Divinity Original Sin Wiki

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Divinity Original Sin Wiki
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Weapons

Weapons abilities increase damage with the associated weapon by 10% per point.

  • Bow
  • Crossbow
  • Single-handed
  • Two-handed
  • Tenebrium

Defence

  • Armour Specialist: Increases armour rating by 5% per point and decreases heavy armor movement penalty by 20% per point.
  • Body Building: +10 to saving throws against physical statuses per point.
  • Shield Specialist: +5% chance to block with shields per point.
  • Willpower: +10 to saving throws against magical and mental statuses per point.

Skills

Skills abilities are required to learn skills and use them effectively.

  • Aerothurge
  • Expert Marksman
  • Geomancer
  • Hydrosophist
  • Man-at-Arms
  • Pyrokinetic
  • Scoundrel
  • Witchcraft

Personality

  • Bartering: Improves vendor prices. The sell price factor of the vendor is 250%, minus 20% per point of Bartering up to 5, minus 0.5% per point of Attitude. The buy price factor is the reciprocal. [1]
  • Charisma: Increases all attitudes by 5 per point; increases chance to Intimidate, Charm, and Reason.
  • Leadership: Gives bonuses to allies within line-of-sight. Does not stack with itself.
Leadership Bonuses
  • Lucky Charm: ?

Craftmanship

Nasty Deeds

References

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