecGearLegendary]] (50.0%)
<span id="DFD_Druid_Alchemist"><b>DFD_Druid_Alchemist</b></span>
+
=== DFD_Druid_Alchemist ===
* 1 [[#IngredientTrader|IngredientTrader]] (100.0%)
+
* 1 [[#IngredientTrader|IngredientTrader]]
* 6-8 (mean 7.00) [[#ST_RareIngredient|ST_RareIngredient]] (100.0%)
+
* 6-8 (mean 7.00) [[#ST_RareIngredient|ST_RareIngredient]]
* 4-8 (mean 6.00) [[#ST_PaperWork|ST_PaperWork]] (100.0%)
+
* 4-8 (mean 6.00) [[#ST_PaperWork|ST_PaperWork]]
* 6-8 (mean 7.00) [[#ST_AllPotions|ST_AllPotions]] (100.0%)
+
* 6-8 (mean 7.00) [[#ST_AllPotions|ST_AllPotions]]
<span id="DeathKnight"><b>DeathKnight</b></span>
+
=== DeathKnight ===
 
* 1 of the following:
 
* 1 of the following:
 
:* LOOT_Scraps_Metal_A (25.0%)
 
:* LOOT_Scraps_Metal_A (25.0%)
 
:* LOOT_Scraps_Plate_A (25.0%)
 
:* LOOT_Scraps_Plate_A (25.0%)
 
:* LOOT_Scraps_Scale_A (25.0%)
 
:* LOOT_Scraps_Scale_A (25.0%)
:* MetalArmor (12.8% normal, 2.4% magic, 0.6% rare, 0.2% legendary)
+
:* MetalArmor (16.0% -> 80.0% normal, 15.0% magic, 4.0% rare, 1.0% legendary)
:* BlackrockShield (7.2% normal, 0.9% magic, 0.8% rare, 0.1% legendary)
+
:* BlackrockShield (9.0% -> 80.0% normal, 10.0% magic, 9.0% rare, 1.0% legendary)
 
* 0-1 (mean 0.30) of the following:
 
* 0-1 (mean 0.30) of the following:
 
:* [[#ST_WeaponNormal_Blackrock|ST_WeaponNormal_Blackrock]] (65.0%)
 
:* [[#ST_WeaponNormal_Blackrock|ST_WeaponNormal_Blackrock]] (65.0%)
Line 12,230: Line 461:
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (8.0%)
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (8.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (2.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (2.0%)
* 1 LOOT_OreBar_A_BlackRock_A (100.0%)
+
* 1 LOOT_OreBar_A_BlackRock_A
  +
=== Demon ===
<span id="Demon"><b>Demon</b></span>
 
* 1-3 (mean 2.00) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 1-3 (mean 2.00) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
 
* 0-1 (mean 0.30) of the following:
 
* 0-1 (mean 0.30) of the following:
 
:* LOOT_Essence_Water_A (16.0%)
 
:* LOOT_Essence_Water_A (16.0%)
Line 12,245: Line 476:
 
:* LOOT_Scraps_Plate_A (33.3%)
 
:* LOOT_Scraps_Plate_A (33.3%)
 
:* LOOT_Scraps_Scale_A (33.3%)
 
:* LOOT_Scraps_Scale_A (33.3%)
<span id="EarthSkillTrainer"><b>EarthSkillTrainer</b></span>
+
=== EarthSkillTrainer ===
* 1 [[#ST_Skillbook_EarthTrainer|ST_Skillbook_EarthTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_EarthTrainer|ST_Skillbook_EarthTrainer]]
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
Line 12,252: Line 483:
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
<span id="ElementalAir"><b>ElementalAir</b></span>
+
=== ElementalAir ===
* 0-1 (mean 0.50) LOOT_Essence_Air_A (100.0%)
+
* 0-1 (mean 0.50) LOOT_Essence_Air_A
* 0-1 (mean 0.50) Gold (100.0% normal)
+
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
<span id="ElementalEarth"><b>ElementalEarth</b></span>
+
=== ElementalEarth ===
* 0-1 (mean 0.50) LOOT_Essence_Earth_A (100.0%)
+
* 0-1 (mean 0.50) LOOT_Essence_Earth_A
* 0-1 (mean 0.50) Gold (100.0% normal)
+
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
 
* 0-1 (mean 0.80) of the following:
 
* 0-1 (mean 0.80) of the following:
:* Wood (50.0% normal)
+
:* Wood (50.0% -> 100.0% normal)
 
:* LOOT_Ore_A_Iron_A (50.0%)
 
:* LOOT_Ore_A_Iron_A (50.0%)
<span id="ElementalFire"><b>ElementalFire</b></span>
+
=== ElementalFire ===
* 0-1 (mean 0.50) LOOT_Essence_Fire_A (100.0%)
+
* 0-1 (mean 0.50) LOOT_Essence_Fire_A
* 0-1 (mean 0.50) Gold (100.0% normal)
+
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
 
* 0-1 (mean 0.50) of the following:
 
* 0-1 (mean 0.50) of the following:
 
:* LOOT_OreBar_A_Iron_A (33.3%)
 
:* LOOT_OreBar_A_Iron_A (33.3%)
 
:* LOOT_OreBar_A_Steel_A (33.3%)
 
:* LOOT_OreBar_A_Steel_A (33.3%)
 
:* LOOT_Scraps_Metal_A (33.3%)
 
:* LOOT_Scraps_Metal_A (33.3%)
<span id="ElementalWater"><b>ElementalWater</b></span>
+
=== ElementalWater ===
* 0-1 (mean 0.50) LOOT_Essence_Water_A (100.0%)
+
* 0-1 (mean 0.50) LOOT_Essence_Water_A
* 0-1 (mean 0.50) Gold (100.0% normal)
+
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
  +
=== Empty ===
<span id="Empty"><b>Empty</b></span>
 
  +
=== Equip ===
<span id="Equip"><b>Equip</b></span>
 
* 8 [[#ST_WeaponNormal|ST_WeaponNormal]] (100.0%)
+
* 8 [[#ST_WeaponNormal|ST_WeaponNormal]]
* 8 [[#ST_WeaponMagic|ST_WeaponMagic]] (100.0%)
+
* 8 [[#ST_WeaponMagic|ST_WeaponMagic]]
* 4 [[#ST_ArmorNormal|ST_ArmorNormal]] (100.0%)
+
* 4 [[#ST_ArmorNormal|ST_ArmorNormal]]
* 4 [[#ST_ArmorMagic|ST_ArmorMagic]] (100.0%)
+
* 4 [[#ST_ArmorMagic|ST_ArmorMagic]]
* 4 [[#ST_SecGearNormal|ST_SecGearNormal]] (100.0%)
+
* 4 [[#ST_SecGearNormal|ST_SecGearNormal]]
* 4 [[#ST_SecGearMagic|ST_SecGearMagic]] (100.0%)
+
* 4 [[#ST_SecGearMagic|ST_SecGearMagic]]
* 1 TOOL_IdentifyingGlass (100.0%)
+
* 1 TOOL_IdentifyingGlass
* 1 TOOL_RepairHammer (100.0%)
+
* 1 TOOL_RepairHammer
* 1 LAB_MortarPestle_A (100.0%)
+
* 1 LAB_MortarPestle_A
* 2 [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (100.0%)
+
* 2 [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]]
* 2 [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (100.0%)
+
* 2 [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]]
<span id="FireSkillTrainer"><b>FireSkillTrainer</b></span>
+
=== FireSkillTrainer ===
* 1 [[#ST_Skillbook_FireTrainer|ST_Skillbook_FireTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_FireTrainer|ST_Skillbook_FireTrainer]]
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
Line 12,291: Line 522:
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
  +
=== Food ===
<span id="Food"><b>Food</b></span>
 
* 0-2 (mean 0.40) Food (100.0% normal)
+
* 0-2 (mean 0.40) Food (100.0% -> 100.0% normal)
<span id="FoodTrader"><b>FoodTrader</b></span>
+
=== FoodTrader ===
* 12 Food (100.0% normal)
+
* 12 Food (100.0% -> 100.0% normal)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="GenericNpc"><b>GenericNpc</b></span>
+
=== GenericNpc ===
* 1-4 (mean 1.90) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 1-4 (mean 1.90) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
* 0-3 (mean 1.10) Gold (100.0% normal)
+
* 0-3 (mean 1.10) Gold (100.0% -> 100.0% normal)
 
* 0-2 (mean 0.30) of the following:
 
* 0-2 (mean 0.30) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (25.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (25.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (25.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (25.0%)
:* LeatherArmor (25.0% normal)
+
:* LeatherArmor (25.0% -> 100.0% normal)
:* ClothArmor (25.0% normal)
+
:* ClothArmor (25.0% -> 100.0% normal)
<span id="GiantCrab"><b>GiantCrab</b></span>
+
=== GiantCrab ===
* 1 HAR_Pearl_A (100.0%)
+
* 1 HAR_Pearl_A
<span id="HIB_IceKingBoreas"><b>HIB_IceKingBoreas</b></span>
+
=== HIB_IceKingBoreas ===
* 1 [[#MegaBoss|MegaBoss]] (100.0%)
+
* 1 [[#MegaBoss|MegaBoss]]
* 1 CON_Food_Carrot_A (100.0%)
+
* 1 CON_Food_Carrot_A
<span id="HIB_SnowImmaculates"><b>HIB_SnowImmaculates</b></span>
+
=== HIB_SnowImmaculates ===
* 0-1 (mean 0.40) ARM_Snowboots (100.0%)
+
* 0-1 (mean 0.40) ARM_Snowboots
<span id="HIB_SnowWarden"><b>HIB_SnowWarden</b></span>
+
=== HIB_SnowWarden ===
* 1 CON_Food_Carrot (100.0%)
+
* 1 CON_Food_Carrot
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#Warrior|Warrior]] (33.3%)
 
:* [[#Warrior|Warrior]] (33.3%)
 
:* [[#Wizard|Wizard]] (33.3%)
 
:* [[#Wizard|Wizard]] (33.3%)
 
:* [[#Ranger|Ranger]] (33.3%)
 
:* [[#Ranger|Ranger]] (33.3%)
* 1 Wood (100.0% normal)
+
* 1 Wood (100.0% -> 100.0% normal)
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="HIB_TreasureRoom_ScriptureChest"><b>HIB_TreasureRoom_ScriptureChest</b></span>
+
=== HIB_TreasureRoom_ScriptureChest ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (50.0%)
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (50.0%)
 
:* [[#ST_ArmorLegendary|ST_ArmorLegendary]] (50.0%)
 
:* [[#ST_ArmorLegendary|ST_ArmorLegendary]] (50.0%)
* 1 GoldBig (100.0% normal)
+
* 1 GoldBig (100.0% -> 100.0% normal)
* 1 [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 1 [[#ST_Skillbook|ST_Skillbook]]
<span id="HOM_CraftingAltar"><b>HOM_CraftingAltar</b></span>
+
=== HOM_CraftingAltar ===
* 8 CON_Potion_Air_Res_Huge_A (100.0%)
+
* 8 CON_Potion_Air_Res_Huge_A
* 8 CON_Potion_Poison_Res_Huge_A (100.0%)
+
* 8 CON_Potion_Poison_Res_Huge_A
* 8 CON_Potion_Earth_Res_Huge_A (100.0%)
+
* 8 CON_Potion_Earth_Res_Huge_A
* 8 CON_Potion_Water_Res_Huge_A (100.0%)
+
* 8 CON_Potion_Water_Res_Huge_A
* 8 CON_Potion_Fire_Res_Huge_A (100.0%)
+
* 8 CON_Potion_Fire_Res_Huge_A
<span id="HOM_Earth_Skill_Trainer"><b>HOM_Earth_Skill_Trainer</b></span>
+
=== HOM_Earth_Skill_Trainer ===
* 1 SKILLBOOK_Quake_Earthquake (always)
+
* 1 SKILLBOOK_Quake_Earthquake
* 1 SKILLBOOK_PetrifyingTouch (always)
+
* 1 SKILLBOOK_PetrifyingTouch
* 1 SKILLBOOK_FingerOfDeath (always)
+
* 1 SKILLBOOK_FingerOfDeath
* 1 LOOT_Essence_Earth_A (100.0%)
+
* 1 LOOT_Essence_Earth_A
* 1 [[#ST_Skillbook_EarthTrainer|ST_Skillbook_EarthTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_EarthTrainer|ST_Skillbook_EarthTrainer]]
* 1 [[#ST_Skillbook_WitchcraftTrainer|ST_Skillbook_WitchcraftTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WitchcraftTrainer|ST_Skillbook_WitchcraftTrainer]]
* 1 BOOK_Skill_Earth_Blank_A (100.0%)
+
* 1 BOOK_Skill_Earth_Blank_A
* 1 BOOK_Skill_Witchcraft_Blank_A (100.0%)
+
* 1 BOOK_Skill_Witchcraft_Blank_A
* 1 WPN_Arrow_Poison_A (100.0%)
+
* 1 WPN_Arrow_Poison_A
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="HOM_Fire_Skill_Trainer"><b>HOM_Fire_Skill_Trainer</b></span>
+
=== HOM_Fire_Skill_Trainer ===
* 1 SKILLBOOK_MeteorStrike (always)
+
* 1 SKILLBOOK_MeteorStrike
* 1 SKILLBOOK_Immolate (always)
+
* 1 SKILLBOOK_Immolate
* 1 SKILLBOOK_Jump_PhoenixDive (always)
+
* 1 SKILLBOOK_Jump_PhoenixDive
* 1 LOOT_Essence_Fire_A (100.0%)
+
* 1 LOOT_Essence_Fire_A
* 1 [[#ST_Skillbook_FireTrainer|ST_Skillbook_FireTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_FireTrainer|ST_Skillbook_FireTrainer]]
* 1 [[#ST_Skillbook_WarriorTrainer|ST_Skillbook_WarriorTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WarriorTrainer|ST_Skillbook_WarriorTrainer]]
* 1 BOOK_Skill_Fire_Blank_A (100.0%)
+
* 1 BOOK_Skill_Fire_Blank_A
* 1 WPN_Arrow_Fire_A (100.0%)
+
* 1 WPN_Arrow_Fire_A
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="HOM_Icara"><b>HOM_Icara</b></span>
+
=== HOM_Icara ===
* 1 [[#MegaBoss|MegaBoss]] (100.0%)
+
* 1 [[#MegaBoss|MegaBoss]]
<span id="HOM_Ice_Skill_Trainer"><b>HOM_Ice_Skill_Trainer</b></span>
+
=== HOM_Ice_Skill_Trainer ===
* 1 SKILLBOOK_Ranger_SplittingArrow (always)
+
* 1 SKILLBOOK_Ranger_SplittingArrow
* 1 SKILLBOOK_HailAttack (always)
+
* 1 SKILLBOOK_HailAttack
* 1 SKILLBOOK_SlowMass (always)
+
* 1 SKILLBOOK_SlowMass
* 1 LOOT_Essence_Water_A (100.0%)
+
* 1 LOOT_Essence_Water_A
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]]
* 1 [[#ST_Skillbook_RangerTrainer|ST_Skillbook_RangerTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_RangerTrainer|ST_Skillbook_RangerTrainer]]
* 1 BOOK_Skill_Water_Blank_A (100.0%)
+
* 1 BOOK_Skill_Water_Blank_A
* 1 WPN_Arrow_Freezing_A (100.0%)
+
* 1 WPN_Arrow_Freezing_A
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="HOM_InterdimensionalTrader"><b>HOM_InterdimensionalTrader</b></span>
+
=== HOM_InterdimensionalTrader ===
 
* 4-6 (mean 5.00) of the following:
 
* 4-6 (mean 5.00) of the following:
 
:* [[#ST_WeaponMagic_Blackrock|ST_WeaponMagic_Blackrock]] (50.0%)
 
:* [[#ST_WeaponMagic_Blackrock|ST_WeaponMagic_Blackrock]] (50.0%)
 
:* [[#ST_WeaponRare_Blackrock|ST_WeaponRare_Blackrock]] (50.0%)
 
:* [[#ST_WeaponRare_Blackrock|ST_WeaponRare_Blackrock]] (50.0%)
* 2-3 (mean 2.50) BlackrockShield (70.0% normal, 20.0% magic, 5.0% rare, 5.0% legendary)
+
* 2-3 (mean 2.50) BlackrockShield (100.0% -> 70.0% normal, 20.0% magic, 5.0% rare, 5.0% legendary)
* 1-2 (mean 1.20) Dagger (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Dagger (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Sword (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Sword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Axe (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Axe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Club (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Club (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.15) TwoHandedAxe (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.15) TwoHandedAxe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.15) TwoHandedSword (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.15) TwoHandedSword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Spear (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Spear (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Bow (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Bow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.15) Crossbow (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.15) Crossbow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Staff (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Staff (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) LeatherArmor (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) LeatherArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) ChainArmor (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) ChainArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) MetalArmor (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) MetalArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Robe (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Robe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Garment (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Garment (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Shoe (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Shoe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Belt (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Belt (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Glove (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Glove (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Helmet (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Helmet (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) HelmetMetal (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) HelmetMetal (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Shield (50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
+
* 1-2 (mean 1.20) Shield (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
 
* 4-5 (mean 4.50) of the following:
 
* 4-5 (mean 4.50) of the following:
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (90.0%)
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (90.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (10.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (10.0%)
* 4-6 (mean 5.00) [[#ST_RareIngredient|ST_RareIngredient]] (100.0%)
+
* 4-6 (mean 5.00) [[#ST_RareIngredient|ST_RareIngredient]]
* 1 LOOT_Needle_Thread_A_Magic (100.0%)
+
* 1 LOOT_Needle_Thread_A_Magic
* 1 TOOL_Dye_Black (100.0%)
+
* 1 TOOL_Dye_Black
* 1 TOOL_Dye_Blue (100.0%)
+
* 1 TOOL_Dye_Blue
* 1 TOOL_Dye_Green (100.0%)
+
* 1 TOOL_Dye_Green
* 1 TOOL_Dye_Purple (100.0%)
+
* 1 TOOL_Dye_Purple
* 1 TOOL_Dye_Red (100.0%)
+
* 1 TOOL_Dye_Red
* 1 TOOL_Dye_White (100.0%)
+
* 1 TOOL_Dye_White
* 1 TOOL_Dye_Yellow (100.0%)
+
* 1 TOOL_Dye_Yellow
* 1 CONT_Backpack_A (100.0%)
+
* 1 CONT_Backpack_A
 
* 1-3 (mean 2.00) of the following:
 
* 1-3 (mean 2.00) of the following:
 
:* CON_Potion_Telekinesis_Large_A (50.0%)
 
:* CON_Potion_Telekinesis_Large_A (50.0%)
Line 12,417: Line 648:
 
:* CON_Food_Pizza_A (10.0%)
 
:* CON_Food_Pizza_A (10.0%)
 
:* CON_Food_Pie_Apple_A (10.0%)
 
:* CON_Food_Pie_Apple_A (10.0%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="HOM_LastChest"><b>HOM_LastChest</b></span>
+
=== HOM_LastChest ===
* 1 SKILLBOOK_StatPoint (always)
+
* 1 SKILLBOOK_StatPoint
* 1 SKILLBOOK_AbilityPoint (always)
+
* 1 SKILLBOOK_AbilityPoint
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (50.0%)
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (50.0%)
 
:* [[#ST_WeaponLegendary_Blackrock|ST_WeaponLegendary_Blackrock]] (50.0%)
 
:* [[#ST_WeaponLegendary_Blackrock|ST_WeaponLegendary_Blackrock]] (50.0%)
* 1 [[#ST_ArmorLegendary|ST_ArmorLegendary]] (100.0%)
+
* 1 [[#ST_ArmorLegendary|ST_ArmorLegendary]]
* 1 [[#ST_SecGearLegendary|ST_SecGearLegendary]] (100.0%)
+
* 1 [[#ST_SecGearLegendary|ST_SecGearLegendary]]
* 1 [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (100.0%)
+
* 1 [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]]
<span id="HOM_Leandra"><b>HOM_Leandra</b></span>
+
=== HOM_Leandra ===
* 1 [[#MegaBoss|MegaBoss]] (100.0%)
+
* 1 [[#MegaBoss|MegaBoss]]
<span id="HOM_TellerOfSecrets"><b>HOM_TellerOfSecrets</b></span>
+
=== HOM_TellerOfSecrets ===
* 1 SKILLBOOK_StatPoint_Teller (always)
+
* 1 SKILLBOOK_StatPoint_Teller
* 1 SKILLBOOK_AbilityPoint_Teller (always)
+
* 1 SKILLBOOK_AbilityPoint_Teller
* 1 BOOK_TellerSecret1 (always)
+
* 1 BOOK_TellerSecret1
* 1 BOOK_TellerSecret2 (always)
+
* 1 BOOK_TellerSecret2
* 1 BOOK_TellerSecret3 (always)
+
* 1 BOOK_TellerSecret3
* 1 BOOK_TellerSecret4 (always)
+
* 1 BOOK_TellerSecret4
* 1 BOOK_TellerSecret5 (always)
+
* 1 BOOK_TellerSecret5
* 1 BOOK_TellerMundane1 (always)
+
* 1 BOOK_TellerMundane1
* 1 BOOK_TellerMundane2 (always)
+
* 1 BOOK_TellerMundane2
* 1 BOOK_TellerMundane3 (always)
+
* 1 BOOK_TellerMundane3
* 1 BOOK_TellerMundane4 (always)
+
* 1 BOOK_TellerMundane4
* 1 BOOK_TellerMundane5 (always)
+
* 1 BOOK_TellerMundane5
* 1 BOOK_TellerMundane6 (always)
+
* 1 BOOK_TellerMundane6
* 1 BOOK_TellerSkill1 (always)
+
* 1 BOOK_TellerSkill1
* 1 BOOK_TellerSkill2 (always)
+
* 1 BOOK_TellerSkill2
* 1 BOOK_TellerSkill3 (always)
+
* 1 BOOK_TellerSkill3
* 1 BOOK_TellerSkill4 (always)
+
* 1 BOOK_TellerSkill4
* 1 BOOK_TellerSkill5 (always)
+
* 1 BOOK_TellerSkill5
* 1 BOOK_TellerSkill6 (always)
+
* 1 BOOK_TellerSkill6
* 1 BOOK_TellerSkill7 (always)
+
* 1 BOOK_TellerSkill7
* 1 BOOK_TellerSkill8 (always)
+
* 1 BOOK_TellerSkill8
* 1 BOOK_TellerSkill9 (always)
+
* 1 BOOK_TellerSkill9
* 1 BOOK_TellerSkill10 (always)
+
* 1 BOOK_TellerSkill10
* 1 BOOK_TellerSkill11 (always)
+
* 1 BOOK_TellerSkill11
<span id="HOM_Weaver"><b>HOM_Weaver</b></span>
+
=== HOM_Weaver ===
* 1 LOOT_Needle_A (100.0%)
+
* 1 LOOT_Needle_A
* 8 LOOT_Thread_A (100.0%)
+
* 8 LOOT_Thread_A
* 4 TOOL_Pouch_Dust_Pixie_A (100.0%)
+
* 4 TOOL_Pouch_Dust_Pixie_A
<span id="HOM_Wind_Skill_Trainer"><b>HOM_Wind_Skill_Trainer</b></span>
+
=== HOM_Wind_Skill_Trainer ===
* 1 SKILLBOOK_Storm_Lightning (always)
+
* 1 SKILLBOOK_Storm_Lightning
* 1 SKILLBOOK_InvisibilityTarget (always)
+
* 1 SKILLBOOK_InvisibilityTarget
* 1 SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue (always)
+
* 1 SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue
* 1 LOOT_Essence_Air_A (100.0%)
+
* 1 LOOT_Essence_Air_A
* 1 [[#ST_Skillbook_AirTrainer|ST_Skillbook_AirTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_AirTrainer|ST_Skillbook_AirTrainer]]
* 1 [[#ST_Skillbook_RogueTrainer|ST_Skillbook_RogueTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_RogueTrainer|ST_Skillbook_RogueTrainer]]
* 1 BOOK_Skill_Water_Blank_A (100.0%)
+
* 1 BOOK_Skill_Water_Blank_A
* 1 WPN_Arrow_Stunning_A (100.0%)
+
* 1 WPN_Arrow_Stunning_A
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="HOM_Zandalor"><b>HOM_Zandalor</b></span>
+
=== HOM_Zandalor ===
* 1 [[#MegaBoss|MegaBoss]] (100.0%)
+
* 1 [[#MegaBoss|MegaBoss]]
<span id="Hellhound"><b>Hellhound</b></span>
+
=== Hellhound ===
* 0-1 (mean 0.40) LOOT_Essence_Fire_A (100.0%)
+
* 0-1 (mean 0.40) LOOT_Essence_Fire_A
 
