Divinity Original Sin Wiki

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Divinity Original Sin Wiki
Mrbaozi (talk | contribs)
 
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* [[Man-at-Arms]] skills
 
* [[Man-at-Arms]] skills
 
* +20 Weight per point (base 10)
 
* +20 Weight per point (base 10)
* Increases offense rating with strength-based weapons by 6
+
* +6 offense rating per point for strength-based weapons
   
 
=== Dexterity ===
 
=== Dexterity ===
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* [[Elemental skills]]
 
* [[Elemental skills]]
 
* [[Witchcraft]] skills
 
* [[Witchcraft]] skills
* Reduces cooldown of spells by 1 turn per 2 points above 2
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* -1 turn cooldown of spells per 2 points above 2
  +
* -1 AP cost of spells per 5 points
  +
* +6 offence rating per point for intelligence-based weapons
   
 
=== Constitution ===
 
=== Constitution ===
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* +0.5 Initiative per point
 
* +0.5 Initiative per point
 
* +0.5 Start Action Points per point (base 2)
 
* +0.5 Start Action Points per point (base 2)
* +0.4 Turn Action Points per point (base 4)
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* +0.5 Turn Action points per point (base 3.5)
   
 
=== Perception ===
 
=== Perception ===
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* Accuracy when shooting over long distances
 
* Accuracy when shooting over long distances
 
* Ability to detect traps
 
* Ability to detect traps
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  +
[[Category:Divinity: Original Sin gameplay]]

Latest revision as of 14:21, 11 September 2017

Overview

All attributes start at 5. A newly created character has five attribute points to spend. Each even level grants an additional attribute point.

Effects

  • Each skill has a base attribute requirement based on its level:
Attribute Skill level
7 0
8 1-4
9 5-8
10 9-12
11 13-16
12 17-20
Each attribute point below the requirement gives a -10% penalty to the skill. Each attribute point above the requirement gives a 5% bonus to the skill.
  • Each point above 5 in an attribute gives +6 Offense rating when using a weapon based on that attribute.

Strength

  • Man-at-Arms skills
  • +20 Weight per point (base 10)
  • +6 offense rating per point for strength-based weapons

Dexterity

  • Expert Marksman skills
  • Scoundrel skills
  • +5 defense rating per point
  • +6 offense rating per point for dexterity-based weapons

Intelligence

  • Elemental skills
  • Witchcraft skills
  • -1 turn cooldown of spells per 2 points above 2
  • -1 AP cost of spells per 5 points
  • +6 offence rating per point for intelligence-based weapons

Constitution

  • +1 Maximum Action Points per point (base 7)
  • +5 Vitality per point
  • +5 Vitality per level per point (including level 1)

Speed

  • +0.1 Movement per point
  • +0.5 Initiative per point
  • +0.5 Start Action Points per point (base 2)
  • +0.5 Turn Action points per point (base 3.5)

Perception

  • +1.0 Hearing per point
  • +0.5 Initiative per point
  • +0.5 Start Action Points per point (base 2)
  • +2% Critical Chance per point above 5
  • Accuracy when shooting over long distances
  • Ability to detect traps