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Action Points for a Player Character (PC) are broken into 3 separate statistics:
 
Action Points for a Player Character (PC) are broken into 3 separate statistics:
* Maximum AP, affected by [[Constitution]] (CON)
+
* Maximum AP, affected by [[Constitution]] (CON), 1x
* Starting AP, affected by [[Perception]] (PRC) and [[Speed]] (SPD)
+
* Starting AP, affected by [[Perception]] (PRC) and [[Speed]] (SPD), 0.5x each
* AP/turn (shown on the character sheet as "Action Points"), affected by SPD
+
* AP/turn (shown on the character sheet as "Action Points"), affected by SPD, 0.5x
   
 
== AP Formulas ==
 
== AP Formulas ==

Revision as of 18:35, 9 July 2014

Overview

Action Points (AP) are the primary resource of Divinity: Original Sin's tactical turn-based combat system.

AP is generated every turn for each character in combat, and is consumed by moving, attacking, and activating abilities.

Action Points for a Player Character (PC) are broken into 3 separate statistics:

  • Maximum AP, affected by Constitution (CON), 1x
  • Starting AP, affected by Perception (PRC) and Speed (SPD), 0.5x each
  • AP/turn (shown on the character sheet as "Action Points"), affected by SPD, 0.5x

AP Formulas

  • Maximum AP: 7 + CON
  • Starting AP: 4 + PRC / 2 + SPD / 2
  • AP/turn: 4 + SPD_BONUS, where SPD_BONUS is (SPD - 1) / 2, rounded down

Effect of Haste

Aside from a +4 movement bonus, Haste adds +4 Maximum AP, +4 Starting AP, and +3 AP/turn.

Effect of Glass Cannon

The Glass Cannon talent simply doubles AP/turn.

If a Glass Cannon PC is Hasted, the bonus +3 AP/turn is included before the 2x multiplier, resulting in a total +6 bonus AP/turn from Haste. Very powerful.

Considerations:

  • Glass Cannon is not recommended for melee PCs that are expected to take damage, due to the penalty to vitality (VIT).
  • Glass Cannon is extremely effective for PCs with high Sneaking ability, since they can avoid damage by stealthing at the end of turn.
  • Mages may be limited by their spell cooldowns more so than AP. Glass Cannon works better for a mage with many abilities to spend the extra AP on, as opposed to a specialist.

Maximizing AP/turn

Without Glass Cannon:

  • Pumping SPD is the singular best way to increase AP/turn (reaching the Maximum AP cap set by CON is difficult).
  • Example: With CON 5 (12 Maximum AP unhasted, 16 Maximum AP hasted), it will take an unhasted PC SPD 17 to cap (SPD 19 if hasted).

With Glass Cannon:

  • To cap AP/turn without haste, follow the rule of CON = SPD
  • To cap AP/turn with haste, follow the rule of CON = SPD + 2