* 0-1 (mean 0.70) of the following:
 
* 0-1 (mean 0.70) of the following:
 
:* [[#ST_RandomLootSuper|ST_RandomLootSuper]] (90.0%)
 
:* [[#ST_RandomLootSuper|ST_RandomLootSuper]] (90.0%)
Line 12,479: Line 710:
 
:* LOOT_Tooth_A (33.3%)
 
:* LOOT_Tooth_A (33.3%)
 
:* LOOT_Claw_A (33.3%)
 
:* LOOT_Claw_A (33.3%)
<span id="IceSkillTrainer"><b>IceSkillTrainer</b></span>
+
=== IceSkillTrainer ===
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]]
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
Line 12,486: Line 717:
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
<span id="Ingredient"><b>Ingredient</b></span>
+
=== Ingredient ===
* 0-2 (mean 0.40) Ingredient (100.0% normal)
+
* 0-2 (mean 0.40) Ingredient (100.0% -> 100.0% normal)
<span id="IngredientTrader"><b>IngredientTrader</b></span>
+
=== IngredientTrader ===
* 1 [[#ST_IngredientsTrader|ST_IngredientsTrader]] (100.0%)
+
* 1 [[#ST_IngredientsTrader|ST_IngredientsTrader]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
  +
=== Junk ===
<span id="Junk"><b>Junk</b></span>
 
* 0-3 (mean 0.45) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 0-3 (mean 0.45) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
<span id="LUC_Artillery_Flower"><b>LUC_Artillery_Flower</b></span>
+
=== LUC_Artillery_Flower ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#Warrior|Warrior]] (35.0%)
 
:* [[#Warrior|Warrior]] (35.0%)
 
:* [[#Ranger|Ranger]] (35.0%)
 
:* [[#Ranger|Ranger]] (35.0%)
 
:* [[#Wizard|Wizard]] (30.0%)
 
:* [[#Wizard|Wizard]] (30.0%)
* 1 LOOT_Hide_Animal_A (100.0%)
+
* 1 LOOT_Hide_Animal_A
* 1 LOOT_Eye_A (100.0%)
+
* 1 LOOT_Eye_A
<span id="LUC_Bjorn"><b>LUC_Bjorn</b></span>
+
=== LUC_Bjorn ===
* 2-3 (mean 2.50) Gold (100.0% normal)
+
* 2-3 (mean 2.50) Gold (100.0% -> 100.0% normal)
* 1 TOOL_Hammer (100.0%)
+
* 1 TOOL_Hammer
* 1 LOOT_Stone_A_Whet_A (100.0%)
+
* 1 LOOT_Stone_A_Whet_A
<span id="LUC_BjornMount"><b>LUC_BjornMount</b></span>
+
=== LUC_BjornMount ===
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
 
* 2 of the following:
 
* 2 of the following:
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (75.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (75.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (25.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (25.0%)
* 1 TOOL_Hammer (100.0%)
+
* 1 TOOL_Hammer
* 1 LOOT_Stone_A_Whet_A (100.0%)
+
* 1 LOOT_Stone_A_Whet_A
<span id="LUC_BjornMount_SmithTreasure"><b>LUC_BjornMount_SmithTreasure</b></span>
+
=== LUC_BjornMount_SmithTreasure ===
* 1-3 (mean 2.00) [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 1-3 (mean 2.00) [[#ST_RandomLootJunk|ST_RandomLootJunk]]
<span id="LUC_Blacksmith_Bjorn"><b>LUC_Blacksmith_Bjorn</b></span>
+
=== LUC_Blacksmith_Bjorn ===
 
* 5-10 (mean 7.50) of the following:
 
* 5-10 (mean 7.50) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (26.7%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (26.7%)
Line 12,521: Line 752:
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (26.7%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (26.7%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (6.7%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (6.7%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="LUC_Blacksmith_Bjorn_Mount"><b>LUC_Blacksmith_Bjorn_Mount</b></span>
+
=== LUC_Blacksmith_Bjorn_Mount ===
 
* 15-20 (mean 17.50) of the following:
 
* 15-20 (mean 17.50) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (20.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (20.0%)
Line 12,533: Line 764:
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (10.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (10.0%)
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (3.3%)
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (3.3%)
* 2 Trader Gold (100.0% normal)
+
* 2 Trader Gold (100.0% -> 100.0% normal)
<span id="LUC_Blacksmith_Mara"><b>LUC_Blacksmith_Mara</b></span>
+
=== LUC_Blacksmith_Mara ===
 
* 2-5 (mean 3.50) of the following:
 
* 2-5 (mean 3.50) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (30.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (30.0%)
Line 12,542: Line 773:
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (30.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (30.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (3.3%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (3.3%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="LUC_Blacksmith_Mara_Mount"><b>LUC_Blacksmith_Mara_Mount</b></span>
+
=== LUC_Blacksmith_Mara_Mount ===
 
* 10-15 (mean 12.50) of the following:
 
* 10-15 (mean 12.50) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (26.7%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (26.7%)
Line 12,554: Line 785:
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (5.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (5.0%)
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (1.7%)
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (1.7%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="LUC_Fanged_Butterfly"><b>LUC_Fanged_Butterfly</b></span>
+
=== LUC_Fanged_Butterfly ===
 
* 1-3 (mean 2.00) of the following:
 
* 1-3 (mean 2.00) of the following:
 
:* CON_Food_Meat_Raw_A (25.0%)
 
:* CON_Food_Meat_Raw_A (25.0%)
 
:* CON_Herb_Drudanae_A (25.0%)
 
:* CON_Herb_Drudanae_A (25.0%)
:* Gold (50.0% normal)
+
:* Gold (50.0% -> 100.0% normal)
<span id="LUC_FireEarthSkill"><b>LUC_FireEarthSkill</b></span>
+
=== LUC_FireEarthSkill ===
* 1 [[#ST_Skillbook_FireTrainer|ST_Skillbook_FireTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_FireTrainer|ST_Skillbook_FireTrainer]]
* 1 [[#EarthSkillTrainer|EarthSkillTrainer]] (100.0%)
+
* 1 [[#EarthSkillTrainer|EarthSkillTrainer]]
* 1 LAB_MortarPestle_A (100.0%)
+
* 1 LAB_MortarPestle_A
* 3 SCROLL_Resurrect_1 (100.0%)
+
* 3 SCROLL_Resurrect_1
<span id="LUC_GV_EquipmentTrader"><b>LUC_GV_EquipmentTrader</b></span>
+
=== LUC_GV_EquipmentTrader ===
 
* 2-5 (mean 3.50) of the following:
 
* 2-5 (mean 3.50) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (30.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (30.0%)
Line 12,573: Line 804:
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (30.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (30.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (3.3%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (3.3%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="LUC_GV_JunkChest"><b>LUC_GV_JunkChest</b></span>
+
=== LUC_GV_JunkChest ===
* 10 [[#ST_RandomLootJunk|ST_RandomLootJunk]] (100.0%)
+
* 10 [[#ST_RandomLootJunk|ST_RandomLootJunk]]
<span id="LUC_GV_MagicSeller"><b>LUC_GV_MagicSeller</b></span>
+
=== LUC_GV_MagicSeller ===
* 4 Scroll (100.0% normal)
+
* 4 Scroll (100.0% -> 100.0% normal)
* 2 [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 2 [[#ST_Skillbook|ST_Skillbook]]
* 8 Ingredient (100.0% normal)
+
* 8 Ingredient (100.0% -> 100.0% normal)
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]] (100.0%)
+
* 1 [[#ST_WeaponMagic|ST_WeaponMagic]]
* 1 Staff (80.0% magic, 20.0% rare)
+
* 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (100.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (100.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (0.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (0.0%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
* 1 SCROLL_Resurrect_1 (100.0%)
+
* 1 SCROLL_Resurrect_1
<span id="LUC_GV_PotionSeller"><b>LUC_GV_PotionSeller</b></span>
+
=== LUC_GV_PotionSeller ===
* 1 POTION_Large_Perception_Potion (100.0%)
+
* 1 POTION_Large_Perception_Potion
<span id="LUC_HighImmaculate"><b>LUC_HighImmaculate</b></span>
+
=== LUC_HighImmaculate ===
* 1 Quest_ImmaculatesAmulet (always)
+
* 1 Quest_ImmaculatesAmulet
<span id="LUC_IV_Attenbarah"><b>LUC_IV_Attenbarah</b></span>
+
=== LUC_IV_Attenbarah ===
 
* 2-5 (mean 3.50) of the following:
 
* 2-5 (mean 3.50) of the following:
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (50.0%)
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (50.0%)
Line 12,604: Line 835:
 
:* [[#ST_ArmorLegendary|ST_ArmorLegendary]] (50.0%)
 
:* [[#ST_ArmorLegendary|ST_ArmorLegendary]] (50.0%)
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (50.0%)
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (50.0%)
* 4 [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 4 [[#ST_Skillbook|ST_Skillbook]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
 
* 1 of the following:
 
* 1 of the following:
 
:* BOOK_ImmaculateBible1 (33.3%)
 
:* BOOK_ImmaculateBible1 (33.3%)
 
:* BOOK_ImmaculateBible2 (33.3%)
 
:* BOOK_ImmaculateBible2 (33.3%)
 
:* BOOK_ImmaculateBible3 (33.3%)
 
:* BOOK_ImmaculateBible3 (33.3%)
<span id="LUC_IV_Blacksmith"><b>LUC_IV_Blacksmith</b></span>
+
=== LUC_IV_Blacksmith ===
* 1 [[#GenericNpc|GenericNpc]] (100.0%)
+
* 1 [[#GenericNpc|GenericNpc]]
<span id="LUC_IV_BlacksmithApprentice"><b>LUC_IV_BlacksmithApprentice</b></span>
+
=== LUC_IV_BlacksmithApprentice ===
* 1 [[#TraderEquipment|TraderEquipment]] (100.0%)
+
* 1 [[#TraderEquipment|TraderEquipment]]
<span id="LUC_IV_BlacksmithChest"><b>LUC_IV_BlacksmithChest</b></span>
+
=== LUC_IV_BlacksmithChest ===
 
* 2 of the following:
 
* 2 of the following:
 
:* [[#ST_WeaponNormal_Blackrock|ST_WeaponNormal_Blackrock]] (75.0%)
 
:* [[#ST_WeaponNormal_Blackrock|ST_WeaponNormal_Blackrock]] (75.0%)
 
:* [[#ST_WeaponMagic_Blackrock|ST_WeaponMagic_Blackrock]] (20.0%)
 
:* [[#ST_WeaponMagic_Blackrock|ST_WeaponMagic_Blackrock]] (20.0%)
 
:* [[#ST_WeaponRare_Blackrock|ST_WeaponRare_Blackrock]] (5.0%)
 
:* [[#ST_WeaponRare_Blackrock|ST_WeaponRare_Blackrock]] (5.0%)
* 1 BlackrockShield (80.0% normal, 10.0% magic, 10.0% rare)
+
* 1 BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)
<span id="LUC_IV_Student"><b>LUC_IV_Student</b></span>
+
=== LUC_IV_Student ===
* 1-2 (mean 1.50) [[#ST_RandomLoot|ST_RandomLoot]] (100.0%)
+
* 1-2 (mean 1.50) [[#ST_RandomLoot|ST_RandomLoot]]
<span id="LUC_IV_Teacher"><b>LUC_IV_Teacher</b></span>
+
=== LUC_IV_Teacher ===
* 2 [[#ST_PaperWork|ST_PaperWork]] (100.0%)
+
* 2 [[#ST_PaperWork|ST_PaperWork]]
* 1 Scroll (100.0% normal)
+
* 1 Scroll (100.0% -> 100.0% normal)
* 2 [[#ST_RandomLoot|ST_RandomLoot]] (100.0%)
+
* 2 [[#ST_RandomLoot|ST_RandomLoot]]
<span id="LUC_Innkeeper"><b>LUC_Innkeeper</b></span>
+
=== LUC_Innkeeper ===
* 1 [[#TavernTrader|TavernTrader]] (100.0%)
+
* 1 [[#TavernTrader|TavernTrader]]
<span id="LUC_InnkeeperPaul"><b>LUC_InnkeeperPaul</b></span>
+
=== LUC_InnkeeperPaul ===
* 8-12 (mean 10.00) CON_Drink_Mug_Beer_A (100.0%)
+
* 8-12 (mean 10.00) CON_Drink_Mug_Beer_A
* 2 GoldBig (100.0% normal)
+
* 2 GoldBig (100.0% -> 100.0% normal)
<span id="LUC_Kadraskaz"><b>LUC_Kadraskaz</b></span>
+
=== LUC_Kadraskaz ===
* 2-4 (mean 3.00) [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 2-4 (mean 3.00) [[#ST_RandomLootSuper|ST_RandomLootSuper]]
* 6-9 (mean 7.33) [[#ST_RareIngredient|ST_RareIngredient]] (100.0%)
+
* 6-9 (mean 7.33) [[#ST_RareIngredient|ST_RareIngredient]]
 
* 6-9 (mean 7.33) of the following:
 
* 6-9 (mean 7.33) of the following:
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (60.0%)
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (60.0%)
Line 12,643: Line 874:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (40.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (40.0%)
 
:* [[#ST_WeaponRare|ST_WeaponRare]] (60.0%)
 
:* [[#ST_WeaponRare|ST_WeaponRare]] (60.0%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="LUC_Loenestra_Chest"><b>LUC_Loenestra_Chest</b></span>
+
=== LUC_Loenestra_Chest ===
* 6 Ingredient (100.0% normal)
+
* 6 Ingredient (100.0% -> 100.0% normal)
* 1 Garment (100.0% rare)
+
* 1 Garment (100.0% -> 100.0% rare)
<span id="LUC_Mangoth"><b>LUC_Mangoth</b></span>
+
=== LUC_Mangoth ===
* 1 WPN_UNIQUE_Snakebite (always)
+
* 1 WPN_UNIQUE_Snakebite
<span id="LUC_Mangoth_DemonGuard"><b>LUC_Mangoth_DemonGuard</b></span>
+
=== LUC_Mangoth_DemonGuard ===
* 1 [[#ST_WeaponLegendary_Blackrock|ST_WeaponLegendary_Blackrock]] (100.0%)
+
* 1 [[#ST_WeaponLegendary_Blackrock|ST_WeaponLegendary_Blackrock]]
<span id="LUC_Mara"><b>LUC_Mara</b></span>
+
=== LUC_Mara ===
 
* 1-2 (mean 1.50) of the following:
 
* 1-2 (mean 1.50) of the following:
:* Gold (50.0% normal)
+
:* Gold (50.0% -> 100.0% normal)
:* Ring (25.0% magic)
+
:* Ring (25.0% -> 100.0% magic)
:* Amulet (25.0% magic)
+
:* Amulet (25.0% -> 100.0% magic)
<span id="LUC_Nadia"><b>LUC_Nadia</b></span>
+
=== LUC_Nadia ===
 
* 4-7 (mean 5.50) of the following:
 
* 4-7 (mean 5.50) of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (40.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (40.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (40.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (40.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (20.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (20.0%)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="LUC_Prostitute"><b>LUC_Prostitute</b></span>
+
=== LUC_Prostitute ===
* 1 ITEM_Soap (100.0%)
+
* 1 ITEM_Soap
* 1 ITEM_Nails (100.0%)
+
* 1 ITEM_Nails
* 1 GoldBig (100.0% normal)
+
* 1 GoldBig (100.0% -> 100.0% normal)
<span id="LUC_RangerSkill"><b>LUC_RangerSkill</b></span>
+
=== LUC_RangerSkill ===
* 1 [[#RangerTrainer|RangerTrainer]] (100.0%)
+
* 1 [[#RangerTrainer|RangerTrainer]]
 
* 0-2 (mean 1.00) of the following:
 
* 0-2 (mean 1.00) of the following:
:* Bow (54.0% normal, 6.0% magic)
+
:* Bow (60.0% -> 90.0% normal, 10.0% magic)
:* Crossbow (36.0% normal, 4.0% magic)
+
:* Crossbow (40.0% -> 90.0% normal, 10.0% magic)
<span id="LUC_Sebi"><b>LUC_Sebi</b></span>
+
=== LUC_Sebi ===
* 2-4 (mean 3.00) [[#ST_WeaponNormal|ST_WeaponNormal]] (100.0%)
+
* 2-4 (mean 3.00) [[#ST_WeaponNormal|ST_WeaponNormal]]
<span id="LUC_Shadows_Creature"><b>LUC_Shadows_Creature</b></span>
+
=== LUC_Shadows_Creature ===
 
* 0-1 (mean 0.50) of the following:
 
* 0-1 (mean 0.50) of the following:
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (75.0%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (75.0%)
Line 12,682: Line 913:
 
:* LOOT_Essence_Earth_A (25.0%)
 
:* LOOT_Essence_Earth_A (25.0%)
 
:* LOOT_Essence_Air_A (25.0%)
 
:* LOOT_Essence_Air_A (25.0%)
* 1 Gold (100.0% normal)
+
* 1 Gold (100.0% -> 100.0% normal)
<span id="LUC_SourcerySkill"><b>LUC_SourcerySkill</b></span>
+
=== LUC_SourcerySkill ===
* 1 [[#WitchCraftSkillTrainer|WitchCraftSkillTrainer]] (100.0%)
+
* 1 [[#WitchCraftSkillTrainer|WitchCraftSkillTrainer]]
* 4 SCROLL_Resurrect_1 (100.0%)
+
* 4 SCROLL_Resurrect_1
* 1 [[#ST_Skillbook_RogueTrainer|ST_Skillbook_RogueTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_RogueTrainer|ST_Skillbook_RogueTrainer]]
* 1 [[#ST_WeaponRogueTrader|ST_WeaponRogueTrader]] (100.0%)
+
* 1 [[#ST_WeaponRogueTrader|ST_WeaponRogueTrader]]
* 1 TOOL_IdentifyingGlass (100.0%)
+
* 1 TOOL_IdentifyingGlass
* 10 TOOL_Lockpick (100.0%)
+
* 10 TOOL_Lockpick
* 10 TOOL_Trap_DisarmToolkit (100.0%)
+
* 10 TOOL_Trap_DisarmToolkit
<span id="LUC_Troll_King_Gungir"><b>LUC_Troll_King_Gungir</b></span>
+
=== LUC_Troll_King_Gungir ===
* 1 [[#ST_WeaponRare|ST_WeaponRare]] (100.0%)
+
* 1 [[#ST_WeaponRare|ST_WeaponRare]]
* 1 [[#ST_ArmorRare|ST_ArmorRare]] (100.0%)
+
* 1 [[#ST_ArmorRare|ST_ArmorRare]]
* 1 CON_Food_Meat_Raw_A (100.0%)
+
* 1 CON_Food_Meat_Raw_A
* 1 LOOT_Hide_Animal_A (100.0%)
+
* 1 LOOT_Hide_Animal_A
* 1 Club (100.0% legendary)
+
* 1 Club (100.0% -> 100.0% legendary)
<span id="LUC_Undead_Miner"><b>LUC_Undead_Miner</b></span>
+
=== LUC_Undead_Miner ===
* 0-1 (mean 0.30) WPN_Undead_Pickaxe_A (100.0%)
+
* 0-1 (mean 0.30) WPN_Undead_Pickaxe_A
* 0-1 (mean 0.30) [[#Cont_BonePile|Cont_BonePile]] (100.0%)
+
* 0-1 (mean 0.30) [[#Cont_BonePile|Cont_BonePile]]
<span id="LUC_Vaelanna"><b>LUC_Vaelanna</b></span>
+
=== LUC_Vaelanna ===
* 1 WPN_UNIQUE_Impaler (always)
+
* 1 WPN_UNIQUE_Impaler
<span id="LUC_WarriorSkill"><b>LUC_WarriorSkill</b></span>
+
=== LUC_WarriorSkill ===
* 1 [[#WarriorTrainer|WarriorTrainer]] (100.0%)
+
* 1 [[#WarriorTrainer|WarriorTrainer]]
* 1 TOOL_RepairHammer (100.0%)
+
* 1 TOOL_RepairHammer
 
