Divinity Original Sin Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Divinity Original Sin Wiki
No edit summary
Line 5: Line 5:
 
== Effects ==
 
== Effects ==
   
* Each skill has a base attribute requirement based on its level. Each attribute point below the requirement gives a -10% penalty to the skill. Each attribute point above the requirement gives a 5% bonus to the skill. (Dependent on skill level?)
+
* Each skill has a base attribute requirement based on its level:
  +
:{|class="wikitable"
  +
! Attribute !! Skill level
  +
|-
  +
| 7 || 0
  +
|-
  +
| 8 || 1-4
  +
|-
  +
| 9 || 5-8
  +
|-
  +
| 10 || 9-12
  +
|-
  +
| 11 || 13-16
  +
|-
  +
| 12 || 17-20
  +
|}
  +
:Each attribute point below the requirement gives a -10% penalty to the skill. Each attribute point above the requirement gives a 5% bonus to the skill.
 
* Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute.
 
* Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute.
   

Revision as of 07:36, 6 July 2014

Overview

All attributes start at 5. A newly created character has five attribute points to spend. Each even level grants an additional attribute point.

Effects

  • Each skill has a base attribute requirement based on its level:
Attribute Skill level
7 0
8 1-4
9 5-8
10 9-12
11 13-16
12 17-20
Each attribute point below the requirement gives a -10% penalty to the skill. Each attribute point above the requirement gives a 5% bonus to the skill.
  • Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute.

Strength

Dexterity

Intelligence

Constitution

  • +1 Maximum Action Points per point (base 7)
  • +5 Vitality per point
  • +5 Vitality per level per point (including level 1)

Speed

  • +0.1 Movement per point
  • +0.5 Initiative per point
  • +0.5 Start Action Points per point (base 2)
  • +0.4 Turn Action Points per point (base 4)

Perception

  • +1.0 Hearing per point
  • +0.5 Initiative per point
  • +0.5 Start Action Points per point (base 2)
  • +2% Critical Chance per point above 5
  • Accuracy when shooting over long distances
  • Ability to detect traps