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+ | {{tocright}} |
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− | == List == |
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+ | The following page summarized '''abilities''' in ''Divinity: Original Sin''. |
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=== Weapons === |
=== Weapons === |
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Skills abilities are required to learn [[skills]] and use them effectively. |
Skills abilities are required to learn [[skills]] and use them effectively. |
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− | * ''' |
+ | * '''[[Aerotheurge]]''' |
− | * '''Expert Marksman''' |
+ | * '''[[Expert Marksman]]''' |
− | * '''Geomancer''' |
+ | * '''[[Geomancer]]''' |
− | * '''Hydrosophist''' |
+ | * '''[[Hydrosophist]]''' |
− | * '''Man-at-Arms''' |
+ | * '''[[Man-at-Arms]]''' |
− | * '''Pyrokinetic''' |
+ | * '''[[Pyrokinetic]]''' |
− | * '''Scoundrel''' |
+ | * '''[[Scoundrel]]''' |
− | * '''Witchcraft''' |
+ | * '''[[Witchcraft]]''' |
=== Personality === |
=== Personality === |
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! Leadership !! Bonuses |
! Leadership !! Bonuses |
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|- |
|- |
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− | | 1 || +5 Initiative |
+ | | 1 || +5 Initiative, +10% damage, +1 Willpower with the Obedient trait |
|- |
|- |
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| 2 || +10% chance to hit |
| 2 || +10% chance to hit |
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| 3 || +2% critical chance |
| 3 || +2% critical chance |
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|- |
|- |
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− | | 4 || +5 Initiative |
+ | | 4 || +5 Initiative, +5% damage, +10% armor |
|- |
|- |
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− | | 5 || +1 Willpower (stacks with Willpower from Obedient) |
+ | | 5 || +1 Willpower (stacks with Willpower from Obedient), Immune to {{status|Fear}} |
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|- |
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− | | 6 || +1 Bodybuilding |
+ | | 6 || +1 Bodybuilding, +5% chance to hit |
⚫ | |||
+ | * '''Lucky Charm''': Gives a chance to find extra items when looting. Possible items are listed below. |
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+ | {|class="wikitable" |
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+ | |- |
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+ | ! Lucky Charm !! Chance !! Possible items |
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+ | |- |
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+ | | 1 || 2% || Scroll, Arrow, Gold, Precious (gems, finery) |
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+ | |- |
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+ | | 2 || 3% || Scroll, Arrow, Normal/Magic armour (no breast or jewelery), Precious (gems, finery) |
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+ | |- |
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+ | | 3 || 4% || Scroll, Arrow, Normal/Magic armour, Precious (gems, finery) |
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+ | |- |
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+ | | 4 || 6% || Scroll, Arrow, Normal/Magic items, Precious (gems, finery) |
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+ | |- |
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+ | | 5 || 7% || Scroll, Arrow, more Gold, Normal/Magic/Rare items, Precious (gems, finery) |
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+ | |- |
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+ | | 6 || 8% || Scroll, Arrow, more Gold, Normal/Magic/Rare items, Precious (gems, finery) |
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|} |
|} |
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− | * '''Lucky Charm''': ? |
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=== Craftsmanship === |
=== Craftsmanship === |
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* '''Lockpicking''' |
* '''Lockpicking''' |
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+ | * '''Pickpocketing''': Required to steal items from NPC inventories; increased levels allow the player to steal items with a greater total value and weight from a given NPC. Certain NPCs require more than one level of Pickpocketing in order to steal from them. Each player character can only pickpocket a particular NPC once. |
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⚫ | |||
+ | {|class="wikitable" |
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⚫ | |||
+ | |- |
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+ | ! Pickpocketing !! Total Gold Value !! Total Weight |
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+ | |- |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |- |
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+ | | 3 || 560 || 1.0 |
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+ | |- |
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+ | | 4 || 760 || 2.5 |
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+ | |- |
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+ | | 5 || 960 || 5.0 |
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+ | |- |
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+ | | 6 || 1160 || 5.0 |
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+ | |- |
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+ | | 7 || 1360 || 5.0 |
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+ | |- |
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+ | | 8 || 1560 || 5.0 |
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+ | |} |
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+ | * '''Sneaking''': Each level of Sneaking increases movement speed while sneaking, decreases enemy sight cones, and subtracts 1 from the AP cost of Sneak (6 AP base cost, minimum cost of 1 AP). |
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− | == |
+ | == Possible bonuses from gear boosts == |
{| class = "wikitable sortable" |
{| class = "wikitable sortable" |
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|- |
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− | | Bow<br/>Crossbow |
+ | | Bow<br/>Crossbow |
| +1 || |
| +1 || |
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− | | || || || |
+ | | || || +1 || |
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| || || || |
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+ | |- |
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+ | | Two-handed |