* 0-2 (mean 1.00) of the following:
 
* 0-2 (mean 1.00) of the following:
 
:* [[#ST_WeaponFighterNormal|ST_WeaponFighterNormal]] (95.0%)
 
:* [[#ST_WeaponFighterNormal|ST_WeaponFighterNormal]] (95.0%)
 
:* [[#ST_WeaponFighterMagic|ST_WeaponFighterMagic]] (5.0%)
 
:* [[#ST_WeaponFighterMagic|ST_WeaponFighterMagic]] (5.0%)
<span id="LUC_WindWaterSkill"><b>LUC_WindWaterSkill</b></span>
+
=== LUC_WindWaterSkill ===
* 1 [[#AirSkillTrainer|AirSkillTrainer]] (100.0%)
+
* 1 [[#AirSkillTrainer|AirSkillTrainer]]
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WaterTrainer|ST_Skillbook_WaterTrainer]]
* 2 SCROLL_Resurrect_1 (100.0%)
+
* 2 SCROLL_Resurrect_1
  +
=== Luck1 ===
<span id="Luck1"><b>Luck1</b></span>
 
 
* 0-1 (mean 0.02) of the following:
 
* 0-1 (mean 0.02) of the following:
:* Scroll (25.0% normal)
+
:* Scroll (25.0% -> 100.0% normal)
:* Arrow (30.0% normal)
+
:* Arrow (30.0% -> 100.0% normal)
:* Gold (30.0% normal)
+
:* Gold (30.0% -> 100.0% normal)
:* Precious (15.0% normal)
+
:* Precious (15.0% -> 100.0% normal)
  +
=== Luck2 ===
<span id="Luck2"><b>Luck2</b></span>
 
 
* 0-1 (mean 0.03) of the following:
 
* 0-1 (mean 0.03) of the following:
:* Scroll (25.0% normal)
+
:* Scroll (25.0% -> 100.0% normal)
:* Arrow (25.0% normal)
+
:* Arrow (25.0% -> 100.0% normal)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (25.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (25.0%)
:* Precious (25.0% normal)
+
:* Precious (25.0% -> 100.0% normal)
  +
=== Luck3 ===
<span id="Luck3"><b>Luck3</b></span>
 
 
* 0-1 (mean 0.04) of the following:
 
* 0-1 (mean 0.04) of the following:
:* Scroll (20.0% normal)
+
:* Scroll (20.0% -> 100.0% normal)
:* Arrow (20.0% normal)
+
:* Arrow (20.0% -> 100.0% normal)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (20.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (20.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (20.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (20.0%)
:* Precious (20.0% normal)
+
:* Precious (20.0% -> 100.0% normal)
  +
=== Luck4 ===
<span id="Luck4"><b>Luck4</b></span>
 
 
* 0-1 (mean 0.06) of the following:
 
* 0-1 (mean 0.06) of the following:
:* Scroll (16.7% normal)
+
:* Scroll (16.7% -> 100.0% normal)
:* Arrow (16.7% normal)
+
:* Arrow (16.7% -> 100.0% normal)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (16.7%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (16.7%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (16.7%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (16.7%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (16.7%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (16.7%)
:* Precious (16.7% normal)
+
:* Precious (16.7% -> 100.0% normal)
  +
=== Luck5 ===
<span id="Luck5"><b>Luck5</b></span>
 
 
* 0-1 (mean 0.07) of the following:
 
* 0-1 (mean 0.07) of the following:
:* Scroll (10.0% normal)
+
:* Scroll (10.0% -> 100.0% normal)
:* Arrow (10.0% normal)
+
:* Arrow (10.0% -> 100.0% normal)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (10.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (10.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (10.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (10.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (10.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (10.0%)
:* GoldBig (10.0% normal)
+
:* GoldBig (10.0% -> 100.0% normal)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (10.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (10.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (10.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (10.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (10.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (10.0%)
:* Precious (10.0% normal)
+
:* Precious (10.0% -> 100.0% normal)
  +
=== Luck6 ===
<span id="Luck6"><b>Luck6</b></span>
 
 
* 0-1 (mean 0.08) of the following:
 
* 0-1 (mean 0.08) of the following:
:* Scroll (15.0% normal)
+
:* Scroll (15.0% -> 100.0% normal)
:* Arrow (15.0% normal)
+
:* Arrow (15.0% -> 100.0% normal)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (10.0%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (10.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (10.0%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (10.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (10.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (10.0%)
:* GoldBig (15.0% normal)
+
:* GoldBig (15.0% -> 100.0% normal)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (5.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (5.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (5.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (5.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (5.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (5.0%)
:* Precious (10.0% normal)
+
:* Precious (10.0% -> 100.0% normal)
<span id="MegaBoss"><b>MegaBoss</b></span>
+
=== MegaBoss ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (25.0%)
 
:* [[#ST_WeaponLegendary|ST_WeaponLegendary]] (25.0%)
Line 12,769: Line 1,000:
 
:* [[#ST_SecGearLegendary|ST_SecGearLegendary]] (25.0%)
 
:* [[#ST_SecGearLegendary|ST_SecGearLegendary]] (25.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (25.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (25.0%)
* 1 [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 1 [[#ST_Skillbook|ST_Skillbook]]
 
* 1 of the following:
 
* 1 of the following:
:* Precious (33.3% normal)
+
:* Precious (33.3% -> 100.0% normal)
:* Arrow (33.3% normal)
+
:* Arrow (33.3% -> 100.0% normal)
:* Scroll (33.3% normal)
+
:* Scroll (33.3% -> 100.0% normal)
* 3 [[#ST_RareIngredient|ST_RareIngredient]] (100.0%)
+
* 3 [[#ST_RareIngredient|ST_RareIngredient]]
<span id="MiniBoss"><b>MiniBoss</b></span>
+
=== MiniBoss ===
 
* 3-4 (mean 3.50) of the following:
 
* 3-4 (mean 3.50) of the following:
 
:* [[#ST_WeaponRare|ST_WeaponRare]] (33.0%)
 
:* [[#ST_WeaponRare|ST_WeaponRare]] (33.0%)
Line 12,787: Line 1,018:
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (35.0%)
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (35.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (20.0%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (20.0%)
* 0-1 (mean 0.25) [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 0-1 (mean 0.25) [[#ST_Skillbook|ST_Skillbook]]
<span id="OnlyGold"><b>OnlyGold</b></span>
+
=== OnlyGold ===
* 1 GoldBig (100.0% normal)
+
* 1 GoldBig (100.0% -> 100.0% normal)
  +
=== Ranger ===
<span id="Ranger"><b>Ranger</b></span>
 
 
* 0-1 (mean 0.25) of the following:
 
* 0-1 (mean 0.25) of the following:
 
:* [[#ST_WeaponRangerNormal|ST_WeaponRangerNormal]] (40.0%)
 
:* [[#ST_WeaponRangerNormal|ST_WeaponRangerNormal]] (40.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (40.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (40.0%)
 
:* [[#ST_SecGearRangerNormal|ST_SecGearRangerNormal]] (20.0%)
 
:* [[#ST_SecGearRangerNormal|ST_SecGearRangerNormal]] (20.0%)
* 0-1 (mean 0.25) Gold (100.0% normal)
+
* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
<span id="RangerSpecialArrow"><b>RangerSpecialArrow</b></span>
+
=== RangerSpecialArrow ===
* 1 Arrow (100.0% normal)
+
* 1 Arrow (100.0% -> 100.0% normal)
<span id="RangerTrainer"><b>RangerTrainer</b></span>
+
=== RangerTrainer ===
* 1 [[#ST_Skillbook_RangerTrainer|ST_Skillbook_RangerTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_RangerTrainer|ST_Skillbook_RangerTrainer]]
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponRangerMagic|ST_WeaponRangerMagic]] (20.0%)
 
:* [[#ST_WeaponRangerMagic|ST_WeaponRangerMagic]] (20.0%)
Line 12,805: Line 1,036:
 
:* [[#ST_ArmorFighterRangerMagic|ST_ArmorFighterRangerMagic]] (20.0%)
 
:* [[#ST_ArmorFighterRangerMagic|ST_ArmorFighterRangerMagic]] (20.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (30.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (30.0%)
<span id="RewardBig"><b>RewardBig</b></span>
+
=== RewardBig ===
 
* 1-2 (mean 1.20) of the following:
 
* 1-2 (mean 1.20) of the following:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (12.5%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (12.5%)
Line 12,819: Line 1,050:
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (2.5%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (2.5%)
 
:* [[#ST_Skillbook|ST_Skillbook]] (12.5%)
 
:* [[#ST_Skillbook|ST_Skillbook]] (12.5%)
<span id="RewardCombat"><b>RewardCombat</b></span>
+
=== RewardCombat ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (45.0%)
 
:* [[#ST_WeaponNormal|ST_WeaponNormal]] (45.0%)
Line 12,825: Line 1,056:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (10.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (10.0%)
 
* 1 of the following:
 
* 1 of the following:
:* HealingPotion (40.0% normal)
+
:* HealingPotion (40.0% -> 100.0% normal)
:* VariousPotion (10.0% normal)
+
:* VariousPotion (10.0% -> 100.0% normal)
:* Scroll (25.0% normal)
+
:* Scroll (25.0% -> 100.0% normal)
:* Arrow (25.0% normal)
+
:* Arrow (25.0% -> 100.0% normal)
<span id="RewardMedium"><b>RewardMedium</b></span>
+
=== RewardMedium ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (40.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (40.0%)
Line 12,839: Line 1,070:
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (10.0%)
 
:* [[#ST_SecGearRare|ST_SecGearRare]] (10.0%)
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (10.0%)
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (10.0%)
:* Precious (35.0% normal)
+
:* Precious (35.0% -> 100.0% normal)
<span id="RewardSmall"><b>RewardSmall</b></span>
+
=== RewardSmall ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (16.7%)
 
:* [[#ST_SecGearNormal|ST_SecGearNormal]] (16.7%)
Line 12,846: Line 1,077:
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (11.7%)
 
:* [[#ST_ArmorNormal|ST_ArmorNormal]] (11.7%)
 
:* [[#ST_RandomLootSuper|ST_RandomLootSuper]] (13.3%)
 
:* [[#ST_RandomLootSuper|ST_RandomLootSuper]] (13.3%)
:* VariousPotion (16.7% normal)
+
:* VariousPotion (16.7% -> 100.0% normal)
 
:* [[#ST_RareIngredient|ST_RareIngredient]] (16.7%)
 
:* [[#ST_RareIngredient|ST_RareIngredient]] (16.7%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (3.3%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (3.3%)
Line 12,853: Line 1,084:
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (3.3%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (3.3%)
 
:* [[#ST_ArmorRare|ST_ArmorRare]] (1.7%)
 
:* [[#ST_ArmorRare|ST_ArmorRare]] (1.7%)
<span id="RewardTiny"><b>RewardTiny</b></span>
+
=== RewardTiny ===
 
* 1 of the following:
 
* 1 of the following:
:* GoldBig (33.3% normal)
+
:* GoldBig (33.3% -> 100.0% normal)
:* Scroll (33.3% normal)
+
:* Scroll (33.3% -> 100.0% normal)
:* Arrow (33.3% normal)
+
:* Arrow (33.3% -> 100.0% normal)
* 0-1 (mean 0.50) [[#ST_RareIngredient|ST_RareIngredient]] (100.0%)
+
* 0-1 (mean 0.50) [[#ST_RareIngredient|ST_RareIngredient]]
  +
=== Robot ===
<span id="Robot"><b>Robot</b></span>
 
* 1 LOOT_Scraps_Metal_A (100.0%)
+
* 1 LOOT_Scraps_Metal_A
 
* 0-1 (mean 0.25) of the following:
 
* 0-1 (mean 0.25) of the following:
:* Precious (50.0% normal)
+
:* Precious (50.0% -> 100.0% normal)
:* GoldBig (50.0% normal)
+
:* GoldBig (50.0% -> 100.0% normal)
<span id="RogueTrader"><b>RogueTrader</b></span>
+
=== RogueTrader ===
* 1 [[#ST_WeaponRogueTrader|ST_WeaponRogueTrader]] (100.0%)
+
* 1 [[#ST_WeaponRogueTrader|ST_WeaponRogueTrader]]
* 1 [[#ST_ArmorRogueTrader|ST_ArmorRogueTrader]] (100.0%)
+
* 1 [[#ST_ArmorRogueTrader|ST_ArmorRogueTrader]]
* 1 [[#ST_SecGearRogueTrader|ST_SecGearRogueTrader]] (100.0%)
+
* 1 [[#ST_SecGearRogueTrader|ST_SecGearRogueTrader]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="RogueTrainer"><b>RogueTrainer</b></span>
+
=== RogueTrainer ===
* 1 [[#ST_Skillbook_RogueTrainer|ST_Skillbook_RogueTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_RogueTrainer|ST_Skillbook_RogueTrainer]]
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponRogueTrader|ST_WeaponRogueTrader]] (42.9%)
 
:* [[#ST_WeaponRogueTrader|ST_WeaponRogueTrader]] (42.9%)
 
:* [[#ST_ArmorRogueTrader|ST_ArmorRogueTrader]] (28.6%)
 
:* [[#ST_ArmorRogueTrader|ST_ArmorRogueTrader]] (28.6%)
 
:* [[#ST_SecGearRogueTrader|ST_SecGearRogueTrader]] (28.6%)
 
:* [[#ST_SecGearRogueTrader|ST_SecGearRogueTrader]] (28.6%)
<span id="ST_AllPotions"><b>ST_AllPotions</b></span>
+
=== ST_AllPotions ===
 
* 1 of the following:
 
* 1 of the following:
:* HealingPotion (60.0% normal)
+
:* HealingPotion (60.0% -> 100.0% normal)
:* StatPotion (20.0% normal)
+
:* StatPotion (20.0% -> 100.0% normal)
:* VariousPotion (20.0% normal)
+
:* VariousPotion (20.0% -> 100.0% normal)
<span id="ST_ArmorArcherTrader"><b>ST_ArmorArcherTrader</b></span>
+
=== ST_ArmorArcherTrader ===
* 5-7 (mean 5.70) LeatherArmor (70.0% normal, 30.0% magic)
+
* 5-7 (mean 5.70) LeatherArmor (100.0% -> 70.0% normal, 30.0% magic)
* 1-3 (mean 1.75) ClothArmor (70.0% normal, 30.0% magic)
+
* 1-3 (mean 1.75) ClothArmor (100.0% -> 70.0% normal, 30.0% magic)
<span id="ST_ArmorFighterRangerLegendary"><b>ST_ArmorFighterRangerLegendary</b></span>
+
=== ST_ArmorFighterRangerLegendary ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (40.0% legendary)
+
:* LeatherArmor (40.0% -> 100.0% legendary)
:* ChainArmor (40.0% legendary)
+
:* ChainArmor (40.0% -> 100.0% legendary)
:* MetalArmor (20.0% legendary)
+
:* MetalArmor (20.0% -> 100.0% legendary)
<span id="ST_ArmorFighterRangerMagic"><b>ST_ArmorFighterRangerMagic</b></span>
+
=== ST_ArmorFighterRangerMagic ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (32.0% magic, 8.0% rare)
+
:* LeatherArmor (40.0% -> 80.0% magic, 20.0% rare)
:* ChainArmor (32.0% magic, 8.0% rare)
+
:* ChainArmor (40.0% -> 80.0% magic, 20.0% rare)
:* MetalArmor (16.0% magic, 4.0% rare)
+
:* MetalArmor (20.0% -> 80.0% magic, 20.0% rare)
<span id="ST_ArmorFighterRangerNormal"><b>ST_ArmorFighterRangerNormal</b></span>
+
=== ST_ArmorFighterRangerNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (33.2% normal, 1.8% magic)
+
:* LeatherArmor (35.0% -> 95.0% normal, 5.0% magic)
:* ChainArmor (33.2% normal, 1.8% magic)
+
:* ChainArmor (35.0% -> 95.0% normal, 5.0% magic)
:* MetalArmor (28.5% normal, 1.5% magic)
+
:* MetalArmor (30.0% -> 95.0% normal, 5.0% magic)
<span id="ST_ArmorFighterRangerRare"><b>ST_ArmorFighterRangerRare</b></span>
+
=== ST_ArmorFighterRangerRare ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (40.0% rare)
+
:* LeatherArmor (40.0% -> 100.0% rare)
:* ChainArmor (40.0% rare)
+
:* ChainArmor (40.0% -> 100.0% rare)
:* MetalArmor (20.0% rare)
+
:* MetalArmor (20.0% -> 100.0% rare)
<span id="ST_ArmorFighterTrader"><b>ST_ArmorFighterTrader</b></span>
+
=== ST_ArmorFighterTrader ===
 
* 5-7 (mean 5.70) of the following:
 
* 5-7 (mean 5.70) of the following:
:* ChainArmor (35.0% normal, 15.0% magic)
+
:* ChainArmor (50.0% -> 70.0% normal, 30.0% magic)
:* MetalArmor (35.0% normal, 15.0% magic)
+
:* MetalArmor (50.0% -> 70.0% normal, 30.0% magic)
<span id="ST_ArmorGenTrader"><b>ST_ArmorGenTrader</b></span>
+
=== ST_ArmorGenTrader ===
* 3-6 (mean 4.30) [[#ST_ArmorNormal|ST_ArmorNormal]] (100.0%)
+
* 3-6 (mean 4.30) [[#ST_ArmorNormal|ST_ArmorNormal]]
* 0-2 (mean 1.00) [[#ST_ArmorMagic|ST_ArmorMagic]] (100.0%)
+
* 0-2 (mean 1.00) [[#ST_ArmorMagic|ST_ArmorMagic]]
<span id="ST_ArmorLegendary"><b>ST_ArmorLegendary</b></span>
+
=== ST_ArmorLegendary ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (30.0% legendary)
+
:* LeatherArmor (30.0% -> 100.0% legendary)
:* ChainArmor (30.0% legendary)
+
:* ChainArmor (30.0% -> 100.0% legendary)
:* MetalArmor (20.0% legendary)
+
:* MetalArmor (20.0% -> 100.0% legendary)
:* Robe (20.0% legendary)
+
:* Robe (20.0% -> 100.0% legendary)
<span id="ST_ArmorMagic"><b>ST_ArmorMagic</b></span>
+
=== ST_ArmorMagic ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (24.0% magic, 6.0% rare)
+
:* LeatherArmor (30.0% -> 80.0% magic, 20.0% rare)
:* ChainArmor (24.0% magic, 6.0% rare)
+
:* ChainArmor (30.0% -> 80.0% magic, 20.0% rare)
:* MetalArmor (16.0% magic, 4.0% rare)
+
:* MetalArmor (20.0% -> 80.0% magic, 20.0% rare)
:* Robe (16.0% magic, 4.0% rare)
+
:* Robe (20.0% -> 80.0% magic, 20.0% rare)
<span id="ST_ArmorMagicTrader"><b>ST_ArmorMagicTrader</b></span>
+
=== ST_ArmorMagicTrader ===
 
* 3-6 (mean 4.85) of the following:
 
* 3-6 (mean 4.85) of the following:
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (25.0%)
 
:* [[#ST_ArmorMagic|ST_ArmorMagic]] (25.0%)
:* Robe (60.0% magic, 15.0% rare)
+
:* Robe (75.0% -> 80.0% magic, 20.0% rare)
<span id="ST_ArmorNormal"><b>ST_ArmorNormal</b></span>
+
=== ST_ArmorNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (30.0% normal)
+
:* LeatherArmor (30.0% -> 100.0% normal)
:* ChainArmor (30.0% normal)
+
:* ChainArmor (30.0% -> 100.0% normal)
:* MetalArmor (20.0% normal)
+
:* MetalArmor (20.0% -> 100.0% normal)
:* Robe (20.0% normal)
+
:* Robe (20.0% -> 100.0% normal)
<span id="ST_ArmorRare"><b>ST_ArmorRare</b></span>
+
=== ST_ArmorRare ===
 
* 1 of the following:
 
* 1 of the following:
:* LeatherArmor (30.0% rare)
+
:* LeatherArmor (30.0% -> 100.0% rare)
:* ChainArmor (30.0% rare)
+
:* ChainArmor (30.0% -> 100.0% rare)
:* MetalArmor (20.0% rare)
+
:* MetalArmor (20.0% -> 100.0% rare)
:* Robe (20.0% rare)
+
:* Robe (20.0% -> 100.0% rare)
<span id="ST_ArmorRogueTrader"><b>ST_ArmorRogueTrader</b></span>
+
=== ST_ArmorRogueTrader ===
 
* 5-7 (mean 5.70) of the following:
 
