(Attempting to add Haste section to Action Points page.) |
(Attempting to add Glass Cannon section to Action Points page.) |
||
Line 21: | Line 21: | ||
In addition to the +4 movement bonus, [[Haste]] adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn. |
In addition to the +4 movement bonus, [[Haste]] adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn. |
||
+ | |||
+ | == Effect of [[Glass Cannon]] == |
Revision as of 16:45, 9 July 2014
Overview
Action Points (AP) are the primary resource of Divinity: Original Sin's tactical turn-based combat system.
AP is generated every turn for each character in combat, and is consumed by moving and activating abilities.
Action Points for a Player Character (PC) are broken into 3 separate statistics:
- Maximum AP, affected by Constitution (CON)
- Starting AP, affected by Perception (PRC) and Speed (SPD)
- AP/turn (shown on the character sheet as "Action Points"), affected by SPD
AP Formulas
Maximum AP: 7 + CON
Starting AP: 4 + PRC / 2 + SPD / 2
AP/turn: 4 + SPD_BONUS, where SPD_BONUS is (SPD - 1) / 2, rounded down
Effect of Haste
In addition to the +4 movement bonus, Haste adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn.