List
Weapons
Weapons abilities increase damage with the associated weapon by 10% per point.
- Bow
- Crossbow
- Single-handed
- Two-handed
- Tenebrium
Defence
- Armour Specialist: Increases armour rating by 5% per point and decreases heavy armor movement penalty by 20% per point.
- Body Building: +10 to saving throws against physical statuses per point.
- Shield Specialist: +5% chance to block with shields per point.
- Willpower: +10 to saving throws against magical and mental statuses per point.
Skills
Skills abilities are required to learn skills and use them effectively.
- Aerothurge
- Expert Marksman
- Geomancer
- Hydrosophist
- Man-at-Arms
- Pyrokinetic
- Scoundrel
- Witchcraft
Personality
- Bartering: Improves vendor prices. The sell price factor of the vendor is 250%, minus 20% per point of Bartering up to 5, minus 0.5% per point of Attitude. The buy price factor is the reciprocal. [1]
- Charisma: Increases all attitudes by 5 per point; increases chance to Intimidate, Charm, and Reason.
- Leadership: Gives bonuses to allies within line-of-sight (not including self). Leadership bonuses from multiple characters do not stack. Bonuses are listed below; they are cumulative.
- Lucky Charm: Gives a chance to find extra items when looting. Possible items are listed below.
Lucky Charm | Possible items |
---|---|
1 | Scroll, Arrow, Gold, Precious (gems, finery) |
2 | Scroll, Arrow, Normal/Magic armour (no breast or jewelery), Precious (gems, finery) |
3 | Scroll, Arrow, Normal/Magic armour, Precious (gems, finery) |
4 | Scroll, Arrow, Normal/Magic items, Precious (gems, finery) |
5 | Scroll, Arrow, more Gold, Normal/Magic/Rare items, Precious (gems, finery) |
6 | Scroll, Arrow, more Gold, Normal/Magic/Rare items, Precious (gems, finery) |
Craftsmanship
- Blacksmithing: Required to repair equipment (required number of points depends on item level) and for metalworking (required number of points depends on the recipe).
- Crafting: Required for most crafting; required number of points depends on the recipe.
- Loremaster: Required to identify equipment and enemies.
- Telekinesis: Can pick up and throw items remotely.
Nasty Deeds
- Lockpicking
- Pickpocketing
- Sneaking
Possible bonuses from gear boosts
Skill | Weapons | Shields | Helmets | Breasts | Gloves | Boots | Amulets | Leggings | Rings | Belts |
---|---|---|---|---|---|---|---|---|---|---|
Aerothurge Geomancer Hydrosophist Pyrokinetic |
+1 | |||||||||
Bow Crossbow |
+1 | +1 | ||||||||
Two-handed | +1 | +1 | ||||||||
Single-handed | +1 | +1 | +1 | +1 | ||||||
Leadership | +1 | +1 | ||||||||
Willpower | +1 | +2 | ||||||||
Bodybuilding | +1 | +1 | +1 | |||||||
Lucky Charm | +2 | +6 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
Sneaking | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | ||
Armour Mastery | +1 | +1 | ||||||||
Sneaking | +1 | |||||||||
Tenebrium | +1 | +1 | ||||||||
Bartering | +1 | +1 | ||||||||
Charisma | +1* | +1* | +1* | |||||||
Blacksmithing | +1 | +1 | ||||||||
Crafting | +1 +1 | +1 | ||||||||
Loremaster | +1 | +1 | ||||||||
Telekinesis | +1 | +1 | ||||||||
Lockpicking | +1 | +1 | ||||||||
Pickpocketing | +1 | +1 |
- Crafted Tooth Rings, Amulet, and Belt; not available as random affixes on items. Also, unique item: Smelly Panties