* 5-7 (mean 5.70) of the following:
:* LeatherArmor (56.0% normal, 24.0% magic)
+
:* LeatherArmor (80.0% -> 70.0% normal, 30.0% magic)
:* ClothArmor (14.0% normal, 6.0% magic)
+
:* ClothArmor (20.0% -> 70.0% normal, 30.0% magic)
<span id="ST_ArmorWizardLegendary"><b>ST_ArmorWizardLegendary</b></span>
+
=== ST_ArmorWizardLegendary ===
* 1 Robe (100.0% legendary)
+
* 1 Robe (100.0% -> 100.0% legendary)
<span id="ST_ArmorWizardMagic"><b>ST_ArmorWizardMagic</b></span>
+
=== ST_ArmorWizardMagic ===
* 1 Robe (80.0% magic, 20.0% rare)
+
* 1 Robe (100.0% -> 80.0% magic, 20.0% rare)
<span id="ST_ArmorWizardNormal"><b>ST_ArmorWizardNormal</b></span>
+
=== ST_ArmorWizardNormal ===
* 1 Robe (95.0% normal, 5.0% magic)
+
* 1 Robe (100.0% -> 95.0% normal, 5.0% magic)
<span id="ST_ArmorWizardRare"><b>ST_ArmorWizardRare</b></span>
+
=== ST_ArmorWizardRare ===
* 1 Robe (100.0% rare)
+
* 1 Robe (100.0% -> 100.0% rare)
<span id="ST_ArrowArcherTrader"><b>ST_ArrowArcherTrader</b></span>
+
=== ST_ArrowArcherTrader ===
* 15-17 (mean 15.70) Arrow (100.0% normal)
+
* 15-17 (mean 15.70) Arrow (100.0% -> 100.0% normal)
* 16-21 (mean 17.70) ArrowIngredient (100.0% normal)
+
* 16-21 (mean 17.70) ArrowIngredient (100.0% -> 100.0% normal)
* 20 WPN_ArrowShaft_A (100.0%)
+
* 20 WPN_ArrowShaft_A
* 18 WPN_ArrowHead_A (100.0%)
+
* 18 WPN_ArrowHead_A
<span id="ST_BlackrockWeaponTrader"><b>ST_BlackrockWeaponTrader</b></span>
+
=== ST_BlackrockWeaponTrader ===
* 1-2 (mean 1.20) BlackrockWeaponDagger (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponDagger (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponSword (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponAxe (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponClub (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponClub (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedAxe (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedHammer (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedHammer (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedSword (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponSpear (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponSpear (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponBow (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponBow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponCrossbow (70.0% normal, 20.0% magic, 10.0% rare)
+
* 1-2 (mean 1.20) BlackrockWeaponCrossbow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1 LOOT_OreBar_A_BlackRock_A (always)
+
* 1 LOOT_OreBar_A_BlackRock_A
* 2-3 (mean 2.50) BlackrockShield (80.0% normal, 10.0% magic, 10.0% rare)
+
* 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)
<span id="ST_IngredientsTrader"><b>ST_IngredientsTrader</b></span>
+
=== ST_IngredientsTrader ===
* 19-24 (mean 21.33) Ingredient (100.0% normal)
+
* 19-24 (mean 21.33) Ingredient (100.0% -> 100.0% normal)
* 5-9 (mean 7.00) WPN_ArrowShaft_A (100.0%)
+
* 5-9 (mean 7.00) WPN_ArrowShaft_A
* 6-11 (mean 8.33) WPN_ArrowHead_A (100.0%)
+
* 6-11 (mean 8.33) WPN_ArrowHead_A
 
* 3-4 (mean 3.50) of the following:
 
* 3-4 (mean 3.50) of the following:
 
:* LOOT_Copper_Ring (25.0%)
 
:* LOOT_Copper_Ring (25.0%)
Line 12,977: Line 1,208:
 
:* LOOT_Gold_Ring (25.0%)
 
:* LOOT_Gold_Ring (25.0%)
 
:* LOOT_Gold_Ring_Heavy (25.0%)
 
:* LOOT_Gold_Ring_Heavy (25.0%)
* 12 CON_Potion_Empty_A (100.0%)
+
* 12 CON_Potion_Empty_A
* 2 LOOT_Rope_A (100.0%)
+
* 2 LOOT_Rope_A
* 1 LOOT_Needle_A (100.0%)
+
* 1 LOOT_Needle_A
* 5 LOOT_Thread_A (100.0%)
+
* 5 LOOT_Thread_A
* 2 TOOL_Figurine_Wood_A (100.0%)
+
* 2 TOOL_Figurine_Wood_A
* 1 TOOL_Pouch_Dust_Pixie_A (100.0%)
+
* 1 TOOL_Pouch_Dust_Pixie_A
* 1 ITEM_CookingPot (100.0%)
+
* 1 ITEM_CookingPot
* 10 TOOL_Lockpick (100.0%)
+
* 10 TOOL_Lockpick
* 1 WPN_Undead_Pickaxe_A (100.0%)
+
* 1 WPN_Undead_Pickaxe_A
* 3 TOOL_Trap_DisarmToolkit (100.0%)
+
* 3 TOOL_Trap_DisarmToolkit
* 1 LAB_MortarPestle_A (100.0%)
+
* 1 LAB_MortarPestle_A
* 1 TOOL_IdentifyingGlass (100.0%)
+
* 1 TOOL_IdentifyingGlass
* 1 TOOL_RepairHammer (100.0%)
+
* 1 TOOL_RepairHammer
<span id="ST_PaperWork"><b>ST_PaperWork</b></span>
+
=== ST_PaperWork ===
 
* 1 of the following:
 
* 1 of the following:
:* Book (16.0% normal)
+
:* Book (16.0% -> 100.0% normal)
:* Scroll (16.0% normal)
+
:* Scroll (16.0% -> 100.0% normal)
 
:* BOOK_Paper_Sheet_A (8.0%)
 
:* BOOK_Paper_Sheet_A (8.0%)
 
:* BOOK_Skill_Air_Blank_A (5.0%)
 
:* BOOK_Skill_Air_Blank_A (5.0%)
Line 13,003: Line 1,234:
 
:* BOOK_Skill_Water_Blank_A (5.0%)
 
:* BOOK_Skill_Water_Blank_A (5.0%)
 
:* Scroll_Skill_Water_Blank_A (10.0%)
 
:* Scroll_Skill_Water_Blank_A (10.0%)
<span id="ST_PotionsTrader"><b>ST_PotionsTrader</b></span>
+
=== ST_PotionsTrader ===
* 11-13 (mean 12.00) HealingPotion (100.0% normal)
+
* 11-13 (mean 12.00) HealingPotion (100.0% -> 100.0% normal)
* 12-15 (mean 13.33) StatPotion (100.0% normal)
+
* 12-15 (mean 13.33) StatPotion (100.0% -> 100.0% normal)
* 18-21 (mean 19.33) VariousPotion (100.0% normal)
+
* 18-21 (mean 19.33) VariousPotion (100.0% -> 100.0% normal)
* 4 CON_Potion_Antidote_Poison_A (100.0%)
+
* 4 CON_Potion_Antidote_Poison_A
<span id="ST_RandomLoot"><b>ST_RandomLoot</b></span>
+
=== ST_RandomLoot ===
 
* 1 of the following:
 
* 1 of the following:
:* Precious (3.3% normal)
+
:* Precious (3.3% -> 100.0% normal)
:* Junk (10.0% normal)
+
:* Junk (10.0% -> 100.0% normal)
:* Wood (6.7% normal)
+
:* Wood (6.7% -> 100.0% normal)
:* Ingredient (13.3% normal)
+
:* Ingredient (13.3% -> 100.0% normal)
:* Food (13.3% normal)
+
:* Food (13.3% -> 100.0% normal)
:* Drink (13.3% normal)
+
:* Drink (13.3% -> 100.0% normal)
:* Gold (13.3% normal)
+
:* Gold (13.3% -> 100.0% normal)
:* Book (6.7% normal)
+
:* Book (6.7% -> 100.0% normal)
:* Arrow (6.7% normal)
+
:* Arrow (6.7% -> 100.0% normal)
:* Scroll (6.7% normal)
+
:* Scroll (6.7% -> 100.0% normal)
:* ArrowIngredient (6.7% normal)
+
:* ArrowIngredient (6.7% -> 100.0% normal)
<span id="ST_RandomLootJunk"><b>ST_RandomLootJunk</b></span>
+
=== ST_RandomLootJunk ===
 
* 1 of the following:
 
* 1 of the following:
:* Junk (10.0% normal)
+
:* Junk (10.0% -> 100.0% normal)
:* Wood (10.0% normal)
+
:* Wood (10.0% -> 100.0% normal)
:* Ingredient (12.0% normal)
+
:* Ingredient (12.0% -> 100.0% normal)
:* Food (13.0% normal)
+
:* Food (13.0% -> 100.0% normal)
:* Drink (13.0% normal)
+
:* Drink (13.0% -> 100.0% normal)
:* Gold (12.0% normal)
+
:* Gold (12.0% -> 100.0% normal)
:* ArrowIngredient (10.0% normal)
+
:* ArrowIngredient (10.0% -> 100.0% normal)
:* Book (9.0% normal)
+
:* Book (9.0% -> 100.0% normal)
:* HealingPotion (11.0% normal)
+
:* HealingPotion (11.0% -> 100.0% normal)
<span id="ST_RandomLootSuper"><b>ST_RandomLootSuper</b></span>
+
=== ST_RandomLootSuper ===
 
* 1 of the following:
 
* 1 of the following:
:* Precious (25.0% normal)
+
:* Precious (25.0% -> 100.0% normal)
:* GoldBig (25.0% normal)
+
:* GoldBig (25.0% -> 100.0% normal)
:* Arrow (25.0% normal)
+
:* Arrow (25.0% -> 100.0% normal)
:* Scroll (25.0% normal)
+
:* Scroll (25.0% -> 100.0% normal)
<span id="ST_RareIngredient"><b>ST_RareIngredient</b></span>
+
=== ST_RareIngredient ===
 
* 1 of the following:
 
* 1 of the following:
 
:* CON_Herb_Augmentor_A (5.9%)
 
:* CON_Herb_Augmentor_A (5.9%)
Line 13,057: Line 1,288:
 
:* LOOT_Soul_Tormented_A (5.9%)
 
:* LOOT_Soul_Tormented_A (5.9%)
 
:* CON_Herb_Drudanae (5.9%)
 
:* CON_Herb_Drudanae (5.9%)
<span id="ST_RingOrAmuletLegendary"><b>ST_RingOrAmuletLegendary</b></span>
+
=== ST_RingOrAmuletLegendary ===
 
* 1 of the following:
 
* 1 of the following:
:* Ring (40.0% legendary)
+
:* Ring (40.0% -> 100.0% legendary)
:* Amulet (60.0% legendary)
+
:* Amulet (60.0% -> 100.0% legendary)
<span id="ST_RingOrAmuletMagic"><b>ST_RingOrAmuletMagic</b></span>
+
=== ST_RingOrAmuletMagic ===
 
* 1 of the following:
 
* 1 of the following:
:* Ring (32.0% magic, 8.0% rare)
+
:* Ring (40.0% -> 80.0% magic, 20.0% rare)
:* Amulet (48.0% magic, 12.0% rare)
+
:* Amulet (60.0% -> 80.0% magic, 20.0% rare)
<span id="ST_RingOrAmuletRare"><b>ST_RingOrAmuletRare</b></span>
+
=== ST_RingOrAmuletRare ===
 
* 1 of the following:
 
* 1 of the following:
:* Ring (40.0% rare)
+
:* Ring (40.0% -> 100.0% rare)
:* Amulet (60.0% rare)
+
:* Amulet (60.0% -> 100.0% rare)
<span id="ST_SecGearArcherTrader"><b>ST_SecGearArcherTrader</b></span>
+
=== ST_SecGearArcherTrader ===
* 2-4 (mean 3.00) Shoe (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Belt (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Glove (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Helmet (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)
<span id="ST_SecGearFighterNormal"><b>ST_SecGearFighterNormal</b></span>
+
=== ST_SecGearFighterNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* Shoe (14.2% normal, 0.8% magic)
+
:* Shoe (15.0% -> 95.0% normal, 5.0% magic)
:* Belt (14.2% normal, 0.8% magic)
+
:* Belt (15.0% -> 95.0% normal, 5.0% magic)
:* Glove (14.2% normal, 0.8% magic)
+
:* Glove (15.0% -> 95.0% normal, 5.0% magic)
:* Helmet (14.2% normal, 0.8% magic)
+
:* Helmet (15.0% -> 95.0% normal, 5.0% magic)
:* HelmetMetal (19.0% normal, 1.0% magic)
+
:* HelmetMetal (20.0% -> 95.0% normal, 5.0% magic)
:* Shield (19.0% normal, 1.0% magic)
+
:* Shield (20.0% -> 95.0% normal, 5.0% magic)
<span id="ST_SecGearFighterTrader"><b>ST_SecGearFighterTrader</b></span>
+
=== ST_SecGearFighterTrader ===
* 2-4 (mean 3.00) Shoe (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Belt (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Glove (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) HelmetMetal (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) HelmetMetal (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Shield (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Shield (100.0% -> 70.0% normal, 30.0% magic)
<span id="ST_SecGearGenTrader"><b>ST_SecGearGenTrader</b></span>
+
=== ST_SecGearGenTrader ===
* 1-4 (mean 2.30) [[#ST_SecGearNormal|ST_SecGearNormal]] (100.0%)
+
* 1-4 (mean 2.30) [[#ST_SecGearNormal|ST_SecGearNormal]]
* 0-3 (mean 1.17) [[#ST_SecGearMagic|ST_SecGearMagic]] (100.0%)
+
* 0-3 (mean 1.17) [[#ST_SecGearMagic|ST_SecGearMagic]]
<span id="ST_SecGearLegendary"><b>ST_SecGearLegendary</b></span>
+
=== ST_SecGearLegendary ===
 
* 1 of the following:
 
* 1 of the following:
:* Garment (12.0% legendary)
+
:* Garment (12.0% -> 100.0% legendary)
:* Shoe (15.0% legendary)
+
:* Shoe (15.0% -> 100.0% legendary)
:* Belt (15.0% legendary)
+
:* Belt (15.0% -> 100.0% legendary)
:* Glove (15.0% legendary)
+
:* Glove (15.0% -> 100.0% legendary)
:* Helmet (15.0% legendary)
+
:* Helmet (15.0% -> 100.0% legendary)
:* HelmetMetal (13.0% legendary)
+
:* HelmetMetal (13.0% -> 100.0% legendary)
:* Shield (15.0% legendary)
+
:* Shield (15.0% -> 100.0% legendary)
<span id="ST_SecGearMagic"><b>ST_SecGearMagic</b></span>
+
=== ST_SecGearMagic ===
 
* 1 of the following:
 
* 1 of the following:
:* Garment (9.6% magic, 2.4% rare)
+
:* Garment (12.0% -> 80.0% magic, 20.0% rare)
:* Shoe (12.0% magic, 3.0% rare)
+
:* Shoe (15.0% -> 80.0% magic, 20.0% rare)
:* Belt (12.0% magic, 3.0% rare)
+
:* Belt (15.0% -> 80.0% magic, 20.0% rare)
:* Glove (12.0% magic, 3.0% rare)
+
:* Glove (15.0% -> 80.0% magic, 20.0% rare)
:* Helmet (12.0% magic, 3.0% rare)
+
:* Helmet (15.0% -> 80.0% magic, 20.0% rare)
:* HelmetMetal (10.4% magic, 2.6% rare)
+
:* HelmetMetal (13.0% -> 80.0% magic, 20.0% rare)
:* Shield (12.0% magic, 3.0% rare)
+
:* Shield (15.0% -> 80.0% magic, 20.0% rare)
<span id="ST_SecGearMagicTrader"><b>ST_SecGearMagicTrader</b></span>
+
=== ST_SecGearMagicTrader ===
* 3-6 (mean 4.85) [[#ST_SecGearMagic|ST_SecGearMagic]] (100.0%)
+
* 3-6 (mean 4.85) [[#ST_SecGearMagic|ST_SecGearMagic]]
<span id="ST_SecGearNormal"><b>ST_SecGearNormal</b></span>
+
=== ST_SecGearNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* Garment (12.0% normal)
+
:* Garment (12.0% -> 100.0% normal)
:* Shoe (15.0% normal)
+
:* Shoe (15.0% -> 100.0% normal)
:* Belt (15.0% normal)
+
:* Belt (15.0% -> 100.0% normal)
:* Glove (15.0% normal)
+
:* Glove (15.0% -> 100.0% normal)
:* Helmet (15.0% normal)
+
:* Helmet (15.0% -> 100.0% normal)
:* HelmetMetal (13.0% normal)
+
:* HelmetMetal (13.0% -> 100.0% normal)
:* Shield (15.0% normal)
+
:* Shield (15.0% -> 100.0% normal)
<span id="ST_SecGearRangerNormal"><b>ST_SecGearRangerNormal</b></span>
+
=== ST_SecGearRangerNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* Shoe (26.6% normal, 1.4% magic)
+
:* Shoe (28.0% -> 95.0% normal, 5.0% magic)
:* Belt (23.8% normal, 1.2% magic)
+
:* Belt (25.0% -> 95.0% normal, 5.0% magic)
:* Glove (25.6% normal, 1.4% magic)
+
:* Glove (27.0% -> 95.0% normal, 5.0% magic)
:* Helmet (19.0% normal, 1.0% magic)
+
:* Helmet (20.0% -> 95.0% normal, 5.0% magic)
<span id="ST_SecGearRare"><b>ST_SecGearRare</b></span>
+
=== ST_SecGearRare ===
 
* 1 of the following:
 
* 1 of the following:
:* Garment (12.0% rare)
+
:* Garment (12.0% -> 100.0% rare)
:* Shoe (15.0% rare)
+
:* Shoe (15.0% -> 100.0% rare)
:* Belt (15.0% rare)
+
:* Belt (15.0% -> 100.0% rare)
:* Glove (15.0% rare)
+
:* Glove (15.0% -> 100.0% rare)
:* Helmet (15.0% rare)
+
:* Helmet (15.0% -> 100.0% rare)
:* HelmetMetal (13.0% rare)
+
:* HelmetMetal (13.0% -> 100.0% rare)
:* Shield (15.0% rare)
+
:* Shield (15.0% -> 100.0% rare)
<span id="ST_SecGearRogueTrader"><b>ST_SecGearRogueTrader</b></span>
+
=== ST_SecGearRogueTrader ===
* 2-4 (mean 3.00) Shoe (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Belt (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Glove (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Helmet (70.0% normal, 30.0% magic)
+
* 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)
* 10 TOOL_Lockpick (100.0%)
+
* 10 TOOL_Lockpick
* 10 TOOL_Trap_DisarmToolkit (100.0%)
+
* 10 TOOL_Trap_DisarmToolkit
<span id="ST_SecGearWizardNormal"><b>ST_SecGearWizardNormal</b></span>
+
=== ST_SecGearWizardNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* Garment (38.0% normal, 2.0% magic)
+
:* Garment (40.0% -> 95.0% normal, 5.0% magic)
:* Belt (19.0% normal, 1.0% magic)
+
:* Belt (20.0% -> 95.0% normal, 5.0% magic)
:* Glove (19.0% normal, 1.0% magic)
+
:* Glove (20.0% -> 95.0% normal, 5.0% magic)
:* Shoe (19.0% normal, 1.0% magic)
+
:* Shoe (20.0% -> 95.0% normal, 5.0% magic)
<span id="ST_Skillbook"><b>ST_Skillbook</b></span>
+
=== ST_Skillbook ===
 
* 1 of the following:
 
* 1 of the following:
:* SkillbookWarrior (10.0% normal)
+
:* SkillbookWarrior (10.0% -> 100.0% normal)
:* SkillbookRogue (10.0% normal)
+
:* SkillbookRogue (10.0% -> 100.0% normal)
:* SkillbookRanger (10.0% normal)
+
:* SkillbookRanger (10.0% -> 100.0% normal)
:* SkillbookFire (14.0% normal)
+
:* SkillbookFire (14.0% -> 100.0% normal)
:* SkillbookWater (14.0% normal)
+
:* SkillbookWater (14.0% -> 100.0% normal)
:* SkillbookAir (14.0% normal)
+
:* SkillbookAir (14.0% -> 100.0% normal)
:* SkillbookEarth (14.0% normal)
+
:* SkillbookEarth (14.0% -> 100.0% normal)
:* SkillbookWitchcraft (14.0% normal)
+
:* SkillbookWitchcraft (14.0% -> 100.0% normal)
<span id="ST_Skillbook_AirTrainer"><b>ST_Skillbook_AirTrainer</b></span>
+
=== ST_Skillbook_AirTrainer ===
* 9-13 (mean 11.00) SkillbookAir (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookAir (100.0% -> 100.0% normal)
<span id="ST_Skillbook_EarthTrainer"><b>ST_Skillbook_EarthTrainer</b></span>
+
=== ST_Skillbook_EarthTrainer ===
* 9-13 (mean 11.00) SkillbookEarth (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookEarth (100.0% -> 100.0% normal)
<span id="ST_Skillbook_FireTrainer"><b>ST_Skillbook_FireTrainer</b></span>
+
=== ST_Skillbook_FireTrainer ===
* 9-13 (mean 11.00) SkillbookFire (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookFire (100.0% -> 100.0% normal)
<span id="ST_Skillbook_RangerTrainer"><b>ST_Skillbook_RangerTrainer</b></span>
+
=== ST_Skillbook_RangerTrainer ===
* 9-13 (mean 11.00) SkillbookRanger (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookRanger (100.0% -> 100.0% normal)
<span id="ST_Skillbook_RogueTrainer"><b>ST_Skillbook_RogueTrainer</b></span>
+
=== ST_Skillbook_RogueTrainer ===
* 9-13 (mean 11.00) SkillbookRogue (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookRogue (100.0% -> 100.0% normal)
<span id="ST_Skillbook_WarriorTrainer"><b>ST_Skillbook_WarriorTrainer</b></span>
+
=== ST_Skillbook_WarriorTrainer ===
* 9-13 (mean 11.00) SkillbookWarrior (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookWarrior (100.0% -> 100.0% normal)
<span id="ST_Skillbook_WaterTrainer"><b>ST_Skillbook_WaterTrainer</b></span>
+
=== ST_Skillbook_WaterTrainer ===
* 9-13 (mean 11.00) SkillbookWater (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookWater (100.0% -> 100.0% normal)
<span id="ST_Skillbook_WitchcraftTrainer"><b>ST_Skillbook_WitchcraftTrainer</b></span>
+
=== ST_Skillbook_WitchcraftTrainer ===
* 9-13 (mean 11.00) SkillbookWitchcraft (100.0% normal)
+
* 9-13 (mean 11.00) SkillbookWitchcraft (100.0% -> 100.0% normal)
<span id="ST_TavernKeepNPC"><b>ST_TavernKeepNPC</b></span>
+
=== ST_TavernKeepNPC ===
* 10-14 (mean 12.00) Drink (100.0% normal)
+
* 10-14 (mean 12.00) Drink (100.0% -> 100.0% normal)
* 10-13 (mean 11.67) CON_Drink_Mug_Beer_A (100.0%)
+
* 10-13 (mean 11.67) CON_Drink_Mug_Beer_A
* 8-11 (mean 9.33) CON_Drink_Mug_Wine_A (100.0%)
+
* 8-11 (mean 9.33) CON_Drink_Mug_Wine_A
* 8-10 (mean 9.00) Food (100.0% normal)
+
* 8-10 (mean 9.00) Food (100.0% -> 100.0% normal)
<span id="ST_WeaponArcherTrader"><b>ST_WeaponArcherTrader</b></span>
+
=== ST_WeaponArcherTrader ===
 
