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Action Points for a Player Character (PC) are broken into 3 separate statistics: |
Action Points for a Player Character (PC) are broken into 3 separate statistics: |
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− | * Maximum AP, affected by [[Constitution]] (CON) |
+ | * Maximum AP, affected by [[Constitution]] (CON), 1x |
− | * Starting AP, affected by [[Perception]] (PRC) and [[Speed]] (SPD) |
+ | * Starting AP, affected by [[Perception]] (PRC) and [[Speed]] (SPD), 0.5x each |
− | * AP/turn (shown on the character sheet as "Action Points"), affected by SPD |
+ | * AP/turn (shown on the character sheet as "Action Points"), affected by SPD, 0.5x |
== AP Formulas == |
== AP Formulas == |
Revision as of 18:35, 9 July 2014
Overview
Action Points (AP) are the primary resource of Divinity: Original Sin's tactical turn-based combat system.
AP is generated every turn for each character in combat, and is consumed by moving, attacking, and activating abilities.
Action Points for a Player Character (PC) are broken into 3 separate statistics:
- Maximum AP, affected by Constitution (CON), 1x
- Starting AP, affected by Perception (PRC) and Speed (SPD), 0.5x each
- AP/turn (shown on the character sheet as "Action Points"), affected by SPD, 0.5x
AP Formulas
- Maximum AP:
7 + CON
- Starting AP:
4 + PRC / 2 + SPD / 2
- AP/turn:
4 + SPD_BONUS
, where SPD_BONUS is(SPD - 1) / 2, rounded down
Effect of Haste
Aside from a +4 movement bonus, Haste adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn.
Effect of Glass Cannon
The Glass Cannon talent simply doubles AP/turn.
If a Glass Cannon PC is Hasted, the bonus +3 AP/turn is included before the 2x multiplier, resulting in a total +6 bonus AP/turn from Haste. Very powerful.
Considerations:
- Glass Cannon is not recommended for melee PCs that are expected to take damage, due to the penalty to vitality (VIT).
- Glass Cannon is extremely effective for PCs with high Sneaking ability, since they can avoid damage by stealthing at the end of turn.
- Mages may be limited by their spell cooldowns more so than AP. Glass Cannon works better for a mage with many abilities to spend the extra AP on, as opposed to a specialist.
Maximizing AP/turn
Without Glass Cannon:
- Pumping SPD is the singular best way to increase AP/turn (reaching the Maximum AP cap set by CON is difficult).
- Example: With CON 5 (12 Maximum AP unhasted, 16 Maximum AP hasted), it will take an unhasted PC SPD 17 to cap (SPD 19 if hasted).
With Glass Cannon:
- To cap AP/turn without haste, follow the rule of CON = SPD
- To cap AP/turn with haste, follow the rule of CON = SPD + 2