Evil4Zerggin (talk | contribs) No edit summary |
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== Effects == |
== Effects == |
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− | * Each skill has a base attribute requirement based on its level |
+ | * Each skill has a base attribute requirement based on its level: |
+ | :{|class="wikitable" |
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+ | ! Attribute !! Skill level |
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+ | |- |
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+ | | 7 || 0 |
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+ | |- |
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+ | | 8 || 1-4 |
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+ | |- |
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+ | | 9 || 5-8 |
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+ | |- |
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+ | | 10 || 9-12 |
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+ | |- |
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+ | | 11 || 13-16 |
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+ | |- |
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+ | | 12 || 17-20 |
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+ | |} |
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+ | :Each attribute point below the requirement gives a -10% penalty to the skill. Each attribute point above the requirement gives a 5% bonus to the skill. |
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* Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute. |
* Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute. |
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Revision as of 07:36, 6 July 2014
Overview
All attributes start at 5. A newly created character has five attribute points to spend. Each even level grants an additional attribute point.
Effects
- Each skill has a base attribute requirement based on its level:
Attribute Skill level 7 0 8 1-4 9 5-8 10 9-12 11 13-16 12 17-20
- Each attribute point below the requirement gives a -10% penalty to the skill. Each attribute point above the requirement gives a 5% bonus to the skill.
- Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute.
Strength
- Man-at-Arms skills
- +20 Weight per point (base 10)
Dexterity
- Expert Marksman skills
- Scoundrel skills
- +5 Defense rating per point above 5? (base 4?)
Intelligence
- Elemental skills
- Witchcraft skills
Constitution
- +1 Maximum Action Points per point (base 7)
- +5 Vitality per point
- +5 Vitality per level per point (including level 1)
Speed
- +0.1 Movement per point
- +0.5 Initiative per point
- +0.5 Start Action Points per point (base 2)
- +0.4 Turn Action Points per point (base 4)
Perception
- +1.0 Hearing per point
- +0.5 Initiative per point
- +0.5 Start Action Points per point (base 2)
- +2% Critical Chance per point above 5
- Accuracy when shooting over long distances
- Ability to detect traps