* 3-6 (mean 4.70) of the following:
 
* 3-6 (mean 4.70) of the following:
:* Bow (42.0% normal, 18.0% magic)
+
:* Bow (60.0% -> 70.0% normal, 30.0% magic)
:* Crossbow (28.0% normal, 12.0% magic)
+
:* Crossbow (40.0% -> 70.0% normal, 30.0% magic)
* 2-5 (mean 3.70) Dagger (70.0% normal, 30.0% magic)
+
* 2-5 (mean 3.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)
<span id="ST_WeaponFighterLegendary"><b>ST_WeaponFighterLegendary</b></span>
+
=== ST_WeaponFighterLegendary ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (14.0% legendary)
+
:* Dagger (14.0% -> 100.0% legendary)
:* Sword (16.1% legendary)
+
:* Sword (16.1% -> 100.0% legendary)
:* Axe (16.1% legendary)
+
:* Axe (16.1% -> 100.0% legendary)
:* Club (16.1% legendary)
+
:* Club (16.1% -> 100.0% legendary)
:* TwoHandedAxe (10.8% legendary)
+
:* TwoHandedAxe (10.8% -> 100.0% legendary)
:* TwoHandedSword (16.1% legendary)
+
:* TwoHandedSword (16.1% -> 100.0% legendary)
:* Spear (10.8% legendary)
+
:* Spear (10.8% -> 100.0% legendary)
<span id="ST_WeaponFighterMagic"><b>ST_WeaponFighterMagic</b></span>
+
=== ST_WeaponFighterMagic ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (11.2% magic, 2.8% rare)
+
:* Dagger (14.0% -> 80.0% magic, 20.0% rare)
:* Sword (12.9% magic, 3.2% rare)
+
:* Sword (16.1% -> 80.0% magic, 20.0% rare)
:* Axe (12.9% magic, 3.2% rare)
+
:* Axe (16.1% -> 80.0% magic, 20.0% rare)
:* Club (12.9% magic, 3.2% rare)
+
:* Club (16.1% -> 80.0% magic, 20.0% rare)
:* TwoHandedAxe (8.6% magic, 2.2% rare)
+
:* TwoHandedAxe (10.8% -> 80.0% magic, 20.0% rare)
:* TwoHandedSword (12.9% magic, 3.2% rare)
+
:* TwoHandedSword (16.1% -> 80.0% magic, 20.0% rare)
:* Spear (8.6% magic, 2.2% rare)
+
:* Spear (10.8% -> 80.0% magic, 20.0% rare)
<span id="ST_WeaponFighterNormal"><b>ST_WeaponFighterNormal</b></span>
+
=== ST_WeaponFighterNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (13.0% normal, 0.7% magic)
+
:* Dagger (13.7% -> 95.0% normal, 5.0% magic)
:* Sword (15.0% normal, 0.8% magic)
+
:* Sword (15.8% -> 95.0% normal, 5.0% magic)
:* Axe (15.0% normal, 0.8% magic)
+
:* Axe (15.8% -> 95.0% normal, 5.0% magic)
:* Club (15.0% normal, 0.8% magic)
+
:* Club (15.8% -> 95.0% normal, 5.0% magic)
:* TwoHandedAxe (12.0% normal, 0.6% magic)
+
:* TwoHandedAxe (12.6% -> 95.0% normal, 5.0% magic)
:* TwoHandedSword (15.0% normal, 0.8% magic)
+
:* TwoHandedSword (15.8% -> 95.0% normal, 5.0% magic)
:* Spear (10.0% normal, 0.5% magic)
+
:* Spear (10.5% -> 95.0% normal, 5.0% magic)
<span id="ST_WeaponFighterRare"><b>ST_WeaponFighterRare</b></span>
+
=== ST_WeaponFighterRare ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (14.0% rare)
+
:* Dagger (14.0% -> 100.0% rare)
:* Sword (16.1% rare)
+
:* Sword (16.1% -> 100.0% rare)
:* Axe (16.1% rare)
+
:* Axe (16.1% -> 100.0% rare)
:* Club (16.1% rare)
+
:* Club (16.1% -> 100.0% rare)
:* TwoHandedAxe (10.8% rare)
+
:* TwoHandedAxe (10.8% -> 100.0% rare)
:* TwoHandedSword (16.1% rare)
+
:* TwoHandedSword (16.1% -> 100.0% rare)
:* Spear (10.8% rare)
+
:* Spear (10.8% -> 100.0% rare)
<span id="ST_WeaponFighterTrader"><b>ST_WeaponFighterTrader</b></span>
+
=== ST_WeaponFighterTrader ===
 
* 3-6 (mean 4.70) of the following:
 
* 3-6 (mean 4.70) of the following:
:* Sword (12.7% normal, 5.5% magic)
+
:* Sword (18.2% -> 70.0% normal, 30.0% magic)
:* Axe (12.7% normal, 5.5% magic)
+
:* Axe (18.2% -> 70.0% normal, 30.0% magic)
:* Club (12.7% normal, 5.5% magic)
+
:* Club (18.2% -> 70.0% normal, 30.0% magic)
:* TwoHandedAxe (11.1% normal, 4.8% magic)
+
:* TwoHandedAxe (15.9% -> 70.0% normal, 30.0% magic)
:* TwoHandedSword (11.1% normal, 4.8% magic)
+
:* TwoHandedSword (15.9% -> 70.0% normal, 30.0% magic)
:* Spear (9.5% normal, 4.1% magic)
+
:* Spear (13.6% -> 70.0% normal, 30.0% magic)
<span id="ST_WeaponGenTrader"><b>ST_WeaponGenTrader</b></span>
+
=== ST_WeaponGenTrader ===
* 1-2 (mean 1.20) Dagger (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Dagger (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Sword (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Sword (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Axe (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Axe (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Club (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Club (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) TwoHandedAxe (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) TwoHandedAxe (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) TwoHandedSword (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) TwoHandedSword (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Spear (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Spear (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Staff (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Staff (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Bow (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Bow (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Crossbow (95.0% normal, 5.0% magic)
+
* 1-2 (mean 1.20) Crossbow (100.0% -> 95.0% normal, 5.0% magic)
<span id="ST_WeaponLegendary"><b>ST_WeaponLegendary</b></span>
+
=== ST_WeaponLegendary ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (10.0% legendary)
+
:* Dagger (10.0% -> 100.0% legendary)
:* Sword (10.0% legendary)
+
:* Sword (10.0% -> 100.0% legendary)
:* Axe (10.0% legendary)
+
:* Axe (10.0% -> 100.0% legendary)
:* Club (10.0% legendary)
+
:* Club (10.0% -> 100.0% legendary)
:* TwoHandedAxe (10.0% legendary)
+
:* TwoHandedAxe (10.0% -> 100.0% legendary)
:* TwoHandedSword (10.0% legendary)
+
:* TwoHandedSword (10.0% -> 100.0% legendary)
:* Spear (10.0% legendary)
+
:* Spear (10.0% -> 100.0% legendary)
:* Staff (10.0% legendary)
+
:* Staff (10.0% -> 100.0% legendary)
:* Bow (10.0% legendary)
+
:* Bow (10.0% -> 100.0% legendary)
:* Crossbow (10.0% legendary)
+
:* Crossbow (10.0% -> 100.0% legendary)
<span id="ST_WeaponLegendary_Blackrock"><b>ST_WeaponLegendary_Blackrock</b></span>
+
=== ST_WeaponLegendary_Blackrock ===
 
* 1 of the following:
 
* 1 of the following:
:* BlackrockWeaponDagger (10.0% legendary)
+
:* BlackrockWeaponDagger (10.0% -> 100.0% legendary)
:* BlackrockWeaponSword (10.0% legendary)
+
:* BlackrockWeaponSword (10.0% -> 100.0% legendary)
:* BlackrockWeaponAxe (10.0% legendary)
+
:* BlackrockWeaponAxe (10.0% -> 100.0% legendary)
:* BlackrockWeaponClub (10.0% legendary)
+
:* BlackrockWeaponClub (10.0% -> 100.0% legendary)
:* BlackrockWeaponTwoHandedAxe (10.0% legendary)
+
:* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% legendary)
:* BlackrockWeaponTwoHandedHammer (10.0% legendary)
+
:* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% legendary)
:* BlackrockWeaponTwoHandedSword (10.0% legendary)
+
:* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% legendary)
:* BlackrockWeaponSpear (10.0% legendary)
+
:* BlackrockWeaponSpear (10.0% -> 100.0% legendary)
:* BlackrockWeaponBow (10.0% legendary)
+
:* BlackrockWeaponBow (10.0% -> 100.0% legendary)
:* BlackrockWeaponCrossbow (10.0% legendary)
+
:* BlackrockWeaponCrossbow (10.0% -> 100.0% legendary)
<span id="ST_WeaponMagic"><b>ST_WeaponMagic</b></span>
+
=== ST_WeaponMagic ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (8.0% magic, 2.0% rare)
+
:* Dagger (10.0% -> 80.0% magic, 20.0% rare)
:* Sword (8.0% magic, 2.0% rare)
+
:* Sword (10.0% -> 80.0% magic, 20.0% rare)
:* Axe (8.0% magic, 2.0% rare)
+
:* Axe (10.0% -> 80.0% magic, 20.0% rare)
:* Club (8.0% magic, 2.0% rare)
+
:* Club (10.0% -> 80.0% magic, 20.0% rare)
:* TwoHandedAxe (8.0% magic, 2.0% rare)
+
:* TwoHandedAxe (10.0% -> 80.0% magic, 20.0% rare)
:* TwoHandedSword (8.0% magic, 2.0% rare)
+
:* TwoHandedSword (10.0% -> 80.0% magic, 20.0% rare)
:* Spear (8.0% magic, 2.0% rare)
+
:* Spear (10.0% -> 80.0% magic, 20.0% rare)
:* Staff (8.0% magic, 2.0% rare)
+
:* Staff (10.0% -> 80.0% magic, 20.0% rare)
:* Bow (8.0% magic, 2.0% rare)
+
:* Bow (10.0% -> 80.0% magic, 20.0% rare)
:* Crossbow (8.0% magic, 2.0% rare)
+
:* Crossbow (10.0% -> 80.0% magic, 20.0% rare)
<span id="ST_WeaponMagicTrader"><b>ST_WeaponMagicTrader</b></span>
+
=== ST_WeaponMagicTrader ===
 
* 4-6 (mean 5.10) of the following:
 
* 4-6 (mean 5.10) of the following:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (25.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (25.0%)
:* Staff (60.0% magic, 15.0% rare)
+
:* Staff (75.0% -> 80.0% magic, 20.0% rare)
<span id="ST_WeaponMagic_Blackrock"><b>ST_WeaponMagic_Blackrock</b></span>
+
=== ST_WeaponMagic_Blackrock ===
 
* 1 of the following:
 
* 1 of the following:
:* BlackrockWeaponDagger (10.0% magic)
+
:* BlackrockWeaponDagger (10.0% -> 100.0% magic)
:* BlackrockWeaponSword (10.0% magic)
+
:* BlackrockWeaponSword (10.0% -> 100.0% magic)
:* BlackrockWeaponAxe (10.0% magic)
+
:* BlackrockWeaponAxe (10.0% -> 100.0% magic)
:* BlackrockWeaponClub (10.0% magic)
+
:* BlackrockWeaponClub (10.0% -> 100.0% magic)
:* BlackrockWeaponTwoHandedAxe (10.0% magic)
+
:* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% magic)
:* BlackrockWeaponTwoHandedHammer (10.0% magic)
+
:* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% magic)
:* BlackrockWeaponTwoHandedSword (10.0% magic)
+
:* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% magic)
:* BlackrockWeaponSpear (10.0% magic)
+
:* BlackrockWeaponSpear (10.0% -> 100.0% magic)
:* BlackrockWeaponBow (10.0% magic)
+
:* BlackrockWeaponBow (10.0% -> 100.0% magic)
:* BlackrockWeaponCrossbow (10.0% magic)
+
:* BlackrockWeaponCrossbow (10.0% -> 100.0% magic)
<span id="ST_WeaponNormal"><b>ST_WeaponNormal</b></span>
+
=== ST_WeaponNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (9.5% normal, 0.5% magic)
+
:* Dagger (10.0% -> 95.0% normal, 5.0% magic)
:* Sword (9.5% normal, 0.5% magic)
+
:* Sword (10.0% -> 95.0% normal, 5.0% magic)
:* Axe (9.5% normal, 0.5% magic)
+
:* Axe (10.0% -> 95.0% normal, 5.0% magic)
:* Club (9.5% normal, 0.5% magic)
+
:* Club (10.0% -> 95.0% normal, 5.0% magic)
:* TwoHandedAxe (9.5% normal, 0.5% magic)
+
:* TwoHandedAxe (10.0% -> 95.0% normal, 5.0% magic)
:* TwoHandedSword (9.5% normal, 0.5% magic)
+
:* TwoHandedSword (10.0% -> 95.0% normal, 5.0% magic)
:* Spear (9.5% normal, 0.5% magic)
+
:* Spear (10.0% -> 95.0% normal, 5.0% magic)
:* Staff (9.5% normal, 0.5% magic)
+
:* Staff (10.0% -> 95.0% normal, 5.0% magic)
:* Bow (9.5% normal, 0.5% magic)
+
:* Bow (10.0% -> 95.0% normal, 5.0% magic)
:* Crossbow (9.5% normal, 0.5% magic)
+
:* Crossbow (10.0% -> 95.0% normal, 5.0% magic)
<span id="ST_WeaponNormal_Blackrock"><b>ST_WeaponNormal_Blackrock</b></span>
+
=== ST_WeaponNormal_Blackrock ===
 
* 1 of the following:
 
* 1 of the following:
:* BlackrockWeaponDagger (10.0% normal)
+
:* BlackrockWeaponDagger (10.0% -> 100.0% normal)
:* BlackrockWeaponSword (10.0% normal)
+
:* BlackrockWeaponSword (10.0% -> 100.0% normal)
:* BlackrockWeaponAxe (10.0% normal)
+
:* BlackrockWeaponAxe (10.0% -> 100.0% normal)
:* BlackrockWeaponClub (10.0% normal)
+
:* BlackrockWeaponClub (10.0% -> 100.0% normal)
:* BlackrockWeaponTwoHandedAxe (10.0% normal)
+
:* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% normal)
:* BlackrockWeaponTwoHandedHammer (10.0% normal)
+
:* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% normal)
:* BlackrockWeaponTwoHandedSword (10.0% normal)
+
:* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% normal)
:* BlackrockWeaponSpear (10.0% normal)
+
:* BlackrockWeaponSpear (10.0% -> 100.0% normal)
:* BlackrockWeaponBow (10.0% normal)
+
:* BlackrockWeaponBow (10.0% -> 100.0% normal)
:* BlackrockWeaponCrossbow (10.0% normal)
+
:* BlackrockWeaponCrossbow (10.0% -> 100.0% normal)
<span id="ST_WeaponRangerLegendary"><b>ST_WeaponRangerLegendary</b></span>
+
=== ST_WeaponRangerLegendary ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (30.0% legendary)
+
:* Dagger (30.0% -> 100.0% legendary)
:* Bow (40.0% legendary)
+
:* Bow (40.0% -> 100.0% legendary)
:* Crossbow (30.0% legendary)
+
:* Crossbow (30.0% -> 100.0% legendary)
<span id="ST_WeaponRangerMagic"><b>ST_WeaponRangerMagic</b></span>
+
=== ST_WeaponRangerMagic ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (24.0% magic, 6.0% rare)
+
:* Dagger (30.0% -> 80.0% magic, 20.0% rare)
:* Bow (32.0% magic, 8.0% rare)
+
:* Bow (40.0% -> 80.0% magic, 20.0% rare)
:* Crossbow (24.0% magic, 6.0% rare)
+
:* Crossbow (30.0% -> 80.0% magic, 20.0% rare)
<span id="ST_WeaponRangerNormal"><b>ST_WeaponRangerNormal</b></span>
+
=== ST_WeaponRangerNormal ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (28.5% normal, 1.5% magic)
+
:* Dagger (30.0% -> 95.0% normal, 5.0% magic)
:* Bow (38.0% normal, 2.0% magic)
+
:* Bow (40.0% -> 95.0% normal, 5.0% magic)
:* Crossbow (28.5% normal, 1.5% magic)
+
:* Crossbow (30.0% -> 95.0% normal, 5.0% magic)
<span id="ST_WeaponRangerRare"><b>ST_WeaponRangerRare</b></span>
+
=== ST_WeaponRangerRare ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (30.0% rare)
+
:* Dagger (30.0% -> 100.0% rare)
:* Bow (40.0% rare)
+
:* Bow (40.0% -> 100.0% rare)
:* Crossbow (30.0% rare)
+
:* Crossbow (30.0% -> 100.0% rare)
<span id="ST_WeaponRare"><b>ST_WeaponRare</b></span>
+
=== ST_WeaponRare ===
 
* 1 of the following:
 
* 1 of the following:
:* Dagger (10.0% rare)
+
:* Dagger (10.0% -> 100.0% rare)
:* Sword (10.0% rare)
+
:* Sword (10.0% -> 100.0% rare)
:* Axe (10.0% rare)
+
:* Axe (10.0% -> 100.0% rare)
:* Club (10.0% rare)
+
:* Club (10.0% -> 100.0% rare)
:* TwoHandedAxe (10.0% rare)
+
:* TwoHandedAxe (10.0% -> 100.0% rare)
:* TwoHandedSword (10.0% rare)
+
:* TwoHandedSword (10.0% -> 100.0% rare)
:* Spear (10.0% rare)
+
:* Spear (10.0% -> 100.0% rare)
:* Staff (10.0% rare)
+
:* Staff (10.0% -> 100.0% rare)
:* Bow (10.0% rare)
+
:* Bow (10.0% -> 100.0% rare)
:* Crossbow (10.0% rare)
+
:* Crossbow (10.0% -> 100.0% rare)
<span id="ST_WeaponRare_Blackrock"><b>ST_WeaponRare_Blackrock</b></span>
+
=== ST_WeaponRare_Blackrock ===
 
* 1 of the following:
 
* 1 of the following:
:* BlackrockWeaponDagger (10.0% rare)
+
:* BlackrockWeaponDagger (10.0% -> 100.0% rare)
:* BlackrockWeaponSword (10.0% rare)
+
:* BlackrockWeaponSword (10.0% -> 100.0% rare)
:* BlackrockWeaponAxe (10.0% rare)
+
:* BlackrockWeaponAxe (10.0% -> 100.0% rare)
:* BlackrockWeaponClub (10.0% rare)
+
:* BlackrockWeaponClub (10.0% -> 100.0% rare)
:* BlackrockWeaponTwoHandedAxe (10.0% rare)
+
:* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% rare)
:* BlackrockWeaponTwoHandedHammer (10.0% rare)
+
:* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% rare)
:* BlackrockWeaponTwoHandedSword (10.0% rare)
+
:* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% rare)
:* BlackrockWeaponSpear (10.0% rare)
+
:* BlackrockWeaponSpear (10.0% -> 100.0% rare)
:* BlackrockWeaponBow (10.0% rare)
+
:* BlackrockWeaponBow (10.0% -> 100.0% rare)
:* BlackrockWeaponCrossbow (10.0% rare)
+
:* BlackrockWeaponCrossbow (10.0% -> 100.0% rare)
<span id="ST_WeaponRogueTrader"><b>ST_WeaponRogueTrader</b></span>
+
=== ST_WeaponRogueTrader ===
* 3-6 (mean 4.70) Dagger (70.0% normal, 30.0% magic)
+
* 3-6 (mean 4.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)
<span id="ST_WeaponWizardLegendary"><b>ST_WeaponWizardLegendary</b></span>
+
=== ST_WeaponWizardLegendary ===
* 1 Staff (100.0% legendary)
+
* 1 Staff (100.0% -> 100.0% legendary)
<span id="ST_WeaponWizardMagic"><b>ST_WeaponWizardMagic</b></span>
+
=== ST_WeaponWizardMagic ===
* 1 Staff (80.0% magic, 20.0% rare)
+
* 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
<span id="ST_WeaponWizardNormal"><b>ST_WeaponWizardNormal</b></span>
+
=== ST_WeaponWizardNormal ===
* 1 Staff (95.0% normal, 5.0% magic)
+
* 1 Staff (100.0% -> 95.0% normal, 5.0% magic)
<span id="ST_WeaponWizardRare"><b>ST_WeaponWizardRare</b></span>
+
=== ST_WeaponWizardRare ===
* 1 Staff (100.0% rare)
+
* 1 Staff (100.0% -> 100.0% rare)
<span id="Specific_IdentifyingGlass"><b>Specific_IdentifyingGlass</b></span>
+
=== Specific_IdentifyingGlass ===
* 1 TOOL_IdentifyingGlass (100.0%)
+
* 1 TOOL_IdentifyingGlass
<span id="Specific_MagicRingOrAmulet"><b>Specific_MagicRingOrAmulet</b></span>
+
=== Specific_MagicRingOrAmulet ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (72.7%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (72.7%)
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (18.2%)
 
:* [[#ST_RingOrAmuletRare|ST_RingOrAmuletRare]] (18.2%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (9.1%)
 