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+ | | +1 || |
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⚫ | |||
+ | | || || +1 |
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|- |
|- |
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| Single-handed |
| Single-handed |
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| +1 || +1 |
| +1 || +1 |
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− | | || || || |
+ | | || || +1 || |
− | | || || || |
+ | | || || || +1 |
⚫ | |||
− | | Blocking |
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⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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| Leadership |
| Leadership |
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| +1 || |
| +1 || |
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− | | || || || |
+ | | +1 || || || |
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|- |
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| +1 || |
| +1 || |
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− | | || || || |
+ | | || +2 || || |
+ | |- |
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+ | | Bodybuilding |
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+ | | || |
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+ | | || +1 || || |
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+ | | || +1 || || +1 |
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|- |
|- |
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| Lucky Charm |
| Lucky Charm |
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| +2 || +6 |
| +2 || +6 |
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+ | | +1 || +1 || +1 || +1 |
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+ | | +1 || +1 || +1 || +1 |
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+ | |- |
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⚫ | |||
+ | | || |
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+ | | +1 || +1 || +1 || +1 |
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+ | | +1 || +1 || +1 || +1 |
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+ | |- |
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+ | | Armour Mastery |
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+ | | || |
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+ | | +1 || +1 || || |
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| || || || |
| || || || |
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+ | |- |
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+ | | Sneaking |
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+ | | || |
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+ | | +1 || || || |
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+ | | || || || |
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+ | |- |
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+ | | Tenebrium |
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+ | | || |
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+ | | || || || |
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+ | | +1 || || +1 || |
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+ | |- |
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+ | | Bartering |
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+ | | || |
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+ | | || || || +1 |
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+ | | +1 || || || |
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+ | |- |
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+ | | Charisma |
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+ | | || |
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+ | | || || || |
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+ | | +1* || || +1* || +1* |
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+ | |- |
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+ | | Blacksmithing |
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+ | | || |
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+ | | || || +1 || |
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+ | | || || || +1 |
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+ | |- |
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+ | | Crafting |
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+ | | || |
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+ | | || || +1 || |
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+ | | || || || +1 |
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+ | |- |
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+ | | Loremaster |
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+ | | || |
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+ | | || || || |
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+ | | +1 || || +1 || |
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+ | |- |
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+ | | Telekinesis |
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+ | | || |
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+ | | || || +1 || |
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+ | | || || +1 || |
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+ | |- |
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+ | | Lockpicking |
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+ | | || |
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+ | | || || +1 || |
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+ | | || || || +1 |
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+ | |- |
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⚫ | |||
+ | | || |
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+ | | || || +1 || +1 |
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| || || || |
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|} |
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+ | * Crafted Tooth Rings, Amulet, and Belt; not available as random affixes on items. Also, unique item: [[Smelly Panties]] |
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== References == |
== References == |
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<references /> |
<references /> |
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+ | |||
+ | [[Category:Divinity: Original Sin gameplay]] |
Latest revision as of 14:28, 11 September 2017
The following page summarized abilities in Divinity: Original Sin.
Weapons
Weapons abilities increase damage with the associated weapon by 10% per point.
- Bow
- Crossbow
- Single-handed
- Two-handed
- Tenebrium
Defence
- Armour Specialist: Increases armour rating by 5% per point and decreases heavy armor movement penalty by 20% per point.
