Weapons
Weapons abilities increase damage with the associated weapon by 10% per point.
- Bow
- Crossbow
- Single-handed
- Two-handed
- Tenebrium
Defence
- Armour Specialist: Increases armour rating by 5% per point and decreases heavy armor movement penalty by 20% per point.
- Body Building: +10 to saving throws against physical statuses per point.
- Shield Specialist: +5% chance to block with shields per point.
- Willpower: +10 to saving throws against magical and mental statuses per point.
Skills
Skills abilities are required to learn skills and use them effectively.
- Aerothurge
- Expert Marksman
- Geomancer
- Hydrosophist
- Man-at-Arms
- Pyrokinetic
- Scoundrel
- Witchcraft
Personality
- Bartering: Improves vendor prices. The sell price factor of the vendor is 250%, minus 20% per point of Bartering up to 5, minus 0.5% per point of Attitude. The buy price factor is the reciprocal. [1]
- Charisma: Increases all attitudes by 5 per point; increases chance to Intimidate, Charm, and Reason.
- Leadership: Gives bonuses to allies within line-of-sight. Does not stack with itself.
Leadership Bonuses
- Lucky Charm: ?