:* [[#ST_RingOrAmuletLegendary|ST_RingOrAmuletLegendary]] (9.1%)
<span id="Specific_RepairHammer"><b>Specific_RepairHammer</b></span>
+
=== Specific_RepairHammer ===
* 1 TOOL_RepairHammer (100.0%)
+
* 1 TOOL_RepairHammer
<span id="Specific_ResurrectScroll"><b>Specific_ResurrectScroll</b></span>
+
=== Specific_ResurrectScroll ===
* 1 SCROLL_Resurrect_1 (100.0%)
+
* 1 SCROLL_Resurrect_1
<span id="TavernTrader"><b>TavernTrader</b></span>
+
=== TavernTrader ===
* 1 [[#ST_TavernKeepNPC|ST_TavernKeepNPC]] (100.0%)
+
* 1 [[#ST_TavernKeepNPC|ST_TavernKeepNPC]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="TinyBoss"><b>TinyBoss</b></span>
+
=== TinyBoss ===
 
* 1 of the following:
 
* 1 of the following:
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (25.0%)
 
:* [[#ST_WeaponMagic|ST_WeaponMagic]] (25.0%)
Line 13,389: Line 1,620:
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (25.0%)
 
:* [[#ST_SecGearMagic|ST_SecGearMagic]] (25.0%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (25.0%)
 
:* [[#ST_RingOrAmuletMagic|ST_RingOrAmuletMagic]] (25.0%)
* 1 [[#ST_RandomLootSuper|ST_RandomLootSuper]] (100.0%)
+
* 1 [[#ST_RandomLootSuper|ST_RandomLootSuper]]
<span id="TraderAlchemy"><b>TraderAlchemy</b></span>
+
=== TraderAlchemy ===
* 1 [[#IngredientTrader|IngredientTrader]] (100.0%)
+
* 1 [[#IngredientTrader|IngredientTrader]]
<span id="TraderArrows"><b>TraderArrows</b></span>
+
=== TraderArrows ===
* 1 [[#ST_WeaponArcherTrader|ST_WeaponArcherTrader]] (100.0%)
+
* 1 [[#ST_WeaponArcherTrader|ST_WeaponArcherTrader]]
* 1 [[#ST_ArmorArcherTrader|ST_ArmorArcherTrader]] (100.0%)
+
* 1 [[#ST_ArmorArcherTrader|ST_ArmorArcherTrader]]
* 1 [[#ST_SecGearArcherTrader|ST_SecGearArcherTrader]] (100.0%)
+
* 1 [[#ST_SecGearArcherTrader|ST_SecGearArcherTrader]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
* 1 [[#ST_ArrowArcherTrader|ST_ArrowArcherTrader]] (100.0%)
+
* 1 [[#ST_ArrowArcherTrader|ST_ArrowArcherTrader]]
<span id="TraderEquipment"><b>TraderEquipment</b></span>
+
=== TraderEquipment ===
* 1 [[#ST_WeaponGenTrader|ST_WeaponGenTrader]] (100.0%)
+
* 1 [[#ST_WeaponGenTrader|ST_WeaponGenTrader]]
* 1 [[#ST_ArmorGenTrader|ST_ArmorGenTrader]] (100.0%)
+
* 1 [[#ST_ArmorGenTrader|ST_ArmorGenTrader]]
* 1 [[#ST_SecGearGenTrader|ST_SecGearGenTrader]] (100.0%)
+
* 1 [[#ST_SecGearGenTrader|ST_SecGearGenTrader]]
* 8 [[#ST_AllPotions|ST_AllPotions]] (100.0%)
+
* 8 [[#ST_AllPotions|ST_AllPotions]]
 
* 6 of the following:
 
* 6 of the following:
:* Ingredient (33.3% normal)
+
:* Ingredient (33.3% -> 100.0% normal)
:* Food (33.3% normal)
+
:* Food (33.3% -> 100.0% normal)
:* Drink (33.3% normal)
+
:* Drink (33.3% -> 100.0% normal)
 
* 4 of the following:
 
* 4 of the following:
:* Arrow (50.0% normal)
+
:* Arrow (50.0% -> 100.0% normal)
:* Scroll (50.0% normal)
+
:* Scroll (50.0% -> 100.0% normal)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="TraderMagic"><b>TraderMagic</b></span>
+
=== TraderMagic ===
* 16 Scroll (100.0% normal)
+
* 16 Scroll (100.0% -> 100.0% normal)
* 4 [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 4 [[#ST_Skillbook|ST_Skillbook]]
* 8 Ingredient (100.0% normal)
+
* 8 Ingredient (100.0% -> 100.0% normal)
* 4 [[#ST_AllPotions|ST_AllPotions]] (100.0%)
+
* 4 [[#ST_AllPotions|ST_AllPotions]]
* 1 [[#ST_WeaponMagicTrader|ST_WeaponMagicTrader]] (100.0%)
+
* 1 [[#ST_WeaponMagicTrader|ST_WeaponMagicTrader]]
* 1 [[#ST_ArmorMagicTrader|ST_ArmorMagicTrader]] (100.0%)
+
* 1 [[#ST_ArmorMagicTrader|ST_ArmorMagicTrader]]
* 1 [[#ST_SecGearMagicTrader|ST_SecGearMagicTrader]] (100.0%)
+
* 1 [[#ST_SecGearMagicTrader|ST_SecGearMagicTrader]]
* 2 Trader Gold (100.0% normal)
+
* 2 Trader Gold (100.0% -> 100.0% normal)
* 1 SCROLL_Resurrect_1 (100.0%)
+
* 1 SCROLL_Resurrect_1
* 1 LAB_MortarPestle_A (100.0%)
+
* 1 LAB_MortarPestle_A
* 1 TOOL_IdentifyingGlass (100.0%)
+
* 1 TOOL_IdentifyingGlass
* 1 TOOL_RepairHammer (100.0%)
+
* 1 TOOL_RepairHammer
<span id="TraderPotions"><b>TraderPotions</b></span>
+
=== TraderPotions ===
* 1 [[#ST_PotionsTrader|ST_PotionsTrader]] (100.0%)
+
* 1 [[#ST_PotionsTrader|ST_PotionsTrader]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="TraderSkill"><b>TraderSkill</b></span>
+
=== TraderSkill ===
* 8 [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 8 [[#ST_Skillbook|ST_Skillbook]]
* 6 Scroll (100.0% normal)
+
* 6 Scroll (100.0% -> 100.0% normal)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="UnarmedMonster"><b>UnarmedMonster</b></span>
+
=== UnarmedMonster ===
* 0-1 (mean 0.30) Gold (100.0% normal)
+
* 0-1 (mean 0.30) Gold (100.0% -> 100.0% normal)
<span id="Undead_Braccus"><b>Undead_Braccus</b></span>
+
=== Undead_Braccus ===
* 1 WPN_Undead_2H_Axe_Braccus_A (always)
+
* 1 WPN_Undead_2H_Axe_Braccus_A
* 1 [[#MegaBoss|MegaBoss]] (100.0%)
+
* 1 [[#MegaBoss|MegaBoss]]
  +
=== Warrior ===
<span id="Warrior"><b>Warrior</b></span>
 
 
* 0-1 (mean 0.25) of the following:
 
* 0-1 (mean 0.25) of the following:
 
:* [[#ST_WeaponFighterNormal|ST_WeaponFighterNormal]] (40.0%)
 
:* [[#ST_WeaponFighterNormal|ST_WeaponFighterNormal]] (40.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (40.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (40.0%)
 
:* [[#ST_SecGearFighterNormal|ST_SecGearFighterNormal]] (20.0%)
 
:* [[#ST_SecGearFighterNormal|ST_SecGearFighterNormal]] (20.0%)
* 0-1 (mean 0.25) Gold (100.0% normal)
+
* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
<span id="WarriorTrader"><b>WarriorTrader</b></span>
+
=== WarriorTrader ===
* 1 [[#ST_WeaponFighterTrader|ST_WeaponFighterTrader]] (100.0%)
+
* 1 [[#ST_WeaponFighterTrader|ST_WeaponFighterTrader]]
* 1 [[#ST_ArmorFighterTrader|ST_ArmorFighterTrader]] (100.0%)
+
* 1 [[#ST_ArmorFighterTrader|ST_ArmorFighterTrader]]
* 1 [[#ST_SecGearFighterTrader|ST_SecGearFighterTrader]] (100.0%)
+
* 1 [[#ST_SecGearFighterTrader|ST_SecGearFighterTrader]]
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
<span id="WarriorTrainer"><b>WarriorTrainer</b></span>
+
=== WarriorTrainer ===
* 1 [[#ST_Skillbook_WarriorTrainer|ST_Skillbook_WarriorTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WarriorTrainer|ST_Skillbook_WarriorTrainer]]
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponFighterMagic|ST_WeaponFighterMagic]] (20.0%)
 
:* [[#ST_WeaponFighterMagic|ST_WeaponFighterMagic]] (20.0%)
Line 13,454: Line 1,685:
 
:* [[#ST_ArmorFighterRangerMagic|ST_ArmorFighterRangerMagic]] (20.0%)
 
:* [[#ST_ArmorFighterRangerMagic|ST_ArmorFighterRangerMagic]] (20.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (30.0%)
 
:* [[#ST_ArmorFighterRangerNormal|ST_ArmorFighterRangerNormal]] (30.0%)
<span id="WitchCraftSkillTrainer"><b>WitchCraftSkillTrainer</b></span>
+
=== WitchCraftSkillTrainer ===
* 1 [[#ST_Skillbook_WitchcraftTrainer|ST_Skillbook_WitchcraftTrainer]] (100.0%)
+
* 1 [[#ST_Skillbook_WitchcraftTrainer|ST_Skillbook_WitchcraftTrainer]]
 
* 2-4 (mean 2.70) of the following:
 
* 2-4 (mean 2.70) of the following:
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
 
:* [[#ST_WeaponWizardMagic|ST_WeaponWizardMagic]] (20.0%)
Line 13,461: Line 1,692:
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardMagic|ST_ArmorWizardMagic]] (20.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (30.0%)
  +
=== Wizard ===
<span id="Wizard"><b>Wizard</b></span>
 
 
* 0-1 (mean 0.25) of the following:
 
* 0-1 (mean 0.25) of the following:
 
:* [[#ST_WeaponWizardNormal|ST_WeaponWizardNormal]] (40.0%)
 
:* [[#ST_WeaponWizardNormal|ST_WeaponWizardNormal]] (40.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (40.0%)
 
:* [[#ST_ArmorWizardNormal|ST_ArmorWizardNormal]] (40.0%)
 
:* [[#ST_SecGearWizardNormal|ST_SecGearWizardNormal]] (20.0%)
 
:* [[#ST_SecGearWizardNormal|ST_SecGearWizardNormal]] (20.0%)
* 0-1 (mean 0.25) Gold (100.0% normal)
+
* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)
<span id="WizardScroll"><b>WizardScroll</b></span>
+
=== WizardScroll ===
* 1 Scroll (100.0% normal)
+
* 1 Scroll (100.0% -> 100.0% normal)
<span id="WizardSkillbook"><b>WizardSkillbook</b></span>
+
=== WizardSkillbook ===
* 1 [[#ST_Skillbook|ST_Skillbook]] (100.0%)
+
* 1 [[#ST_Skillbook|ST_Skillbook]]
<span id="WizardTrader"><b>WizardTrader</b></span>
+
=== WizardTrader ===
* 4 Staff (100.0% normal)
+
* 4 Staff (100.0% -> 100.0% normal)
* 2 Robe (100.0% normal)
+
* 2 Robe (100.0% -> 100.0% normal)
* 1 Trader Gold (100.0% normal)
+
* 1 Trader Gold (100.0% -> 100.0% normal)
  +
</div>
 
  +
[[Category:Divinity: Original Sin gameplay| ]]

Latest revision as of 14:50, 11 September 2017

Random treasure and trader inventories are generated via treasure tables.

Each treasure table consists of a number of subtables. Each subtable consists of the following:

  • A discrete distribution of numbers of entries to pick. For example, 90% chance to pick 0 entries and 10% chance to pick 1 entry.
  • A list of entries. Each entry consists of a weight for it to be chosen and:

Treasure tables

AirSkillTrainer

Animals_Boar

  • 1 of the following:
  • LOOT_Hide_Animal_A (20.0%)
  • CON_Food_Meat_Raw_A (60.0%)
  • TOOL_Intestines_A (20.0%)
  • 0-1 (mean 0.50) of the following:
  • LOOT_Tusk_A (33.3%)
  • LOOT_Sinew_A (33.3%)
  • LOOT_Hair_A (33.3%)

Animals_Bull

  • 1 of the following:
  • LOOT_Hide_Animal_A (50.0%)
  • CON_Food_Meat_Raw_A (50.0%)
  • 0-1 (mean 0.50) of the following:
  • LOOT_Sinew_A (50.0%)
  • TOOL_Intestines_A (50.0%)

Animals_Cat

  • 1 of the following:
  • LOOT_Hair_A (25.0%)
  • LOOT_Claw_A (25.0%)
  • LOOT_Tooth_A (50.0%)

Animals_Chicken

  • 0-2 (mean 0.70) of the following:
  • LOOT_Foot_Chicken_A (40.0%)
  • LOOT_Feather_A (60.0%)
  • 1 CON_Food_Meat_Raw_A

Animals_Cow

  • 1 of the following:
  • LOOT_Hide_Animal_A (50.0%)
  • CON_Food_Meat_Raw_A (50.0%)
  • 0-1 (mean 0.50) of the following:
  • LOOT_Sinew_A (33.3%)
  • LOOT_Bone_A (33.3%)
  • TOOL_Intestines_A (33.3%)

Animals_Crab

  • 1 LOOT_Claw_Crab_A

Animals_Deer

  • 1 of the following:
  • LOOT_Hide_Animal_A (50.0%)
  • CON_Food_Meat_Raw_A (50.0%)
  • 1 LOOT_Antler_A
  • 0-1 (mean 0.50) of the following:
  • LOOT_Sinew_A (50.0%)
  • TOOL_Intestines_A (50.0%)

Animals_Dog

  • 0-2 (mean 0.70) of the following:
  • LOOT_Hair_A (20.0%)
  • LOOT_Tooth_A (30.0%)
  • LOOT_Bone_A (30.0%)
  • TOOL_Intestines_A (20.0%)

Animals_Pig

  • 1 of the following:
  • LOOT_Hide_Animal_A (37.5%)
  • CON_Food_Meat_Raw_A (37.5%)
  • TOOL_Intestines_A (25.0%)
  • 0-2 (mean 0.70) of the following:
  • LOOT_Bone_A (50.0%)
  • LOOT_Tooth_A (50.0%)

Animals_Rabbit

  • 0-2 (mean 0.70) of the following:
  • LOOT_Hide_Animal_A (33.3%)
  • LOOT_Paw_A_Rabbit_A (66.7%)
  • 1 CON_Food_Meat_Raw_A

Animals_Rat

  • 0-1 (mean 0.40) of the following:
  • LOOT_Tail_A_Rat_A (33.3%)
  • LOOT_Hair_A (66.7%)
  • 1 CON_Food_Meat_Raw_A

Animals_Sheep

  • 1 LOOT_Wool_A
  • 1 CON_Food_Meat_Raw_A
  • 0-1 (mean 0.30) TOOL_Intestines_A

Animals_Wolf

  • 0-1 (mean 0.70) LOOT_Hide_Animal_A
  • 1 of the following:
  • LOOT_Hair_A (40.0%)
  • LOOT_Tooth_A (20.0%)
  • TOOL_Intestines_A (40.0%)

BlackrockTrader

  • 1 ST_BlackrockWeaponTrader
  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

BurriedCorpseArmour

  • 1 ARM_Metal_A_Torso_BuriedOrc_A
  • 1 ARM_Metal_A_Helmet_BuriedOrc_A

CYS_Apples

  • 6 FOOD_Apple

CYS_Arhu

CYS_ArrowSeller

CYS_Aureus

CYS_BathingLady

  • 1 ITEM_Soap

CYS_Beggar

  • 1 FUR_Cutlery_Knife_A
  • 0-3 (mean 1.50) Junk (100.0% -> 100.0% normal)

CYS_BellegarDemonAirSpecific

  • 1 LOOT_Essence_Air_A

CYS_BellegarDemonEarthSpecific

  • 1 LOOT_Essence_Earth_A

CYS_BellegarDemonFireSpecific

  • 1 LOOT_Essence_Fire_A

CYS_BellegarDemonWaterSpecific

  • 1 LOOT_Essence_Water_A

CYS_Cathedral_Guardian_A

  • 1 LOOT_Ore_A_Iron_A
  • 1 Gold (100.0% -> 100.0% normal)

CYS_Cathedral_Guardian_A_Boss

  • 1 WPN_CYS_UNI_Cathedral_Guardian_Sword
  • 1 GoldBig (100.0% -> 100.0% normal)

CYS_Cathedral_Guardian_B

  • 1 SCROLL_RemovePetrification
  • 1 LOOT_Ore_A_Iron_A
  • 1 Gold (100.0% -> 100.0% normal)

CYS_CheeseSeller

  • 15-20 (mean 17.50) of the following:
  • FOOD_Cheese (75.0%)
  • Food (25.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

CYS_Cook

CYS_Dietmar

  • 1 Dagger (100.0% -> 100.0% rare)
  • 1 Gold (100.0% -> 100.0% normal)

CYS_DukeOfFerrol

CYS_Elemental_Rock_Fire

  • 1 LOOT_Ore_A_Iron_A
  • 0-1 (mean 0.50) LOOT_Essence_Fire_A

CYS_Evelyn

  • 4-5 (mean 4.50) of the following:
  • HealingPotion (75.0% -> 100.0% normal)
  • Ingredient (25.0% -> 100.0% normal)
  • 1 SCROLL_Regenerate_1
  • 1 SCROLL_Resurrect_1
  • 1 CON_Herb_Drudanae
  • 1 Gold (100.0% -> 100.0% normal)

CYS_EvelynsPouch

  • 1 Gold (100.0% -> 100.0% normal)

CYS_FishMonger

  • 1-4 (mean 2.50) of the following:
  • FOOD_FishA (20.0%)
  • FOOD_FishB (20.0%)
  • FOOD_FishC (20.0%)
  • FOOD_FishD (20.0%)
  • FOOD_FishE (20.0%)
  • 1 Trader Gold (100.0% -> 100.0% normal)

CYS_FishSeller

  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 10-16 (mean 13.00) of the following:
  • FOOD_FishA (20.0%)
  • FOOD_FishB (20.0%)
  • FOOD_FishC (20.0%)
  • FOOD_FishD (20.0%)
  • FOOD_FishE (20.0%)

CYS_FoodSeller

  • 1 FoodTrader
  • 1 FOOD_Pumpkin
  • 4 CON_Food_Carrot_A
  • 5 CON_Food_Potato_A
  • 3 FOOD_Apple
  • 3 CON_Food_Tomato_A
  • 2 FOOD_Bread

CYS_GeneralSeller

CYS_GiantCrabSpecific

  • 1 HAR_Pearl_A
  • 1 LOOT_Claw_Crab_A

CYS_Healer

  • 1-3 (mean 2.00) of the following:
  • Gold (-1.0% -> 100.0% normal)
  • HealingPotion (100.0% -> 100.0% normal)

CYS_Level2Crate

  • 1 Sword (100.0% -> 100.0% normal)
  • 1 Bow (100.0% -> 100.0% normal)

CYS_Level2CrateDagger

  • 1 Dagger (100.0% -> 100.0% normal)

CYS_Level2CrateStaff

  • 1 Staff (100.0% -> 100.0% normal)

CYS_Librarian

  • 3 Gold (100.0% -> 100.0% normal)
  • 2-5 (mean 3.50) Book (100.0% -> 100.0% normal)

CYS_LightHouseHorror

  • 1 WPN_UNIQUE_ClobberingTime
  • 1 LOOT_Bone_A
  • 1 LOOT_Eye_A

CYS_MagicSeller

  • 1-2 (mean 1.50) Robe (100.0% -> 80.0% normal, 20.0% magic)

CYS_Mortician

CYS_Painter

  • 1 BOOK_TreasureMap1
  • 1 BOOK_TreasureMap2
  • 1 BOOK_TreasureMap3
  • 1 BOOK_TreasureMap4
  • 1 BOOK_TreasureMap5
  • 1 BOOK_TreasureMap6
  • 1 Trader Gold (100.0% -> 100.0% normal)

CYS_PotionSeller

CYS_Shambling_Mound_Lava

  • 1 LOOT_Ore_A_Iron_A

CYS_ShellChest

  • 1 GoldBig (100.0% -> 100.0% normal)
  • 1 of the following:

CYS_Shereth

CYS_TavernKeeper

  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 9-16 (mean 12.50) of the following:
  • Food (20.0% -> 100.0% normal)
  • Drink (80.0% -> 100.0% normal)

CYS_Thelyron

  • 1 TraderMagic
  • 1 SCROLL_Regenerate_1
  • 1 SCROLL_Resurrect_1
  • 1 CON_Herb_Drudanae

CYS_VegetableSeller

CYS_Victoria

  • 5-6 (mean 5.50) ST_PaperWork
  • 1 BOOK_Quest_HiberheimDictionary
  • 1 Gold (100.0% -> 100.0% normal)

CYS_WaterArrows

  • 2 WPN_Arrow_Water_A

CYS_WishingWell

CYS_WishingWellBad

CYS_WishingWellGood

CYS_WishingWellMeh

CYS_ZixZax

  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 2 SCROLL_Resurrect_1
  • 1 TraderMagic

Cleric

Cont_Barrel

Cont_Basket

Cont_BasketVeggies

  • 0-1 (mean 0.50) Food (100.0% -> 100.0% normal)

Cont_Beehive

Cont_BirdNest

Cont_BoarNest

Cont_BonePile

  • 0-2 (mean 0.30) of the following:
  • LOOT_Bone_A (75.0%)
  • LOOT_Skull_Human_A (25.0%)

Cont_Bookcase

Cont_BottleRack

Cont_Crate

Cont_CupboardCloset

  • 1 of the following:

