This page covers Divinity: Original Sin 2 presets.
Overview
A preset is the equivalent of a class in Original Sin 2. However, while they provide a useful starting point, they do not limit your ability to develop a character in alternative ways.
List
ClassName | ClassDescription: | Abilities | Attributes | Talents |
---|---|---|---|---|
Battlemage | Amplifies brute strength with powerful magic | * [[Aerotheurge]] +1
* [[Warfare]] +1 * [[Persuasion]] +1 |
* INT +1
* CON +1 * STR +1 |
*[[Comeback Kid]] |
Cleric | Heals allies or smashes skulls, depending on the direction of the winds | * [[Necromancer]] +1
* [[Hydrosophist]] +1 * [[Bartering]] +1 |
* STR +1
* INT +1 * CON +1 |
*[[Hothead]] |
Conjurer | Conjures a trusty personal demon and elemental totems to aid in battle | * [[Summoning]] +1
* [[Leadership]] +1 * [[Loremaster]] +1 |
* INT +1
* CON +2 |
* [[Pet Pal]] |
Enchanter | Prefers to turn the tide of battle from afar, manipulating foes with powerful magic | * [[Hydrosophist]] +1
* [[Aerotheurge]] +1 * [[Loremaster]] +1 |
* INT +2
* CON +1 |
*[[Far Out Man]] |
Fighter | Brutal warrior and expert in close combat | * [[Warfare]] +1
* [[Geomancer]] +1 * [[Bartering]] +1 |
* STR +1
* CON +2 |
*[[Opportunist]] |
Inquisitor | A daring mace-wielder risking life and limb to decimate evil head-on | * [[Warfare]] +1
* [[Necromancer]] +1 * [[Telekinesis]] +1 |
* CON +1
* STR +1 * INT +1 |
*[[Executioner]] |
Knight | Specialised in war tactics, knights are trained not only to fight, but to rally troops | * [[Warfare]] +1
* [[Two-Handed]] +1 * [[Bartering]] +1 |
* STR +2
* CON +1 |
*[[Opportunist]] |
Metamorph | Adapts to dangerous situations with transformational tricks of nature | * [[Polymorph]] +1
* [[Two-Handed]] +1 * [[Persuasion]] +1 |
* FIN +2
+2 * STR +2 |
*[[Opportunist]] |
Ranger | A marksman with a legendary knack for self-preservation | * [[Huntsman]] +1
* [[Pyrokinetic]] +1 * [[Lucky Charm]] +1 |
* FIN +2
* WIT +1 |
*[[Arrow Recovery]] |
Rogue | With a lot of skill and a little luck, this rogue sees the world as an open coffer | * [[Scoundrel]] +1
* [[Dual Wielding]] +1 * [[Sneaking]] +1 |
* CON +1
* FIN +2 |
*[[The Pawn]] |
Shadowblade | A powerful assassin whose arsenal of both daggers and magic would terrify any enemy, if they ever saw it coming | * [[Scoundrel]] +1
* [[Polymorph]] +1 * [[Thievery]] +1 |
* WIT +2
* FIN +2 |
* [[Guerilla]] |
Wayfarer | A survivalist and a practitioner of magic, the Wayfarer is hard to hit and even harder to evade | * [[Huntsman]] +1
* [[Geomancer]] +1 * [[Bartering]] +1 |
* INT +1
* FIN +2 |
*[[Pet Pal]] |
Witch | An intimidating presence whose bone-chilling powers terrify friend and foe alike | * [[Scoundrel]] +1
* [[Necromancer]] +1 * [[Persuasion]] +1 |
* FIN +1
* INT +1 * CON +1 |
*[[Leech]] |
Wizard | A scholar of magic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance | * [[Geomancer]] +1
* [[Pyrokinetic]] +1 * [[Loremaster]] +1 |
* INT +2
* CON +1 |
*[[Far Out Man]] |