Overview
Action Points (AP) are the primary resource of Divinity: Original Sin's tactical turn-based combat system.
AP is generated every turn for each character in combat, and is consumed by moving and activating abilities.
Action Points for a Player Character (PC) are broken into 3 separate statistics:
- Maximum AP, affected by Constitution (CON)
- Starting AP, affected by Perception (PRC) and Speed (SPD)
- AP/turn (shown on the character sheet as "Action Points"), affected by SPD
AP Formulas
Maximum AP: 7 + CON
Starting AP: 4 + PRC / 2 + SPD / 2
AP/turn: 4 + SPD_BONUS, where SPD_BONUS is (SPD - 1) / 2, rounded down