Cont_Desk

  • 0-2 (mean 0.30) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

Cont_Fishpile

  • 0-2 (mean 0.75) of the following:
  • FOOD_FishA (20.0%)
  • FOOD_FishB (20.0%)
  • FOOD_FishC (20.0%)
  • FOOD_FishD (20.0%)
  • FOOD_FishE (20.0%)

Cont_PotatoSack

  • 0-4 (mean 1.33) CON_Food_Potato_A

Cont_RabbitHole

Cont_Straw

Cont_TreeTrunk

Cont_TrollDroppings

Cont_Vase

Cont_WheatSack

  • 0-2 (mean 0.70) LOOT_Wheat_A

Cont_Woodpile

  • 0-1 (mean 0.40) Wood (100.0% -> 100.0% normal)
  • 0-1 (mean 0.10) Gold (100.0% -> 100.0% normal)

Corpse

  • 0-1 (mean 0.10) of the following:
  • 0-2 (mean 0.30) of the following:
  • LOOT_Hair_A (40.0%)
  • LOOT_Tooth_A (30.0%)
  • LOOT_Bone_A (30.0%)

CysealBellegarSillyChest

  • 1 Staff (100.0% -> 100.0% magic)

CysealMayorCecil

Cyseal_Bellegar

Cyseal_BellegarWoman

  • 1 of the following:
  • GoldBig (50.0% -> 100.0% normal)
  • Precious (50.0% -> 100.0% normal)

Cyseal_Corpse_GreavingBrother

  • 1 TwoHandedAxe (100.0% -> 100.0% magic)
  • 1 LOOT_Orc_Tusk

Cyseal_Corpse_Orc

DAF_AnguishDemon

  • 1 WPN_UNIQUE_HacksawDecapitator

DAF_CassandraMonster

  • 1 WPN_UNIQUE_Coffinfeeder

DAF_EquipmentTrader

  • 4-7 (mean 5.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

DAF_MagicTrader

  • 4-7 (mean 5.50) of the following:
  • 1 Robe (100.0% -> 80.0% magic, 20.0% rare)
  • 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
  • 4-7 (mean 5.50) Scroll (100.0% -> 100.0% normal)
  • 2 SCROLL_Resurrect_1
  • 4-7 (mean 5.50) ST_Skillbook
  • 1 Trader Gold (100.0% -> 100.0% normal)

DAF_MaradinoStat

  • 1 SKILLBOOK_AbilityPoint

DAF_Norok

  • 1 TOOL_Figurine_Wood_A

DAF_Skeleton_Trader

  • 6-7 (mean 6.50) of the following:
  • 4-6 (mean 5.00) of the following:

DFD_Druid_Alchemist

DeathKnight

  • 1 of the following:
  • LOOT_Scraps_Metal_A (25.0%)
  • LOOT_Scraps_Plate_A (25.0%)
  • LOOT_Scraps_Scale_A (25.0%)
  • MetalArmor (16.0% -> 80.0% normal, 15.0% magic, 4.0% rare, 1.0% legendary)
  • BlackrockShield (9.0% -> 80.0% normal, 10.0% magic, 9.0% rare, 1.0% legendary)
  • 0-1 (mean 0.30) of the following:
  • 0-1 (mean 0.15) of the following:
  • 1 LOOT_OreBar_A_BlackRock_A

Demon

  • LOOT_Essence_Water_A (16.0%)
  • LOOT_Essence_Air_A (16.0%)
  • LOOT_Essence_Earth_A (16.0%)
  • LOOT_Essence_Fire_A (16.0%)
  • LOOT_Essence_Shadow_A (16.0%)
  • LOOT_Soul_Tormented_A (16.0%)
  • ST_Skillbook (4.0%)
  • 0-1 (mean 0.60) of the following:
  • LOOT_Scraps_Metal_A (33.3%)
  • LOOT_Scraps_Plate_A (33.3%)
  • LOOT_Scraps_Scale_A (33.3%)

EarthSkillTrainer

ElementalAir

  • 0-1 (mean 0.50) LOOT_Essence_Air_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)

ElementalEarth

  • 0-1 (mean 0.50) LOOT_Essence_Earth_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
  • 0-1 (mean 0.80) of the following:
  • Wood (50.0% -> 100.0% normal)
  • LOOT_Ore_A_Iron_A (50.0%)

ElementalFire

  • 0-1 (mean 0.50) LOOT_Essence_Fire_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
  • 0-1 (mean 0.50) of the following:
  • LOOT_OreBar_A_Iron_A (33.3%)
  • LOOT_OreBar_A_Steel_A (33.3%)
  • LOOT_Scraps_Metal_A (33.3%)

ElementalWater

  • 0-1 (mean 0.50) LOOT_Essence_Water_A
  • 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)

Empty

Equip

FireSkillTrainer

Food

  • 0-2 (mean 0.40) Food (100.0% -> 100.0% normal)

FoodTrader

  • 12 Food (100.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

GenericNpc

  • 1-4 (mean 1.90) ST_RandomLootJunk
  • 0-3 (mean 1.10) Gold (100.0% -> 100.0% normal)
  • 0-2 (mean 0.30) of the following:

GiantCrab

  • 1 HAR_Pearl_A

HIB_IceKingBoreas

HIB_SnowImmaculates

  • 0-1 (mean 0.40) ARM_Snowboots

HIB_SnowWarden

  • 1 CON_Food_Carrot
  • 1 of the following:
  • 1 Wood (100.0% -> 100.0% normal)
  • 1 Gold (100.0% -> 100.0% normal)

HIB_TreasureRoom_ScriptureChest

  • 1 of the following:

HOM_CraftingAltar

  • 8 CON_Potion_Air_Res_Huge_A
  • 8 CON_Potion_Poison_Res_Huge_A
  • 8 CON_Potion_Earth_Res_Huge_A
  • 8 CON_Potion_Water_Res_Huge_A
  • 8 CON_Potion_Fire_Res_Huge_A

HOM_Earth_Skill_Trainer

  • 1 SKILLBOOK_Quake_Earthquake
  • 1 SKILLBOOK_PetrifyingTouch
  • 1 SKILLBOOK_FingerOfDeath
  • 1 LOOT_Essence_Earth_A
  • 1 ST_Skillbook_EarthTrainer
  • 1 ST_Skillbook_WitchcraftTrainer
  • 1 BOOK_Skill_Earth_Blank_A
  • 1 BOOK_Skill_Witchcraft_Blank_A
  • 1 WPN_Arrow_Poison_A
  • 1 Trader Gold (100.0% -> 100.0% normal)

HOM_Fire_Skill_Trainer

HOM_Icara

HOM_Ice_Skill_Trainer

HOM_InterdimensionalTrader

  • 4-6 (mean 5.00) of the following:
  • 2-3 (mean 2.50) BlackrockShield (100.0% -> 70.0% normal, 20.0% magic, 5.0% rare, 5.0% legendary)
  • 1-2 (mean 1.20) Dagger (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Sword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Axe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Club (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.15) TwoHandedAxe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.15) TwoHandedSword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Spear (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Bow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.15) Crossbow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Staff (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) LeatherArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) ChainArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) MetalArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Robe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Garment (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Shoe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Belt (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Glove (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Helmet (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) HelmetMetal (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 1-2 (mean 1.20) Shield (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
  • 4-5 (mean 4.50) of the following:
  • 4-6 (mean 5.00) ST_RareIngredient
  • 1 LOOT_Needle_Thread_A_Magic
  • 1 TOOL_Dye_Black
  • 1 TOOL_Dye_Blue
  • 1 TOOL_Dye_Green
  • 1 TOOL_Dye_Purple
  • 1 TOOL_Dye_Red
  • 1 TOOL_Dye_White
  • 1 TOOL_Dye_Yellow
  • 1 CONT_Backpack_A
  • 1-3 (mean 2.00) of the following:
  • CON_Potion_Telekinesis_Large_A (50.0%)
  • CON_Potion_Invisible_Large_A (50.0%)
  • 2-3 (mean 2.50) of the following:
  • CON_Food_Pie_Cyseal_A (10.0%)
  • CON_Drink_Cup_A_MilkHoney (10.0%)
  • CON_Food_Stew_Dwarven_A (10.0%)
  • CON_Food_Soup_Pumpkin_A (10.0%)
  • CON_Food_Stew_Elven_A (10.0%)
  • CON_Porridge_Potato_A (10.0%)
  • CON_Food_Potato_Mash_A (10.0%)
  • CON_Food_Bread_Cheese_A (10.0%)
  • CON_Food_Pizza_A (10.0%)
  • CON_Food_Pie_Apple_A (10.0%)
  • 1 Trader Gold (100.0% -> 100.0% normal)

HOM_LastChest

  • 1 SKILLBOOK_StatPoint
  • 1 SKILLBOOK_AbilityPoint
  • 1 of the following:

HOM_Leandra

HOM_TellerOfSecrets

  • 1 SKILLBOOK_StatPoint_Teller
  • 1 SKILLBOOK_AbilityPoint_Teller
  • 1 BOOK_TellerSecret1
  • 1 BOOK_TellerSecret2
  • 1 BOOK_TellerSecret3
  • 1 BOOK_TellerSecret4
  • 1 BOOK_TellerSecret5
  • 1 BOOK_TellerMundane1
  • 1 BOOK_TellerMundane2
  • 1 BOOK_TellerMundane3
  • 1 BOOK_TellerMundane4
  • 1 BOOK_TellerMundane5
  • 1 BOOK_TellerMundane6
  • 1 BOOK_TellerSkill1
  • 1 BOOK_TellerSkill2
  • 1 BOOK_TellerSkill3
  • 1 BOOK_TellerSkill4
  • 1 BOOK_TellerSkill5
  • 1 BOOK_TellerSkill6
  • 1 BOOK_TellerSkill7
  • 1 BOOK_TellerSkill8
  • 1 BOOK_TellerSkill9
  • 1 BOOK_TellerSkill10
  • 1 BOOK_TellerSkill11

HOM_Weaver

  • 1 LOOT_Needle_A
  • 8 LOOT_Thread_A
  • 4 TOOL_Pouch_Dust_Pixie_A

HOM_Wind_Skill_Trainer

  • 1 SKILLBOOK_Storm_Lightning
  • 1 SKILLBOOK_InvisibilityTarget
  • 1 SKILLBOOK_Rogue_Shout_InvisibilitySelfRogue
  • 1 LOOT_Essence_Air_A
  • 1 ST_Skillbook_AirTrainer
  • 1 ST_Skillbook_RogueTrainer
  • 1 BOOK_Skill_Water_Blank_A
  • 1 WPN_Arrow_Stunning_A
  • 1 Trader Gold (100.0% -> 100.0% normal)

HOM_Zandalor

Hellhound

  • 0-1 (mean 0.40) LOOT_Essence_Fire_A
  • 0-1 (mean 0.70) of the following:
  • 0-2 (mean 0.80) of the following:
  • LOOT_Bone_A (33.3%)
  • LOOT_Tooth_A (33.3%)
  • LOOT_Claw_A (33.3%)

IceSkillTrainer

Ingredient

  • 0-2 (mean 0.40) Ingredient (100.0% -> 100.0% normal)

IngredientTrader

Junk

LUC_Artillery_Flower

  • 1 of the following:
  • 1 LOOT_Hide_Animal_A
  • 1 LOOT_Eye_A

LUC_Bjorn

  • 2-3 (mean 2.50) Gold (100.0% -> 100.0% normal)
  • 1 TOOL_Hammer
  • 1 LOOT_Stone_A_Whet_A

LUC_BjornMount

  • 1 Gold (100.0% -> 100.0% normal)
  • 2 of the following:
  • 1 TOOL_Hammer
  • 1 LOOT_Stone_A_Whet_A

LUC_BjornMount_SmithTreasure

LUC_Blacksmith_Bjorn

  • 5-10 (mean 7.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Blacksmith_Bjorn_Mount

  • 15-20 (mean 17.50) of the following:
  • 2 Trader Gold (100.0% -> 100.0% normal)

LUC_Blacksmith_Mara

  • 2-5 (mean 3.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Blacksmith_Mara_Mount

  • 10-15 (mean 12.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Fanged_Butterfly

  • 1-3 (mean 2.00) of the following:
  • CON_Food_Meat_Raw_A (25.0%)
  • CON_Herb_Drudanae_A (25.0%)
  • Gold (50.0% -> 100.0% normal)

LUC_FireEarthSkill

LUC_GV_EquipmentTrader

  • 2-5 (mean 3.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_GV_JunkChest

LUC_GV_MagicSeller

  • 4 Scroll (100.0% -> 100.0% normal)
  • 2 ST_Skillbook
  • 8 Ingredient (100.0% -> 100.0% normal)
  • 1 ST_WeaponMagic
  • 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
  • 1 of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 1 SCROLL_Resurrect_1

LUC_GV_PotionSeller

  • 1 POTION_Large_Perception_Potion

LUC_HighImmaculate

  • 1 Quest_ImmaculatesAmulet

LUC_IV_Attenbarah

  • 2-5 (mean 3.50) of the following:
  • 2-5 (mean 3.50) of the following:
  • 4-6 (mean 5.00) of the following:
  • 1 of the following:
  • 4 ST_Skillbook
  • 1 Trader Gold (100.0% -> 100.0% normal)
  • 1 of the following:
  • BOOK_ImmaculateBible1 (33.3%)
  • BOOK_ImmaculateBible2 (33.3%)
  • BOOK_ImmaculateBible3 (33.3%)

LUC_IV_Blacksmith

LUC_IV_BlacksmithApprentice

LUC_IV_BlacksmithChest

  • 2 of the following:
  • 1 BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

LUC_IV_Student

LUC_IV_Teacher

LUC_Innkeeper

LUC_InnkeeperPaul

  • 8-12 (mean 10.00) CON_Drink_Mug_Beer_A
  • 2 GoldBig (100.0% -> 100.0% normal)

LUC_Kadraskaz

  • 7-10 (mean 8.67) of the following:
  • 6-11 (mean 8.20) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Loenestra_Chest

  • 6 Ingredient (100.0% -> 100.0% normal)
  • 1 Garment (100.0% -> 100.0% rare)

LUC_Mangoth

  • 1 WPN_UNIQUE_Snakebite

LUC_Mangoth_DemonGuard

LUC_Mara

  • 1-2 (mean 1.50) of the following:
  • Gold (50.0% -> 100.0% normal)
  • Ring (25.0% -> 100.0% magic)
  • Amulet (25.0% -> 100.0% magic)

LUC_Nadia

  • 4-7 (mean 5.50) of the following:
  • 1 Trader Gold (100.0% -> 100.0% normal)

LUC_Prostitute

  • 1 ITEM_Soap
  • 1 ITEM_Nails
  • 1 GoldBig (100.0% -> 100.0% normal)

LUC_RangerSkill

  • Bow (60.0% -> 90.0% normal, 10.0% magic)
  • Crossbow (40.0% -> 90.0% normal, 10.0% magic)

LUC_Sebi

LUC_Shadows_Creature

  • 0-1 (mean 0.50) of the following:
  • 0-1 (mean 0.50) of the following:
  • LOOT_Essence_Fire_A (25.0%)
  • LOOT_Essence_Water_A (25.0%)
  • LOOT_Essence_Earth_A (25.0%)
  • LOOT_Essence_Air_A (25.0%)
  • 1 Gold (100.0% -> 100.0% normal)

LUC_SourcerySkill

LUC_Troll_King_Gungir

LUC_Undead_Miner

  • 0-1 (mean 0.30) WPN_Undead_Pickaxe_A
  • 0-1 (mean 0.30) Cont_BonePile

LUC_Vaelanna

  • 1 WPN_UNIQUE_Impaler

LUC_WarriorSkill

  • 1 WarriorTrainer
  • 1 TOOL_RepairHammer
  • 0-2 (mean 1.00) of the following:

LUC_WindWaterSkill

Luck1

  • 0-1 (mean 0.02) of the following:
  • Scroll (25.0% -> 100.0% normal)
  • Arrow (30.0% -> 100.0% normal)
  • Gold (30.0% -> 100.0% normal)
  • Precious (15.0% -> 100.0% normal)

Luck2

  • 0-1 (mean 0.03) of the following:
  • Scroll (25.0% -> 100.0% normal)
  • Arrow (25.0% -> 100.0% normal)
  • ST_SecGearNormal (25.0%)
  • Precious (25.0% -> 100.0% normal)

Luck3

  • 0-1 (mean 0.04) of the following:

Luck4

  • 0-1 (mean 0.06) of the following:

Luck5

  • 0-1 (mean 0.07) of the following:

Luck6

  • 0-1 (mean 0.08) of the following:

MegaBoss

  • 1 of the following:
  • Precious (33.3% -> 100.0% normal)
  • Arrow (33.3% -> 100.0% normal)
  • Scroll (33.3% -> 100.0% normal)

MiniBoss

  • 3-4 (mean 3.50) of the following:
  • 1 of the following:

OnlyGold

  • 1 GoldBig (100.0% -> 100.0% normal)

Ranger

  • 0-1 (mean 0.25) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

RangerSpecialArrow

  • 1 Arrow (100.0% -> 100.0% normal)

RangerTrainer

RewardBig

  • 1-2 (mean 1.20) of the following:

RewardCombat

  • 1 of the following:
  • 1 of the following:
  • HealingPotion (40.0% -> 100.0% normal)
  • VariousPotion (10.0% -> 100.0% normal)
  • Scroll (25.0% -> 100.0% normal)
  • Arrow (25.0% -> 100.0% normal)

RewardMedium

  • 1 of the following:
  • 1 of the following:

RewardSmall

  • 1 of the following:

RewardTiny

  • 1 of the following:
  • GoldBig (33.3% -> 100.0% normal)
  • Scroll (33.3% -> 100.0% normal)
  • Arrow (33.3% -> 100.0% normal)

Robot

  • 1 LOOT_Scraps_Metal_A
  • 0-1 (mean 0.25) of the following:
  • Precious (50.0% -> 100.0% normal)
  • GoldBig (50.0% -> 100.0% normal)

RogueTrader

RogueTrainer

ST_AllPotions

  • 1 of the following:
  • HealingPotion (60.0% -> 100.0% normal)
  • StatPotion (20.0% -> 100.0% normal)
  • VariousPotion (20.0% -> 100.0% normal)

ST_ArmorArcherTrader

  • 5-7 (mean 5.70) LeatherArmor (100.0% -> 70.0% normal, 30.0% magic)
  • 1-3 (mean 1.75) ClothArmor (100.0% -> 70.0% normal, 30.0% magic)

ST_ArmorFighterRangerLegendary

  • 1 of the following:
  • LeatherArmor (40.0% -> 100.0% legendary)
  • ChainArmor (40.0% -> 100.0% legendary)
  • MetalArmor (20.0% -> 100.0% legendary)

ST_ArmorFighterRangerMagic

  • 1 of the following:
  • LeatherArmor (40.0% -> 80.0% magic, 20.0% rare)
  • ChainArmor (40.0% -> 80.0% magic, 20.0% rare)
  • MetalArmor (20.0% -> 80.0% magic, 20.0% rare)

ST_ArmorFighterRangerNormal

  • 1 of the following:
  • LeatherArmor (35.0% -> 95.0% normal, 5.0% magic)
  • ChainArmor (35.0% -> 95.0% normal, 5.0% magic)
  • MetalArmor (30.0% -> 95.0% normal, 5.0% magic)

ST_ArmorFighterRangerRare

  • 1 of the following:
  • LeatherArmor (40.0% -> 100.0% rare)
  • ChainArmor (40.0% -> 100.0% rare)
  • MetalArmor (20.0% -> 100.0% rare)

ST_ArmorFighterTrader

  • 5-7 (mean 5.70) of the following:
  • ChainArmor (50.0% -> 70.0% normal, 30.0% magic)
  • MetalArmor (50.0% -> 70.0% normal, 30.0% magic)

ST_ArmorGenTrader

ST_ArmorLegendary

  • 1 of the following:
  • LeatherArmor (30.0% -> 100.0% legendary)
  • ChainArmor (30.0% -> 100.0% legendary)
  • MetalArmor (20.0% -> 100.0% legendary)
  • Robe (20.0% -> 100.0% legendary)

ST_ArmorMagic

  • 1 of the following:
  • LeatherArmor (30.0% -> 80.0% magic, 20.0% rare)
  • ChainArmor (30.0% -> 80.0% magic, 20.0% rare)
  • MetalArmor (20.0% -> 80.0% magic, 20.0% rare)
  • Robe (20.0% -> 80.0% magic, 20.0% rare)

ST_ArmorMagicTrader

  • 3-6 (mean 4.85) of the following:

ST_ArmorNormal

  • 1 of the following:
  • LeatherArmor (30.0% -> 100.0% normal)
  • ChainArmor (30.0% -> 100.0% normal)
  • MetalArmor (20.0% -> 100.0% normal)
  • Robe (20.0% -> 100.0% normal)

ST_ArmorRare

  • 1 of the following:
  • LeatherArmor (30.0% -> 100.0% rare)
  • ChainArmor (30.0% -> 100.0% rare)
  • MetalArmor (20.0% -> 100.0% rare)
  • Robe (20.0% -> 100.0% rare)

ST_ArmorRogueTrader

  • 5-7 (mean 5.70) of the following:
  • LeatherArmor (80.0% -> 70.0% normal, 30.0% magic)
  • ClothArmor (20.0% -> 70.0% normal, 30.0% magic)

ST_ArmorWizardLegendary

  • 1 Robe (100.0% -> 100.0% legendary)

ST_ArmorWizardMagic

  • 1 Robe (100.0% -> 80.0% magic, 20.0% rare)

ST_ArmorWizardNormal

  • 1 Robe (100.0% -> 95.0% normal, 5.0% magic)

ST_ArmorWizardRare

  • 1 Robe (100.0% -> 100.0% rare)

ST_ArrowArcherTrader

  • 15-17 (mean 15.70) Arrow (100.0% -> 100.0% normal)
  • 16-21 (mean 17.70) ArrowIngredient (100.0% -> 100.0% normal)
  • 20 WPN_ArrowShaft_A
  • 18 WPN_ArrowHead_A