- Body Building: +10 to saving throws against physical statuses per point.
- Shield Specialist: +5% chance to block with shields per point.
- Willpower: +10 to saving throws against magical and mental statuses per point.
Skills
Skills abilities are required to learn skills and use them effectively.
Personality
- Bartering: Improves vendor prices. The sell price factor of the vendor is 250%, minus 20% per point of Bartering up to 5, minus 0.5% per point of Attitude. The buy price factor is the reciprocal. [1]
- Charisma: Increases all attitudes by 5 per point; increases chance to Intimidate, Charm, and Reason.
- Leadership: Gives bonuses to allies within line-of-sight (not including self). Leadership bonuses from multiple characters do not stack. Bonuses are listed below; they are cumulative.
- Lucky Charm: Gives a chance to find extra items when looting. Possible items are listed below.
Lucky Charm | Chance | Possible items |
---|---|---|
1 | 2% | Scroll, Arrow, Gold, Precious (gems, finery) |
2 | 3% | Scroll, Arrow, Normal/Magic armour (no breast or jewelery), Precious (gems, finery) |
3 | 4% | Scroll, Arrow, Normal/Magic armour, Precious (gems, finery) |
4 | 6% | Scroll, Arrow, Normal/Magic items, Precious (gems, finery) |
5 | 7% | Scroll, Arrow, more Gold, Normal/Magic/Rare items, Precious (gems, finery) |
6 | 8% | Scroll, Arrow, more Gold, Normal/Magic/Rare items, Precious (gems, finery) |
Craftsmanship
- Blacksmithing: Required to repair equipment (required number of points depends on item level) and for metalworking (required number of points depends on the recipe).
- Crafting: Required for most crafting; required number of points depends on the recipe.
- Loremaster: Required to identify equipment and enemies.
- Telekinesis: Can pick up and throw items remotely.
Nasty Deeds
- Lockpicking
- Pickpocketing: Required to steal items from NPC inventories; increased levels allow the player to steal items with a greater total value and weight from a given NPC. Certain NPCs require more than one level of Pickpocketing in order to steal from them. Each player character can only pickpocket a particular NPC once.
Pickpocketing | Total Gold Value | Total Weight |
---|---|---|
1 | 160 | 0.2 |
2 | 360 | 0.5 |
3 | 560 | 1.0 |
4 | 760 | 2.5 |
5 | 960 | 5.0 |
6 | 1160 | 5.0 |
7 | 1360 | 5.0 |
8 | 1560 | 5.0 |
- Sneaking: Each level of Sneaking increases movement speed while sneaking, decreases enemy sight cones, and subtracts 1 from the AP cost of Sneak (6 AP base cost, minimum cost of 1 AP).
Possible bonuses from gear boosts
Skill | Weapons | Shields | Helmets | Breasts | Gloves | Boots | Amulets | Leggings | Rings | Belts |
---|---|---|---|---|---|---|---|---|---|---|
Aerothurge Geomancer Hydrosophist Pyrokinetic |
+1 | |||||||||
Bow Crossbow |
+1 | +1 | ||||||||
Two-handed | +1 | +1 | +1 | |||||||
Single-handed | +1 | +1 | +1 | +1 | ||||||
Leadership | +1 | +1 | ||||||||
Willpower | +1 | +2 | ||||||||
Bodybuilding | +1 | +1 | +1 | |||||||
Lucky Charm | +2 | +6 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 |
Sneaking | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | ||
Armour Mastery | +1 | +1 | ||||||||
Sneaking | +1 | |||||||||
Tenebrium | +1 | +1 | ||||||||
Bartering | +1 | +1 | ||||||||
Charisma | +1* | +1* | +1* | |||||||
Blacksmithing | +1 | +1 | ||||||||
Crafting | +1 | +1 | ||||||||
Loremaster | +1 | +1 | ||||||||
Telekinesis | +1 | +1 | ||||||||
Lockpicking | +1 | +1 | ||||||||
Pickpocketing | +1 | +1 |
- Crafted Tooth Rings, Amulet, and Belt; not available as random affixes on items. Also, unique item: Smelly Panties