ST_BlackrockWeaponTrader

  • 1-2 (mean 1.20) BlackrockWeaponDagger (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponClub (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponTwoHandedAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponTwoHandedHammer (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponTwoHandedSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponSpear (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponBow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1-2 (mean 1.20) BlackrockWeaponCrossbow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
  • 1 LOOT_OreBar_A_BlackRock_A
  • 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

ST_IngredientsTrader

  • 19-24 (mean 21.33) Ingredient (100.0% -> 100.0% normal)
  • 5-9 (mean 7.00) WPN_ArrowShaft_A
  • 6-11 (mean 8.33) WPN_ArrowHead_A
  • 3-4 (mean 3.50) of the following:
  • LOOT_Copper_Ring (25.0%)
  • LOOT_Silver_Ring (25.0%)
  • LOOT_Gold_Ring (25.0%)
  • LOOT_Gold_Ring_Heavy (25.0%)
  • 12 CON_Potion_Empty_A
  • 2 LOOT_Rope_A
  • 1 LOOT_Needle_A
  • 5 LOOT_Thread_A
  • 2 TOOL_Figurine_Wood_A
  • 1 TOOL_Pouch_Dust_Pixie_A
  • 1 ITEM_CookingPot
  • 10 TOOL_Lockpick
  • 1 WPN_Undead_Pickaxe_A
  • 3 TOOL_Trap_DisarmToolkit
  • 1 LAB_MortarPestle_A
  • 1 TOOL_IdentifyingGlass
  • 1 TOOL_RepairHammer

ST_PaperWork

  • 1 of the following:
  • Book (16.0% -> 100.0% normal)
  • Scroll (16.0% -> 100.0% normal)
  • BOOK_Paper_Sheet_A (8.0%)
  • BOOK_Skill_Air_Blank_A (5.0%)
  • Scroll_Skill_Air_Blank_A (10.0%)
  • BOOK_Skill_Earth_Blank_A (5.0%)
  • Scroll_Skill_Earth_Blank_A (10.0%)
  • BOOK_Skill_Fire_Blank_A (5.0%)
  • Scroll_Skill_Fire_Blank_A (10.0%)
  • BOOK_Skill_Water_Blank_A (5.0%)
  • Scroll_Skill_Water_Blank_A (10.0%)

ST_PotionsTrader

  • 11-13 (mean 12.00) HealingPotion (100.0% -> 100.0% normal)
  • 12-15 (mean 13.33) StatPotion (100.0% -> 100.0% normal)
  • 18-21 (mean 19.33) VariousPotion (100.0% -> 100.0% normal)
  • 4 CON_Potion_Antidote_Poison_A

ST_RandomLoot

  • 1 of the following:
  • Precious (3.3% -> 100.0% normal)
  • Junk (10.0% -> 100.0% normal)
  • Wood (6.7% -> 100.0% normal)
  • Ingredient (13.3% -> 100.0% normal)
  • Food (13.3% -> 100.0% normal)
  • Drink (13.3% -> 100.0% normal)
  • Gold (13.3% -> 100.0% normal)
  • Book (6.7% -> 100.0% normal)
  • Arrow (6.7% -> 100.0% normal)
  • Scroll (6.7% -> 100.0% normal)
  • ArrowIngredient (6.7% -> 100.0% normal)

ST_RandomLootJunk

  • 1 of the following:
  • Junk (10.0% -> 100.0% normal)
  • Wood (10.0% -> 100.0% normal)
  • Ingredient (12.0% -> 100.0% normal)
  • Food (13.0% -> 100.0% normal)
  • Drink (13.0% -> 100.0% normal)
  • Gold (12.0% -> 100.0% normal)
  • ArrowIngredient (10.0% -> 100.0% normal)
  • Book (9.0% -> 100.0% normal)
  • HealingPotion (11.0% -> 100.0% normal)

ST_RandomLootSuper

  • 1 of the following:
  • Precious (25.0% -> 100.0% normal)
  • GoldBig (25.0% -> 100.0% normal)
  • Arrow (25.0% -> 100.0% normal)
  • Scroll (25.0% -> 100.0% normal)

ST_RareIngredient

  • 1 of the following:
  • CON_Herb_Augmentor_A (5.9%)
  • CON_Herb_Mushroom_Jellyfish_A (5.9%)
  • CON_Herb_FannyBlossom_A (5.9%)
  • CON_Herb_Farhangite_A (5.9%)
  • CON_Herb_Whisperwood_A (5.9%)
  • BOOK_Skill_Witchcraft_Blank_A (5.9%)
  • BOOK_Skill_Air_Blank_A (5.9%)
  • BOOK_Skill_Earth_Blank_A (5.9%)
  • BOOK_Skill_Fire_Blank_A (5.9%)
  • BOOK_Skill_Water_Blank_A (5.9%)
  • LOOT_Essence_Air_A (5.9%)
  • LOOT_Essence_Earth_A (5.9%)
  • LOOT_Essence_Fire_A (5.9%)
  • LOOT_Essence_Water_A (5.9%)
  • LOOT_Essence_Shadow_A (5.9%)
  • LOOT_Soul_Tormented_A (5.9%)
  • CON_Herb_Drudanae (5.9%)

ST_RingOrAmuletLegendary

  • 1 of the following:
  • Ring (40.0% -> 100.0% legendary)
  • Amulet (60.0% -> 100.0% legendary)

ST_RingOrAmuletMagic

  • 1 of the following:
  • Ring (40.0% -> 80.0% magic, 20.0% rare)
  • Amulet (60.0% -> 80.0% magic, 20.0% rare)

ST_RingOrAmuletRare

  • 1 of the following:
  • Ring (40.0% -> 100.0% rare)
  • Amulet (60.0% -> 100.0% rare)

ST_SecGearArcherTrader

  • 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)

ST_SecGearFighterNormal

  • 1 of the following:
  • Shoe (15.0% -> 95.0% normal, 5.0% magic)
  • Belt (15.0% -> 95.0% normal, 5.0% magic)
  • Glove (15.0% -> 95.0% normal, 5.0% magic)
  • Helmet (15.0% -> 95.0% normal, 5.0% magic)
  • HelmetMetal (20.0% -> 95.0% normal, 5.0% magic)
  • Shield (20.0% -> 95.0% normal, 5.0% magic)

ST_SecGearFighterTrader

  • 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) HelmetMetal (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Shield (100.0% -> 70.0% normal, 30.0% magic)

ST_SecGearGenTrader

ST_SecGearLegendary

  • 1 of the following:
  • Garment (12.0% -> 100.0% legendary)
  • Shoe (15.0% -> 100.0% legendary)
  • Belt (15.0% -> 100.0% legendary)
  • Glove (15.0% -> 100.0% legendary)
  • Helmet (15.0% -> 100.0% legendary)
  • HelmetMetal (13.0% -> 100.0% legendary)
  • Shield (15.0% -> 100.0% legendary)

ST_SecGearMagic

  • 1 of the following:
  • Garment (12.0% -> 80.0% magic, 20.0% rare)
  • Shoe (15.0% -> 80.0% magic, 20.0% rare)
  • Belt (15.0% -> 80.0% magic, 20.0% rare)
  • Glove (15.0% -> 80.0% magic, 20.0% rare)
  • Helmet (15.0% -> 80.0% magic, 20.0% rare)
  • HelmetMetal (13.0% -> 80.0% magic, 20.0% rare)
  • Shield (15.0% -> 80.0% magic, 20.0% rare)

ST_SecGearMagicTrader

ST_SecGearNormal

  • 1 of the following:
  • Garment (12.0% -> 100.0% normal)
  • Shoe (15.0% -> 100.0% normal)
  • Belt (15.0% -> 100.0% normal)
  • Glove (15.0% -> 100.0% normal)
  • Helmet (15.0% -> 100.0% normal)
  • HelmetMetal (13.0% -> 100.0% normal)
  • Shield (15.0% -> 100.0% normal)

ST_SecGearRangerNormal

  • 1 of the following:
  • Shoe (28.0% -> 95.0% normal, 5.0% magic)
  • Belt (25.0% -> 95.0% normal, 5.0% magic)
  • Glove (27.0% -> 95.0% normal, 5.0% magic)
  • Helmet (20.0% -> 95.0% normal, 5.0% magic)

ST_SecGearRare

  • 1 of the following:
  • Garment (12.0% -> 100.0% rare)
  • Shoe (15.0% -> 100.0% rare)
  • Belt (15.0% -> 100.0% rare)
  • Glove (15.0% -> 100.0% rare)
  • Helmet (15.0% -> 100.0% rare)
  • HelmetMetal (13.0% -> 100.0% rare)
  • Shield (15.0% -> 100.0% rare)

ST_SecGearRogueTrader

  • 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
  • 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)
  • 10 TOOL_Lockpick
  • 10 TOOL_Trap_DisarmToolkit

ST_SecGearWizardNormal

  • 1 of the following:
  • Garment (40.0% -> 95.0% normal, 5.0% magic)
  • Belt (20.0% -> 95.0% normal, 5.0% magic)
  • Glove (20.0% -> 95.0% normal, 5.0% magic)
  • Shoe (20.0% -> 95.0% normal, 5.0% magic)

ST_Skillbook

  • 1 of the following:
  • SkillbookWarrior (10.0% -> 100.0% normal)
  • SkillbookRogue (10.0% -> 100.0% normal)
  • SkillbookRanger (10.0% -> 100.0% normal)
  • SkillbookFire (14.0% -> 100.0% normal)
  • SkillbookWater (14.0% -> 100.0% normal)
  • SkillbookAir (14.0% -> 100.0% normal)
  • SkillbookEarth (14.0% -> 100.0% normal)
  • SkillbookWitchcraft (14.0% -> 100.0% normal)

ST_Skillbook_AirTrainer

  • 9-13 (mean 11.00) SkillbookAir (100.0% -> 100.0% normal)

ST_Skillbook_EarthTrainer

  • 9-13 (mean 11.00) SkillbookEarth (100.0% -> 100.0% normal)

ST_Skillbook_FireTrainer

  • 9-13 (mean 11.00) SkillbookFire (100.0% -> 100.0% normal)

ST_Skillbook_RangerTrainer

  • 9-13 (mean 11.00) SkillbookRanger (100.0% -> 100.0% normal)

ST_Skillbook_RogueTrainer

  • 9-13 (mean 11.00) SkillbookRogue (100.0% -> 100.0% normal)

ST_Skillbook_WarriorTrainer

  • 9-13 (mean 11.00) SkillbookWarrior (100.0% -> 100.0% normal)

ST_Skillbook_WaterTrainer

  • 9-13 (mean 11.00) SkillbookWater (100.0% -> 100.0% normal)

ST_Skillbook_WitchcraftTrainer

  • 9-13 (mean 11.00) SkillbookWitchcraft (100.0% -> 100.0% normal)

ST_TavernKeepNPC

  • 10-14 (mean 12.00) Drink (100.0% -> 100.0% normal)
  • 10-13 (mean 11.67) CON_Drink_Mug_Beer_A
  • 8-11 (mean 9.33) CON_Drink_Mug_Wine_A
  • 8-10 (mean 9.00) Food (100.0% -> 100.0% normal)

ST_WeaponArcherTrader

  • 3-6 (mean 4.70) of the following:
  • Bow (60.0% -> 70.0% normal, 30.0% magic)
  • Crossbow (40.0% -> 70.0% normal, 30.0% magic)
  • 2-5 (mean 3.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)

ST_WeaponFighterLegendary

  • 1 of the following:
  • Dagger (14.0% -> 100.0% legendary)
  • Sword (16.1% -> 100.0% legendary)
  • Axe (16.1% -> 100.0% legendary)
  • Club (16.1% -> 100.0% legendary)
  • TwoHandedAxe (10.8% -> 100.0% legendary)
  • TwoHandedSword (16.1% -> 100.0% legendary)
  • Spear (10.8% -> 100.0% legendary)

ST_WeaponFighterMagic

  • 1 of the following:
  • Dagger (14.0% -> 80.0% magic, 20.0% rare)
  • Sword (16.1% -> 80.0% magic, 20.0% rare)
  • Axe (16.1% -> 80.0% magic, 20.0% rare)
  • Club (16.1% -> 80.0% magic, 20.0% rare)
  • TwoHandedAxe (10.8% -> 80.0% magic, 20.0% rare)
  • TwoHandedSword (16.1% -> 80.0% magic, 20.0% rare)
  • Spear (10.8% -> 80.0% magic, 20.0% rare)

ST_WeaponFighterNormal

  • 1 of the following:
  • Dagger (13.7% -> 95.0% normal, 5.0% magic)
  • Sword (15.8% -> 95.0% normal, 5.0% magic)
  • Axe (15.8% -> 95.0% normal, 5.0% magic)
  • Club (15.8% -> 95.0% normal, 5.0% magic)
  • TwoHandedAxe (12.6% -> 95.0% normal, 5.0% magic)
  • TwoHandedSword (15.8% -> 95.0% normal, 5.0% magic)
  • Spear (10.5% -> 95.0% normal, 5.0% magic)

ST_WeaponFighterRare

  • 1 of the following:
  • Dagger (14.0% -> 100.0% rare)
  • Sword (16.1% -> 100.0% rare)
  • Axe (16.1% -> 100.0% rare)
  • Club (16.1% -> 100.0% rare)
  • TwoHandedAxe (10.8% -> 100.0% rare)
  • TwoHandedSword (16.1% -> 100.0% rare)
  • Spear (10.8% -> 100.0% rare)

ST_WeaponFighterTrader

  • 3-6 (mean 4.70) of the following:
  • Sword (18.2% -> 70.0% normal, 30.0% magic)
  • Axe (18.2% -> 70.0% normal, 30.0% magic)
  • Club (18.2% -> 70.0% normal, 30.0% magic)
  • TwoHandedAxe (15.9% -> 70.0% normal, 30.0% magic)
  • TwoHandedSword (15.9% -> 70.0% normal, 30.0% magic)
  • Spear (13.6% -> 70.0% normal, 30.0% magic)

ST_WeaponGenTrader

  • 1-2 (mean 1.20) Dagger (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Sword (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Axe (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Club (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) TwoHandedAxe (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) TwoHandedSword (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Spear (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Staff (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Bow (100.0% -> 95.0% normal, 5.0% magic)
  • 1-2 (mean 1.20) Crossbow (100.0% -> 95.0% normal, 5.0% magic)

ST_WeaponLegendary

  • 1 of the following:
  • Dagger (10.0% -> 100.0% legendary)
  • Sword (10.0% -> 100.0% legendary)
  • Axe (10.0% -> 100.0% legendary)
  • Club (10.0% -> 100.0% legendary)
  • TwoHandedAxe (10.0% -> 100.0% legendary)
  • TwoHandedSword (10.0% -> 100.0% legendary)
  • Spear (10.0% -> 100.0% legendary)
  • Staff (10.0% -> 100.0% legendary)
  • Bow (10.0% -> 100.0% legendary)
  • Crossbow (10.0% -> 100.0% legendary)

ST_WeaponLegendary_Blackrock

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% legendary)
  • BlackrockWeaponSword (10.0% -> 100.0% legendary)
  • BlackrockWeaponAxe (10.0% -> 100.0% legendary)
  • BlackrockWeaponClub (10.0% -> 100.0% legendary)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% legendary)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% legendary)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% legendary)
  • BlackrockWeaponSpear (10.0% -> 100.0% legendary)
  • BlackrockWeaponBow (10.0% -> 100.0% legendary)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% legendary)

ST_WeaponMagic

  • 1 of the following:
  • Dagger (10.0% -> 80.0% magic, 20.0% rare)
  • Sword (10.0% -> 80.0% magic, 20.0% rare)
  • Axe (10.0% -> 80.0% magic, 20.0% rare)
  • Club (10.0% -> 80.0% magic, 20.0% rare)
  • TwoHandedAxe (10.0% -> 80.0% magic, 20.0% rare)
  • TwoHandedSword (10.0% -> 80.0% magic, 20.0% rare)
  • Spear (10.0% -> 80.0% magic, 20.0% rare)
  • Staff (10.0% -> 80.0% magic, 20.0% rare)
  • Bow (10.0% -> 80.0% magic, 20.0% rare)
  • Crossbow (10.0% -> 80.0% magic, 20.0% rare)

ST_WeaponMagicTrader

  • 4-6 (mean 5.10) of the following:

ST_WeaponMagic_Blackrock

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% magic)
  • BlackrockWeaponSword (10.0% -> 100.0% magic)
  • BlackrockWeaponAxe (10.0% -> 100.0% magic)
  • BlackrockWeaponClub (10.0% -> 100.0% magic)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% magic)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% magic)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% magic)
  • BlackrockWeaponSpear (10.0% -> 100.0% magic)
  • BlackrockWeaponBow (10.0% -> 100.0% magic)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% magic)

ST_WeaponNormal

  • 1 of the following:
  • Dagger (10.0% -> 95.0% normal, 5.0% magic)
  • Sword (10.0% -> 95.0% normal, 5.0% magic)
  • Axe (10.0% -> 95.0% normal, 5.0% magic)
  • Club (10.0% -> 95.0% normal, 5.0% magic)
  • TwoHandedAxe (10.0% -> 95.0% normal, 5.0% magic)
  • TwoHandedSword (10.0% -> 95.0% normal, 5.0% magic)
  • Spear (10.0% -> 95.0% normal, 5.0% magic)
  • Staff (10.0% -> 95.0% normal, 5.0% magic)
  • Bow (10.0% -> 95.0% normal, 5.0% magic)
  • Crossbow (10.0% -> 95.0% normal, 5.0% magic)

ST_WeaponNormal_Blackrock

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% normal)
  • BlackrockWeaponSword (10.0% -> 100.0% normal)
  • BlackrockWeaponAxe (10.0% -> 100.0% normal)
  • BlackrockWeaponClub (10.0% -> 100.0% normal)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% normal)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% normal)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% normal)
  • BlackrockWeaponSpear (10.0% -> 100.0% normal)
  • BlackrockWeaponBow (10.0% -> 100.0% normal)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% normal)

ST_WeaponRangerLegendary

  • 1 of the following:
  • Dagger (30.0% -> 100.0% legendary)
  • Bow (40.0% -> 100.0% legendary)
  • Crossbow (30.0% -> 100.0% legendary)

ST_WeaponRangerMagic

  • 1 of the following:
  • Dagger (30.0% -> 80.0% magic, 20.0% rare)
  • Bow (40.0% -> 80.0% magic, 20.0% rare)
  • Crossbow (30.0% -> 80.0% magic, 20.0% rare)

ST_WeaponRangerNormal

  • 1 of the following:
  • Dagger (30.0% -> 95.0% normal, 5.0% magic)
  • Bow (40.0% -> 95.0% normal, 5.0% magic)
  • Crossbow (30.0% -> 95.0% normal, 5.0% magic)

ST_WeaponRangerRare

  • 1 of the following:
  • Dagger (30.0% -> 100.0% rare)
  • Bow (40.0% -> 100.0% rare)
  • Crossbow (30.0% -> 100.0% rare)

ST_WeaponRare

  • 1 of the following:
  • Dagger (10.0% -> 100.0% rare)
  • Sword (10.0% -> 100.0% rare)
  • Axe (10.0% -> 100.0% rare)
  • Club (10.0% -> 100.0% rare)
  • TwoHandedAxe (10.0% -> 100.0% rare)
  • TwoHandedSword (10.0% -> 100.0% rare)
  • Spear (10.0% -> 100.0% rare)
  • Staff (10.0% -> 100.0% rare)
  • Bow (10.0% -> 100.0% rare)
  • Crossbow (10.0% -> 100.0% rare)

ST_WeaponRare_Blackrock

  • 1 of the following:
  • BlackrockWeaponDagger (10.0% -> 100.0% rare)
  • BlackrockWeaponSword (10.0% -> 100.0% rare)
  • BlackrockWeaponAxe (10.0% -> 100.0% rare)
  • BlackrockWeaponClub (10.0% -> 100.0% rare)
  • BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% rare)
  • BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% rare)
  • BlackrockWeaponTwoHandedSword (10.0% -> 100.0% rare)
  • BlackrockWeaponSpear (10.0% -> 100.0% rare)
  • BlackrockWeaponBow (10.0% -> 100.0% rare)
  • BlackrockWeaponCrossbow (10.0% -> 100.0% rare)

ST_WeaponRogueTrader

  • 3-6 (mean 4.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)

ST_WeaponWizardLegendary

  • 1 Staff (100.0% -> 100.0% legendary)

ST_WeaponWizardMagic

  • 1 Staff (100.0% -> 80.0% magic, 20.0% rare)

ST_WeaponWizardNormal

  • 1 Staff (100.0% -> 95.0% normal, 5.0% magic)

ST_WeaponWizardRare

  • 1 Staff (100.0% -> 100.0% rare)

Specific_IdentifyingGlass

  • 1 TOOL_IdentifyingGlass

Specific_MagicRingOrAmulet

  • 1 of the following:

Specific_RepairHammer

  • 1 TOOL_RepairHammer

Specific_ResurrectScroll

  • 1 SCROLL_Resurrect_1

TavernTrader

TinyBoss

  • 1 of the following:

TraderAlchemy

TraderArrows

TraderEquipment

  • Ingredient (33.3% -> 100.0% normal)
  • Food (33.3% -> 100.0% normal)
  • Drink (33.3% -> 100.0% normal)
  • 4 of the following:
  • Arrow (50.0% -> 100.0% normal)
  • Scroll (50.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

TraderMagic

TraderPotions

TraderSkill

  • 8 ST_Skillbook
  • 6 Scroll (100.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)

UnarmedMonster

  • 0-1 (mean 0.30) Gold (100.0% -> 100.0% normal)

Undead_Braccus

  • 1 WPN_Undead_2H_Axe_Braccus_A
  • 1 MegaBoss

Warrior

  • 0-1 (mean 0.25) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

WarriorTrader

WarriorTrainer

WitchCraftSkillTrainer

Wizard

  • 0-1 (mean 0.25) of the following:
  • 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

WizardScroll

  • 1 Scroll (100.0% -> 100.0% normal)

WizardSkillbook

WizardTrader

  • 4 Staff (100.0% -> 100.0% normal)
  • 2 Robe (100.0% -> 100.0% normal)
  • 1 Trader Gold (100.0% -> 100.0% normal)